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[Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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207 changed files with 1354 additions and 1670 deletions
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@ -53,17 +53,17 @@ namespace Ryujinx.Audio.Renderer.Common
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}
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private int _nodeCount;
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private EdgeMatrix _discovered;
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private EdgeMatrix _finished;
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private readonly EdgeMatrix _discovered;
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private readonly EdgeMatrix _finished;
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private Memory<int> _resultArray;
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private Stack _stack;
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private readonly Stack _stack;
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private int _tsortResultIndex;
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private enum NodeState : byte
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{
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Unknown,
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Discovered,
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Finished
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Finished,
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}
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public NodeStates()
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@ -88,16 +88,16 @@ namespace Ryujinx.Audio.Renderer.Common
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int edgeMatrixWorkBufferSize = EdgeMatrix.GetWorkBufferSize(nodeCount);
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_discovered.Initialize(nodeStatesWorkBuffer.Slice(0, edgeMatrixWorkBufferSize), nodeCount);
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_discovered.Initialize(nodeStatesWorkBuffer[..edgeMatrixWorkBufferSize], nodeCount);
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_finished.Initialize(nodeStatesWorkBuffer.Slice(edgeMatrixWorkBufferSize, edgeMatrixWorkBufferSize), nodeCount);
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nodeStatesWorkBuffer = nodeStatesWorkBuffer.Slice(edgeMatrixWorkBufferSize * 2);
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nodeStatesWorkBuffer = nodeStatesWorkBuffer[(edgeMatrixWorkBufferSize * 2)..];
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_resultArray = SpanMemoryManager<int>.Cast(nodeStatesWorkBuffer.Slice(0, sizeof(int) * nodeCount));
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_resultArray = SpanMemoryManager<int>.Cast(nodeStatesWorkBuffer[..(sizeof(int) * nodeCount)]);
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nodeStatesWorkBuffer = nodeStatesWorkBuffer.Slice(sizeof(int) * nodeCount);
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nodeStatesWorkBuffer = nodeStatesWorkBuffer[(sizeof(int) * nodeCount)..];
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Memory<int> stackWorkBuffer = SpanMemoryManager<int>.Cast(nodeStatesWorkBuffer.Slice(0, Stack.CalcBufferSize(nodeCount * nodeCount)));
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Memory<int> stackWorkBuffer = SpanMemoryManager<int>.Cast(nodeStatesWorkBuffer[..Stack.CalcBufferSize(nodeCount * nodeCount)]);
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_stack.Reset(stackWorkBuffer, nodeCount * nodeCount);
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}
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@ -120,7 +120,8 @@ namespace Ryujinx.Audio.Renderer.Common
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return NodeState.Discovered;
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}
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else if (_finished.Test(index))
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if (_finished.Test(index))
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{
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Debug.Assert(!_discovered.Test(index));
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@ -158,7 +159,7 @@ namespace Ryujinx.Audio.Renderer.Common
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public ReadOnlySpan<int> GetTsortResult()
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{
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return _resultArray.Span.Slice(0, _tsortResultIndex);
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return _resultArray.Span[.._tsortResultIndex];
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}
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public bool Sort(EdgeMatrix edgeMatrix)
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@ -226,4 +227,4 @@ namespace Ryujinx.Audio.Renderer.Common
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return true;
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}
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}
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}
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}
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