[Ryujinx.Audio] Address dotnet-format issues (#5362)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Fix naming rule violations, remove redundant code and fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
TSRBerry 2023-07-02 01:27:18 +02:00 committed by GitHub
parent 976f9bb2d2
commit 03932d16f5
207 changed files with 1354 additions and 1670 deletions

View file

@ -53,17 +53,17 @@ namespace Ryujinx.Audio.Renderer.Common
}
private int _nodeCount;
private EdgeMatrix _discovered;
private EdgeMatrix _finished;
private readonly EdgeMatrix _discovered;
private readonly EdgeMatrix _finished;
private Memory<int> _resultArray;
private Stack _stack;
private readonly Stack _stack;
private int _tsortResultIndex;
private enum NodeState : byte
{
Unknown,
Discovered,
Finished
Finished,
}
public NodeStates()
@ -88,16 +88,16 @@ namespace Ryujinx.Audio.Renderer.Common
int edgeMatrixWorkBufferSize = EdgeMatrix.GetWorkBufferSize(nodeCount);
_discovered.Initialize(nodeStatesWorkBuffer.Slice(0, edgeMatrixWorkBufferSize), nodeCount);
_discovered.Initialize(nodeStatesWorkBuffer[..edgeMatrixWorkBufferSize], nodeCount);
_finished.Initialize(nodeStatesWorkBuffer.Slice(edgeMatrixWorkBufferSize, edgeMatrixWorkBufferSize), nodeCount);
nodeStatesWorkBuffer = nodeStatesWorkBuffer.Slice(edgeMatrixWorkBufferSize * 2);
nodeStatesWorkBuffer = nodeStatesWorkBuffer[(edgeMatrixWorkBufferSize * 2)..];
_resultArray = SpanMemoryManager<int>.Cast(nodeStatesWorkBuffer.Slice(0, sizeof(int) * nodeCount));
_resultArray = SpanMemoryManager<int>.Cast(nodeStatesWorkBuffer[..(sizeof(int) * nodeCount)]);
nodeStatesWorkBuffer = nodeStatesWorkBuffer.Slice(sizeof(int) * nodeCount);
nodeStatesWorkBuffer = nodeStatesWorkBuffer[(sizeof(int) * nodeCount)..];
Memory<int> stackWorkBuffer = SpanMemoryManager<int>.Cast(nodeStatesWorkBuffer.Slice(0, Stack.CalcBufferSize(nodeCount * nodeCount)));
Memory<int> stackWorkBuffer = SpanMemoryManager<int>.Cast(nodeStatesWorkBuffer[..Stack.CalcBufferSize(nodeCount * nodeCount)]);
_stack.Reset(stackWorkBuffer, nodeCount * nodeCount);
}
@ -120,7 +120,8 @@ namespace Ryujinx.Audio.Renderer.Common
return NodeState.Discovered;
}
else if (_finished.Test(index))
if (_finished.Test(index))
{
Debug.Assert(!_discovered.Test(index));
@ -158,7 +159,7 @@ namespace Ryujinx.Audio.Renderer.Common
public ReadOnlySpan<int> GetTsortResult()
{
return _resultArray.Span.Slice(0, _tsortResultIndex);
return _resultArray.Span[.._tsortResultIndex];
}
public bool Sort(EdgeMatrix edgeMatrix)
@ -226,4 +227,4 @@ namespace Ryujinx.Audio.Renderer.Common
return true;
}
}
}
}