UI - Avalonia Part 3 (#3441)

* Add all other windows

* addreesed review

* Prevent "No Update" option from being deleted

* Select no update is the current update is removed from the title update window

* fix amiibo crash
This commit is contained in:
Emmanuel Hansen 2022-07-08 18:47:11 +00:00 committed by GitHub
parent 9418c33488
commit 07be08f26f
26 changed files with 2901 additions and 23 deletions

View file

@ -0,0 +1,72 @@
using System;
using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace Ryujinx.Ava.Ui.Models
{
public class Amiibo
{
public struct AmiiboJson
{
[JsonPropertyName("amiibo")] public List<AmiiboApi> Amiibo { get; set; }
[JsonPropertyName("lastUpdated")] public DateTime LastUpdated { get; set; }
}
public struct AmiiboApi
{
[JsonPropertyName("name")] public string Name { get; set; }
[JsonPropertyName("head")] public string Head { get; set; }
[JsonPropertyName("tail")] public string Tail { get; set; }
[JsonPropertyName("image")] public string Image { get; set; }
[JsonPropertyName("amiiboSeries")] public string AmiiboSeries { get; set; }
[JsonPropertyName("character")] public string Character { get; set; }
[JsonPropertyName("gameSeries")] public string GameSeries { get; set; }
[JsonPropertyName("type")] public string Type { get; set; }
[JsonPropertyName("release")] public Dictionary<string, string> Release { get; set; }
[JsonPropertyName("gamesSwitch")] public List<AmiiboApiGamesSwitch> GamesSwitch { get; set; }
public override string ToString()
{
return Name;
}
public string GetId()
{
return Head + Tail;
}
public override bool Equals(object obj)
{
if (obj is AmiiboApi amiibo)
{
return amiibo.Head + amiibo.Tail == Head + Tail;
}
return false;
}
public override int GetHashCode()
{
return base.GetHashCode();
}
}
public class AmiiboApiGamesSwitch
{
[JsonPropertyName("amiiboUsage")] public List<AmiiboApiUsage> AmiiboUsage { get; set; }
[JsonPropertyName("gameID")] public List<string> GameId { get; set; }
[JsonPropertyName("gameName")] public string GameName { get; set; }
}
public class AmiiboApiUsage
{
[JsonPropertyName("Usage")] public string Usage { get; set; }
[JsonPropertyName("write")] public bool Write { get; set; }
}
}
}

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@ -0,0 +1,37 @@
using Ryujinx.Ava.Ui.ViewModels;
using System;
namespace Ryujinx.Ava.Ui.Models
{
public class CheatModel : BaseModel
{
private bool _isEnabled;
public event EventHandler<bool> EnableToggled;
public CheatModel(string name, string buildId, bool isEnabled)
{
Name = name;
BuildId = buildId;
IsEnabled = isEnabled;
}
public bool IsEnabled
{
get => _isEnabled;
set
{
_isEnabled = value;
EnableToggled?.Invoke(this, _isEnabled);
OnPropertyChanged();
}
}
public string BuildId { get; }
public string BuildIdKey => $"{BuildId}-{Name}";
public string Name { get; }
public string CleanName => Name.Substring(1, Name.Length - 8);
}
}

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@ -0,0 +1,51 @@
using System.Collections.ObjectModel;
using System.Collections.Specialized;
using System.ComponentModel;
using System.Linq;
namespace Ryujinx.Ava.Ui.Models
{
public class CheatsList : ObservableCollection<CheatModel>
{
public CheatsList(string buildId, string path)
{
BuildId = buildId;
Path = path;
CollectionChanged += CheatsList_CollectionChanged;
}
private void CheatsList_CollectionChanged(object sender,
NotifyCollectionChangedEventArgs e)
{
if (e.Action == NotifyCollectionChangedAction.Add)
{
(e.NewItems[0] as CheatModel).EnableToggled += Item_EnableToggled;
}
}
private void Item_EnableToggled(object sender, bool e)
{
OnPropertyChanged(new PropertyChangedEventArgs(nameof(IsEnabled)));
}
public string BuildId { get; }
public string Path { get; }
public bool IsEnabled
{
get
{
return this.ToList().TrueForAll(x => x.IsEnabled);
}
set
{
foreach (var cheat in this)
{
cheat.IsEnabled = value;
}
OnPropertyChanged(new PropertyChangedEventArgs(nameof(IsEnabled)));
}
}
}
}

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@ -0,0 +1,18 @@
namespace Ryujinx.Ava.Ui.Models
{
public class DlcModel
{
public bool IsEnabled { get; set; }
public string TitleId { get; }
public string ContainerPath { get; }
public string FullPath { get; }
public DlcModel(string titleId, string containerPath, string fullPath, bool isEnabled)
{
TitleId = titleId;
ContainerPath = containerPath;
FullPath = fullPath;
IsEnabled = isEnabled;
}
}
}

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@ -1,6 +1,6 @@
namespace Ryujinx.Ava.Ui.Models
{
internal class ProfileImageModel
public class ProfileImageModel
{
public ProfileImageModel(string name, byte[] data)
{

View file

@ -9,8 +9,11 @@ namespace Ryujinx.Ava.Ui.Models
public bool IsNoUpdate { get; }
public ApplicationControlProperty Control { get; }
public string Path { get; }
public string Label => IsNoUpdate ? LocaleManager.Instance["NoUpdate"] :
string.Format(LocaleManager.Instance["TitleUpdateVersionLabel"], Control.DisplayVersionString.ToString(), Path);
public string Label => IsNoUpdate
? LocaleManager.Instance["NoUpdate"]
: string.Format(LocaleManager.Instance["TitleUpdateVersionLabel"], Control.DisplayVersionString.ToString(),
Path);
public TitleUpdateModel(ApplicationControlProperty control, string path, bool isNoUpdate = false)
{

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@ -0,0 +1,61 @@
using Ryujinx.Ava.Ui.ViewModels;
using Ryujinx.HLE.HOS.Services.Account.Acc;
using Profile = Ryujinx.HLE.HOS.Services.Account.Acc.UserProfile;
namespace Ryujinx.Ava.Ui.Models
{
public class UserProfile : BaseModel
{
private readonly Profile _profile;
private byte[] _image;
private string _name;
private UserId _userId;
public byte[] Image
{
get => _image;
set
{
_image = value;
OnPropertyChanged();
}
}
public UserId UserId
{
get => _userId;
set
{
_userId = value;
OnPropertyChanged();
}
}
public string Name
{
get => _name;
set
{
_name = value;
OnPropertyChanged();
}
}
public UserProfile(Profile profile)
{
_profile = profile;
Image = profile.Image;
Name = profile.Name;
UserId = profile.UserId;
}
public bool IsOpened => _profile.AccountState == AccountState.Open;
public void UpdateState()
{
OnPropertyChanged(nameof(IsOpened));
OnPropertyChanged(nameof(Name));
}
}
}