Port of texture memory pool PR

This commit is contained in:
riperiperi 2024-01-12 17:56:48 +00:00
parent e9abc7e59e
commit 092af4585c
20 changed files with 228 additions and 138 deletions

View file

@ -1,5 +1,7 @@
using Ryujinx.Common.Memory;
using Ryujinx.Common.Utilities;
using System;
using System.Buffers;
using System.Diagnostics;
using System.Linq;
using System.Runtime.CompilerServices;
@ -291,16 +293,14 @@ namespace Ryujinx.Graphics.Texture.Astc
int depth,
int levels,
int layers,
out byte[] decoded)
out IMemoryOwner<byte> decoded)
{
byte[] output = new byte[QueryDecompressedSize(width, height, depth, levels, layers)];
decoded = ByteMemoryPool.Rent(QueryDecompressedSize(width, height, depth, levels, layers));
AstcDecoder decoder = new(data, output, blockWidth, blockHeight, width, height, depth, levels, layers);
AstcDecoder decoder = new(data, decoded.Memory, blockWidth, blockHeight, width, height, depth, levels, layers);
Enumerable.Range(0, decoder.TotalBlockCount).AsParallel().ForAll(x => decoder.ProcessBlock(x));
decoded = output;
return decoder.Success;
}