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Allocate NCE patch region dynamically to avoid not having enough space
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13 changed files with 152 additions and 163 deletions
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@ -129,12 +129,6 @@ namespace Ryujinx.Cpu.Nce
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{
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}
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/// <inheritdoc/>
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public void PatchCodeForNce(ulong textAddress, ulong textSize, ulong patchRegionAddress, ulong patchRegionSize)
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{
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NcePatcher.Patch(_memoryManager, textAddress, textSize, patchRegionAddress, patchRegionSize);
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}
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/// <inheritdoc/>
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public IDiskCacheLoadState LoadDiskCache(string titleIdText, string displayVersion, bool enabled)
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{
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