Implement Force Early Z Register (#1755)

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riperiperi 2020-12-01 23:13:27 +00:00 committed by GitHub
parent a0269e1d4d
commit 0d6699f375
8 changed files with 60 additions and 2 deletions

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@ -55,8 +55,8 @@ namespace Ryujinx.Graphics.Gpu.Shader.Cache.Definition
public ushort Reserved2;
/// <summary>
/// Unused/reserved.
/// GPU boolean state that can influence shader compilation.
/// </summary>
public byte Reserved3;
public GuestGpuStateFlags StateFlags;
}
}