Merge Latest Ryujinx (Unstable)

This commit is contained in:
Stossy11 2025-03-08 10:13:40 +11:00
parent aaefc0a9e5
commit 12ab8bc3e2
1237 changed files with 48656 additions and 21399 deletions

View file

@ -1,4 +1,5 @@
using System;
using System.Buffers;
using System.Diagnostics;
using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
@ -44,7 +45,6 @@ namespace Ryujinx.Audio.Renderer.Server
/// <see cref="Parameter.RendererInfoOutStatus"/> was added to supply the count of update done sent to the DSP.
/// A new version of the command estimator was added to address timing changes caused by the voice changes.
/// Additionally, the rendering limit percent was incremented to 80%.
///
/// </summary>
/// <remarks>This was added in system update 6.0.0</remarks>
public const int Revision5 = 5 << 24;
@ -100,10 +100,26 @@ namespace Ryujinx.Audio.Renderer.Server
/// <remarks>This was added in system update 14.0.0 but some changes were made in 15.0.0</remarks>
public const int Revision11 = 11 << 24;
/// <summary>
/// REV12:
/// Two new commands were added to for biquad filtering and mixing (with optinal volume ramp) on the same command.
/// Splitter destinations can now specify up to two biquad filtering parameters, used for filtering the buffer before mixing.
/// </summary>
/// <remarks>This was added in system update 17.0.0</remarks>
public const int Revision12 = 12 << 24;
/// <summary>
/// REV13:
/// The compressor effect can now output statistics.
/// Splitter destinations now explicitly reset the previous mix volume, instead of doing so on first use.
/// </summary>
/// <remarks>This was added in system update 18.0.0</remarks>
public const int Revision13 = 13 << 24;
/// <summary>
/// Last revision supported by the implementation.
/// </summary>
public const int LastRevision = Revision11;
public const int LastRevision = Revision13;
/// <summary>
/// Target revision magic supported by the implementation.
@ -211,7 +227,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// <summary>
/// Check if the audio renderer should fix the GC-ADPCM context not being provided to the DSP.
/// </summary>
/// <returns>True if if the audio renderer should fix it.</returns>
/// <returns>True if the audio renderer should fix it.</returns>
public bool IsAdpcmLoopContextBugFixed()
{
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision2);
@ -273,7 +289,7 @@ namespace Ryujinx.Audio.Renderer.Server
}
/// <summary>
/// Check if the audio renderer should trust the user destination count in <see cref="Splitter.SplitterState.Update(Splitter.SplitterContext, ref Parameter.SplitterInParameter, ReadOnlySpan{byte})"/>.
/// Check if the audio renderer should trust the user destination count in <see cref="Renderer.Server.Splitter.SplitterState.Update(Renderer.Server.Splitter.SplitterContext, Renderer.Parameter.SplitterInParameter, SequenceReader{byte})"/>.
/// </summary>
/// <returns>True if the audio renderer should trust the user destination count.</returns>
public bool IsSplitterBugFixed()
@ -353,7 +369,7 @@ namespace Ryujinx.Audio.Renderer.Server
/// Check if the audio renderer should use an optimized Biquad Filter (Direct Form 1) in case of two biquad filters are defined on a voice.
/// </summary>
/// <returns>True if the audio renderer should use the optimization.</returns>
public bool IsBiquadFilterGroupedOptimizationSupported()
public bool UseMultiTapBiquadFilterProcessing()
{
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision10);
}
@ -367,6 +383,24 @@ namespace Ryujinx.Audio.Renderer.Server
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision11);
}
/// <summary>
/// Check if the audio renderer should support biquad filter on splitter.
/// </summary>
/// <returns>True if the audio renderer support biquad filter on splitter</returns>
public bool IsBiquadFilterParameterForSplitterEnabled()
{
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision12);
}
/// <summary>
/// Check if the audio renderer should support explicit previous mix volume reset on splitter.
/// </summary>
/// <returns>True if the audio renderer support explicit previous mix volume reset on splitter</returns>
public bool IsSplitterPrevVolumeResetSupported()
{
return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision13);
}
/// <summary>
/// Get the version of the <see cref="ICommandProcessingTimeEstimator"/>.
/// </summary>