Merge Latest Ryujinx (Unstable)

This commit is contained in:
Stossy11 2025-03-08 10:13:40 +11:00
parent aaefc0a9e5
commit 12ab8bc3e2
1237 changed files with 48656 additions and 21399 deletions

View file

@ -254,7 +254,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// </summary>
/// <param name="parameter">The user parameter.</param>
/// <returns>Return true, if the server voice information needs to be updated.</returns>
private readonly bool ShouldUpdateParameters(ref VoiceInParameter parameter)
private readonly bool ShouldUpdateParameters(in VoiceInParameter parameter)
{
if (DataSourceStateAddressInfo.CpuAddress == parameter.DataSourceStateAddress)
{
@ -273,7 +273,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// <param name="parameter">The user parameter.</param>
/// <param name="poolMapper">The mapper to use.</param>
/// <param name="behaviourContext">The behaviour context.</param>
public void UpdateParameters(out ErrorInfo outErrorInfo, ref VoiceInParameter parameter, ref PoolMapper poolMapper, ref BehaviourContext behaviourContext)
public void UpdateParameters(out ErrorInfo outErrorInfo, in VoiceInParameter parameter, PoolMapper poolMapper, ref BehaviourContext behaviourContext)
{
InUse = parameter.InUse;
Id = parameter.Id;
@ -326,7 +326,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
VoiceDropFlag = false;
}
if (ShouldUpdateParameters(ref parameter))
if (ShouldUpdateParameters(in parameter))
{
DataSourceStateUnmapped = !poolMapper.TryAttachBuffer(out outErrorInfo, ref DataSourceStateAddressInfo, parameter.DataSourceStateAddress, parameter.DataSourceStateSize);
}
@ -380,7 +380,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// <param name="outStatus">The given user output.</param>
/// <param name="parameter">The user parameter.</param>
/// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
public void WriteOutStatus(ref VoiceOutStatus outStatus, ref VoiceInParameter parameter, ReadOnlySpan<Memory<VoiceUpdateState>> voiceUpdateStates)
public void WriteOutStatus(ref VoiceOutStatus outStatus, in VoiceInParameter parameter, ReadOnlySpan<Memory<VoiceUpdateState>> voiceUpdateStates)
{
#if DEBUG
// Sanity check in debug mode of the internal state
@ -426,7 +426,12 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// <param name="voiceUpdateStates">The voice states associated to the <see cref="VoiceState"/>.</param>
/// <param name="mapper">The mapper to use.</param>
/// <param name="behaviourContext">The behaviour context.</param>
public void UpdateWaveBuffers(out ErrorInfo[] errorInfos, ref VoiceInParameter parameter, ReadOnlySpan<Memory<VoiceUpdateState>> voiceUpdateStates, ref PoolMapper mapper, ref BehaviourContext behaviourContext)
public void UpdateWaveBuffers(
out ErrorInfo[] errorInfos,
in VoiceInParameter parameter,
ReadOnlySpan<Memory<VoiceUpdateState>> voiceUpdateStates,
PoolMapper mapper,
ref BehaviourContext behaviourContext)
{
errorInfos = new ErrorInfo[Constants.VoiceWaveBufferCount * 2];
@ -444,7 +449,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
for (int i = 0; i < Constants.VoiceWaveBufferCount; i++)
{
UpdateWaveBuffer(errorInfos.AsSpan(i * 2, 2), ref WaveBuffers[i], ref parameter.WaveBuffers[i], parameter.SampleFormat, voiceUpdateState.IsWaveBufferValid[i], ref mapper, ref behaviourContext);
UpdateWaveBuffer(errorInfos.AsSpan(i * 2, 2), ref WaveBuffers[i], ref parameter.WaveBuffers[i], parameter.SampleFormat, voiceUpdateState.IsWaveBufferValid[i], mapper, ref behaviourContext);
}
}
@ -458,7 +463,14 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
/// <param name="isValid">If set to true, the server side wavebuffer is considered valid.</param>
/// <param name="mapper">The mapper to use.</param>
/// <param name="behaviourContext">The behaviour context.</param>
private void UpdateWaveBuffer(Span<ErrorInfo> errorInfos, ref WaveBuffer waveBuffer, ref WaveBufferInternal inputWaveBuffer, SampleFormat sampleFormat, bool isValid, ref PoolMapper mapper, ref BehaviourContext behaviourContext)
private void UpdateWaveBuffer(
Span<ErrorInfo> errorInfos,
ref WaveBuffer waveBuffer,
ref WaveBufferInternal inputWaveBuffer,
SampleFormat sampleFormat,
bool isValid,
PoolMapper mapper,
ref BehaviourContext behaviourContext)
{
if (!isValid && waveBuffer.IsSendToAudioProcessor && waveBuffer.BufferAddressInfo.CpuAddress != 0)
{