Merge Latest Ryujinx (Unstable)

This commit is contained in:
Stossy11 2025-03-08 10:13:40 +11:00
parent aaefc0a9e5
commit 12ab8bc3e2
1237 changed files with 48656 additions and 21399 deletions

View file

@ -27,45 +27,42 @@ namespace Ryujinx.Graphics.Shader
ReadOnlySpan<ulong> GetCode(ulong address, int minimumSize);
/// <summary>
/// Queries the binding number of a constant buffer.
/// Gets the binding number of a constant buffer.
/// </summary>
/// <param name="index">Constant buffer index</param>
/// <returns>Binding number</returns>
int QueryBindingConstantBuffer(int index)
{
return index + 1;
}
SetBindingPair CreateConstantBufferBinding(int index);
/// <summary>
/// Queries the binding number of a storage buffer.
/// Gets the binding number of an image.
/// </summary>
/// <param name="count">For array of images, the number of elements of the array, otherwise it should be 1</param>
/// <param name="isBuffer">Indicates if the image is a buffer image</param>
/// <returns>Binding number</returns>
SetBindingPair CreateImageBinding(int count, bool isBuffer);
/// <summary>
/// Gets the binding number of a storage buffer.
/// </summary>
/// <param name="index">Storage buffer index</param>
/// <returns>Binding number</returns>
int QueryBindingStorageBuffer(int index)
{
return index;
}
SetBindingPair CreateStorageBufferBinding(int index);
/// <summary>
/// Queries the binding number of a texture.
/// Gets the binding number of a texture.
/// </summary>
/// <param name="index">Texture index</param>
/// <param name="count">For array of textures, the number of elements of the array, otherwise it should be 1</param>
/// <param name="isBuffer">Indicates if the texture is a buffer texture</param>
/// <returns>Binding number</returns>
int QueryBindingTexture(int index, bool isBuffer)
{
return index;
}
SetBindingPair CreateTextureBinding(int count, bool isBuffer);
/// <summary>
/// Queries the binding number of an image.
/// Gets the set index for an additional set, or -1 if there's no extra set available.
/// </summary>
/// <param name="index">Image index</param>
/// <param name="isBuffer">Indicates if the image is a buffer image</param>
/// <returns>Binding number</returns>
int QueryBindingImage(int index, bool isBuffer)
/// <returns>Extra set index, or -1 if not available</returns>
int CreateExtraSet()
{
return index;
return -1;
}
/// <summary>
@ -147,6 +144,7 @@ namespace Ryujinx.Graphics.Shader
default,
false,
false,
false,
false);
}
@ -303,6 +301,15 @@ namespace Ryujinx.Graphics.Shader
return true;
}
/// <summary>
/// Queries host API support for separate textures and samplers.
/// </summary>
/// <returns>True if the API supports samplers and textures to be combined on the shader, false otherwise</returns>
bool QueryHostSupportsSeparateSampler()
{
return true;
}
/// <summary>
/// Queries host GPU shader ballot support.
/// </summary>
@ -393,6 +400,12 @@ namespace Ryujinx.Graphics.Shader
return true;
}
/// <summary>
/// Gets the maximum number of samplers that the bound texture pool may have.
/// </summary>
/// <returns>Maximum amount of samplers that the pool may have</returns>
int QuerySamplerArrayLengthFromPool();
/// <summary>
/// Queries sampler type information.
/// </summary>
@ -404,6 +417,19 @@ namespace Ryujinx.Graphics.Shader
return SamplerType.Texture2D;
}
/// <summary>
/// Gets the size in bytes of a bound constant buffer for the current shader stage.
/// </summary>
/// <param name="slot">The number of the constant buffer to get the size from</param>
/// <returns>Size in bytes</returns>
int QueryTextureArrayLengthFromBuffer(int slot);
/// <summary>
/// Gets the maximum number of textures that the bound texture pool may have.
/// </summary>
/// <returns>Maximum amount of textures that the pool may have</returns>
int QueryTextureArrayLengthFromPool();
/// <summary>
/// Queries texture coordinate normalization information.
/// </summary>