mirror of
https://git.743378673.xyz/MeloNX/MeloNX.git
synced 2025-07-24 23:47:10 +02:00
Merge Latest Ryujinx (Unstable)
This commit is contained in:
parent
aaefc0a9e5
commit
12ab8bc3e2
1237 changed files with 48656 additions and 21399 deletions
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@ -293,9 +293,9 @@ namespace Ryujinx.Graphics.Texture.Astc
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int depth,
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int levels,
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int layers,
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out IMemoryOwner<byte> decoded)
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out MemoryOwner<byte> decoded)
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{
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decoded = ByteMemoryPool.Rent(QueryDecompressedSize(width, height, depth, levels, layers));
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decoded = MemoryOwner<byte>.Rent(QueryDecompressedSize(width, height, depth, levels, layers));
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AstcDecoder decoder = new(data, decoded.Memory, blockWidth, blockHeight, width, height, depth, levels, layers);
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@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Texture
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private const int BlockWidth = 4;
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private const int BlockHeight = 4;
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public static IMemoryOwner<byte> DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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public static MemoryOwner<byte> DecodeBC1(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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{
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int size = 0;
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@ -23,12 +23,12 @@ namespace Ryujinx.Graphics.Texture
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size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
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}
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
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Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
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Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
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Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
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Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Span);
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Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
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@ -102,7 +102,7 @@ namespace Ryujinx.Graphics.Texture
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return output;
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}
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public static IMemoryOwner<byte> DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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public static MemoryOwner<byte> DecodeBC2(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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{
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int size = 0;
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@ -111,12 +111,12 @@ namespace Ryujinx.Graphics.Texture
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size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
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}
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
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Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
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Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
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Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
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Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Span);
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Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
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@ -197,7 +197,7 @@ namespace Ryujinx.Graphics.Texture
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return output;
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}
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public static IMemoryOwner<byte> DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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public static MemoryOwner<byte> DecodeBC3(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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{
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int size = 0;
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@ -206,13 +206,13 @@ namespace Ryujinx.Graphics.Texture
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size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
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}
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
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Span<byte> tile = stackalloc byte[BlockWidth * BlockHeight * 4];
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Span<byte> rPal = stackalloc byte[8];
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Span<uint> tileAsUint = MemoryMarshal.Cast<byte, uint>(tile);
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Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
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Span<uint> outputAsUint = MemoryMarshal.Cast<byte, uint>(output.Span);
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Span<Vector128<byte>> tileAsVector128 = MemoryMarshal.Cast<byte, Vector128<byte>>(tile);
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@ -294,7 +294,7 @@ namespace Ryujinx.Graphics.Texture
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return output;
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}
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public static IMemoryOwner<byte> DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
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public static MemoryOwner<byte> DecodeBC4(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
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{
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int size = 0;
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@ -306,8 +306,8 @@ namespace Ryujinx.Graphics.Texture
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// Backends currently expect a stride alignment of 4 bytes, so output width must be aligned.
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int alignedWidth = BitUtils.AlignUp(width, 4);
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
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Span<byte> outputSpan = output.Memory.Span;
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
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Span<byte> outputSpan = output.Span;
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ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
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@ -402,7 +402,7 @@ namespace Ryujinx.Graphics.Texture
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return output;
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}
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public static IMemoryOwner<byte> DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
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public static MemoryOwner<byte> DecodeBC5(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
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{
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int size = 0;
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@ -414,7 +414,7 @@ namespace Ryujinx.Graphics.Texture
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// Backends currently expect a stride alignment of 4 bytes, so output width must be aligned.
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int alignedWidth = BitUtils.AlignUp(width, 2);
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
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ReadOnlySpan<ulong> data64 = MemoryMarshal.Cast<byte, ulong>(data);
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@ -423,7 +423,7 @@ namespace Ryujinx.Graphics.Texture
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Span<byte> rPal = stackalloc byte[8];
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Span<byte> gPal = stackalloc byte[8];
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Span<ushort> outputAsUshort = MemoryMarshal.Cast<byte, ushort>(output.Memory.Span);
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Span<ushort> outputAsUshort = MemoryMarshal.Cast<byte, ushort>(output.Span);
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Span<uint> rTileAsUint = MemoryMarshal.Cast<byte, uint>(rTile);
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Span<uint> gTileAsUint = MemoryMarshal.Cast<byte, uint>(gTile);
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@ -527,7 +527,7 @@ namespace Ryujinx.Graphics.Texture
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return output;
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}
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public static IMemoryOwner<byte> DecodeBC6(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
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public static MemoryOwner<byte> DecodeBC6(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers, bool signed)
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{
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int size = 0;
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@ -536,7 +536,8 @@ namespace Ryujinx.Graphics.Texture
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size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 8;
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}
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
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Span<byte> outputSpan = output.Span;
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int inputOffset = 0;
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int outputOffset = 0;
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@ -550,7 +551,7 @@ namespace Ryujinx.Graphics.Texture
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{
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for (int z = 0; z < depth; z++)
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{
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BC6Decoder.Decode(output.Memory.Span[outputOffset..], data[inputOffset..], width, height, signed);
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BC6Decoder.Decode(outputSpan[outputOffset..], data[inputOffset..], width, height, signed);
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inputOffset += w * h * 16;
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outputOffset += width * height * 8;
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@ -565,7 +566,7 @@ namespace Ryujinx.Graphics.Texture
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return output;
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}
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public static IMemoryOwner<byte> DecodeBC7(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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public static MemoryOwner<byte> DecodeBC7(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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{
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int size = 0;
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@ -574,7 +575,8 @@ namespace Ryujinx.Graphics.Texture
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size += Math.Max(1, width >> l) * Math.Max(1, height >> l) * Math.Max(1, depth >> l) * layers * 4;
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}
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
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Span<byte> outputSpan = output.Span;
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int inputOffset = 0;
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int outputOffset = 0;
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@ -588,7 +590,7 @@ namespace Ryujinx.Graphics.Texture
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{
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for (int z = 0; z < depth; z++)
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{
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BC7Decoder.Decode(output.Memory.Span[outputOffset..], data[inputOffset..], width, height);
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BC7Decoder.Decode(outputSpan[outputOffset..], data[inputOffset..], width, height);
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inputOffset += w * h * 16;
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outputOffset += width * height * 4;
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@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Texture
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private const int BlockWidth = 4;
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private const int BlockHeight = 4;
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public static IMemoryOwner<byte> EncodeBC7(Memory<byte> data, int width, int height, int depth, int levels, int layers)
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public static MemoryOwner<byte> EncodeBC7(Memory<byte> data, int width, int height, int depth, int levels, int layers)
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{
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int size = 0;
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@ -23,7 +23,8 @@ namespace Ryujinx.Graphics.Texture
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size += w * h * 16 * Math.Max(1, depth >> l) * layers;
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}
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(size);
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(size);
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Memory<byte> outputMemory = output.Memory;
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int imageBaseIOffs = 0;
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int imageBaseOOffs = 0;
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@ -38,7 +39,7 @@ namespace Ryujinx.Graphics.Texture
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for (int z = 0; z < depth; z++)
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{
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BC7Encoder.Encode(
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output.Memory[imageBaseOOffs..],
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outputMemory[imageBaseOOffs..],
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data[imageBaseIOffs..],
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width,
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height,
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@ -51,15 +51,15 @@ namespace Ryujinx.Graphics.Texture
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new int[] { -3, -5, -7, -9, 2, 4, 6, 8 },
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};
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public static IMemoryOwner<byte> DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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public static MemoryOwner<byte> DecodeRgb(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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{
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ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
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int inputOffset = 0;
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(CalculateOutputSize(width, height, depth, levels, layers));
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Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
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Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Span);
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Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
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int imageBaseOOffs = 0;
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@ -113,15 +113,15 @@ namespace Ryujinx.Graphics.Texture
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return output;
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}
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public static IMemoryOwner<byte> DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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public static MemoryOwner<byte> DecodePta(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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{
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ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
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int inputOffset = 0;
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(CalculateOutputSize(width, height, depth, levels, layers));
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Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
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Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Span);
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Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
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int imageBaseOOffs = 0;
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@ -170,15 +170,15 @@ namespace Ryujinx.Graphics.Texture
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return output;
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}
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public static IMemoryOwner<byte> DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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public static MemoryOwner<byte> DecodeRgba(ReadOnlySpan<byte> data, int width, int height, int depth, int levels, int layers)
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{
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ReadOnlySpan<ulong> dataUlong = MemoryMarshal.Cast<byte, ulong>(data);
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int inputOffset = 0;
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(CalculateOutputSize(width, height, depth, levels, layers));
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(CalculateOutputSize(width, height, depth, levels, layers));
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Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
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Span<uint> outputUint = MemoryMarshal.Cast<byte, uint>(output.Span);
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Span<uint> tile = stackalloc uint[BlockWidth * BlockHeight];
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int imageBaseOOffs = 0;
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@ -95,7 +95,7 @@ namespace Ryujinx.Graphics.Texture
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};
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}
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public static IMemoryOwner<byte> ConvertBlockLinearToLinear(
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public static MemoryOwner<byte> ConvertBlockLinearToLinear(
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int width,
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int height,
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int depth,
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@ -121,8 +121,8 @@ namespace Ryujinx.Graphics.Texture
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blockHeight,
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bytesPerPixel);
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IMemoryOwner<byte> outputOwner = ByteMemoryPool.Rent(outSize);
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Span<byte> output = outputOwner.Memory.Span;
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MemoryOwner<byte> outputOwner = MemoryOwner<byte>.Rent(outSize);
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Span<byte> output = outputOwner.Span;
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int outOffs = 0;
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@ -249,7 +249,7 @@ namespace Ryujinx.Graphics.Texture
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return outputOwner;
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}
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public static IMemoryOwner<byte> ConvertLinearStridedToLinear(
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public static MemoryOwner<byte> ConvertLinearStridedToLinear(
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int width,
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int height,
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int blockWidth,
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@ -265,8 +265,8 @@ namespace Ryujinx.Graphics.Texture
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int outStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
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lineSize = Math.Min(lineSize, outStride);
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(h * outStride);
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Span<byte> outSpan = output.Memory.Span;
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(h * outStride);
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Span<byte> outSpan = output.Span;
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int outOffs = 0;
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int inOffs = 0;
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@ -21,13 +21,14 @@ namespace Ryujinx.Graphics.Texture
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return (remainder, outRemainder, length / stride);
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}
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public unsafe static IMemoryOwner<byte> ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data, int width)
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public unsafe static MemoryOwner<byte> ConvertR4G4ToR4G4B4A4(ReadOnlySpan<byte> data, int width)
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{
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
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Span<byte> outputSpan = output.Span;
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(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 1, 2);
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Span<ushort> outputSpan = MemoryMarshal.Cast<byte, ushort>(output.Memory.Span);
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Span<ushort> outputSpanUInt16 = MemoryMarshal.Cast<byte, ushort>(outputSpan);
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if (remainder == 0)
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{
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@ -38,7 +39,7 @@ namespace Ryujinx.Graphics.Texture
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int sizeTrunc = data.Length & ~7;
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start = sizeTrunc;
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fixed (byte* inputPtr = data, outputPtr = output.Memory.Span)
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fixed (byte* inputPtr = data, outputPtr = outputSpan)
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{
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for (ulong offset = 0; offset < (ulong)sizeTrunc; offset += 8)
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{
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@ -49,7 +50,7 @@ namespace Ryujinx.Graphics.Texture
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for (int i = start; i < data.Length; i++)
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{
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outputSpan[i] = (ushort)data[i];
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outputSpanUInt16[i] = data[i];
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}
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}
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else
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@ -61,7 +62,7 @@ namespace Ryujinx.Graphics.Texture
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{
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for (int x = 0; x < width; x++)
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{
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outputSpan[outOffset++] = data[offset++];
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outputSpanUInt16[outOffset++] = data[offset++];
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}
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offset += remainder;
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@ -72,16 +73,16 @@ namespace Ryujinx.Graphics.Texture
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return output;
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}
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public unsafe static IMemoryOwner<byte> ConvertR5G6B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
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public static MemoryOwner<byte> ConvertR5G6B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
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{
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
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int offset = 0;
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int outOffset = 0;
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(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
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ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
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Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
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Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Span);
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for (int y = 0; y < height; y++)
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{
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@ -109,16 +110,16 @@ namespace Ryujinx.Graphics.Texture
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return output;
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}
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public unsafe static IMemoryOwner<byte> ConvertR5G5B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width, bool forceAlpha)
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public static MemoryOwner<byte> ConvertR5G5B5ToR8G8B8A8(ReadOnlySpan<byte> data, int width, bool forceAlpha)
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{
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IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
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MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
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int offset = 0;
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int outOffset = 0;
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(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
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||||
|
||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Span);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
|
@ -146,16 +147,16 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public unsafe static IMemoryOwner<byte> ConvertA1B5G5R5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
public static MemoryOwner<byte> ConvertA1B5G5R5ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
{
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
|
||||
int offset = 0;
|
||||
int outOffset = 0;
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||
|
||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Span);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
|
@ -183,16 +184,16 @@ namespace Ryujinx.Graphics.Texture
|
|||
return output;
|
||||
}
|
||||
|
||||
public unsafe static IMemoryOwner<byte> ConvertR4G4B4A4ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
public static MemoryOwner<byte> ConvertR4G4B4A4ToR8G8B8A8(ReadOnlySpan<byte> data, int width)
|
||||
{
|
||||
IMemoryOwner<byte> output = ByteMemoryPool.Rent(data.Length * 2);
|
||||
MemoryOwner<byte> output = MemoryOwner<byte>.Rent(data.Length * 2);
|
||||
int offset = 0;
|
||||
int outOffset = 0;
|
||||
|
||||
(int remainder, int outRemainder, int height) = GetLineRemainders(data.Length, width, 2, 4);
|
||||
|
||||
ReadOnlySpan<ushort> inputSpan = MemoryMarshal.Cast<byte, ushort>(data);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Memory.Span);
|
||||
Span<uint> outputSpan = MemoryMarshal.Cast<byte, uint>(output.Span);
|
||||
|
||||
for (int y = 0; y < height; y++)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue