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Merge Latest Ryujinx (Unstable)
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@ -293,9 +293,9 @@ namespace Ryujinx.Graphics.Texture.Astc
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int depth,
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int levels,
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int layers,
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out IMemoryOwner<byte> decoded)
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out MemoryOwner<byte> decoded)
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{
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decoded = ByteMemoryPool.Rent(QueryDecompressedSize(width, height, depth, levels, layers));
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decoded = MemoryOwner<byte>.Rent(QueryDecompressedSize(width, height, depth, levels, layers));
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AstcDecoder decoder = new(data, decoded.Memory, blockWidth, blockHeight, width, height, depth, levels, layers);
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