Blit framebuffer without shaders (#229)

* Blit framebuffer without shaders

* De-hardcode native size values

* Adapt to dehardcoded framebuffers and address feedback

* Remove framebuffer rebinding
This commit is contained in:
ReinUsesLisp 2018-07-23 11:21:05 -03:00 committed by Ac_K
parent ed29982f9b
commit 1344a47c77
6 changed files with 101 additions and 288 deletions

View file

@ -21,13 +21,4 @@
<ProjectReference Include="..\ChocolArm64\ChocolArm64.csproj" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Gal\OpenGL\FbVtxShader.glsl">
<LogicalName>GlFbVtxShader</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="Gal\OpenGL\FbFragShader.glsl">
<LogicalName>GlFbFragShader</LogicalName>
</EmbeddedResource>
</ItemGroup>
</Project>