Add a GetSpan method to the memory manager and use it on GPU (#877)

This commit is contained in:
gdkchan 2020-01-12 20:27:50 -03:00 committed by jduncanator
parent 7e99d08655
commit 13aea6d726
20 changed files with 93 additions and 48 deletions

View file

@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
ulong srcAddress = srcBaseAddress + (ulong)srcOffset;
ulong dstAddress = dstBaseAddress + (ulong)dstOffset;
Span<byte> pixel = _context.PhysicalMemory.Read(srcAddress, (ulong)srcBpp);
ReadOnlySpan<byte> pixel = _context.PhysicalMemory.GetSpan(srcAddress, (ulong)srcBpp);
_context.PhysicalMemory.Write(dstAddress, pixel);
}