Add a GetSpan method to the memory manager and use it on GPU (#877)

This commit is contained in:
gdkchan 2020-01-12 20:27:50 -03:00 committed by jduncanator
parent 7e99d08655
commit 13aea6d726
20 changed files with 93 additions and 48 deletions

View file

@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
_opActivators = new ConcurrentDictionary<Type, OpActivator>();
}
public static Block[] Decode(Span<byte> code, ulong headerSize)
public static Block[] Decode(ReadOnlySpan<byte> code, ulong headerSize)
{
List<Block> blocks = new List<Block>();
@ -214,10 +214,10 @@ namespace Ryujinx.Graphics.Shader.Decoders
}
private static void FillBlock(
Span<byte> code,
Block block,
ulong limitAddress,
ulong startAddress)
ReadOnlySpan<byte> code,
Block block,
ulong limitAddress,
ulong startAddress)
{
ulong address = block.Address;