Fix incorrect tessellation inputs/outputs (#3728)

* Fix incorrect tessellation inputs/outputs

* Shader cache version bump
This commit is contained in:
gdkchan 2022-10-01 02:35:52 -03:00 committed by GitHub
parent e397c7a4ad
commit 14b6cbaf25
16 changed files with 284 additions and 164 deletions

View file

@ -54,6 +54,9 @@ namespace Ryujinx.Graphics.Shader.Translation
public const int UserAttributeBase = 0x80;
public const int UserAttributeEnd = UserAttributeBase + UserAttributesCount * 16;
public const int UserAttributePerPatchBase = 0x18;
public const int UserAttributePerPatchEnd = 0x200;
public const int LoadOutputMask = 1 << 30;
public const int Mask = 0x3fffffff;