mirror of
https://git.743378673.xyz/MeloNX/MeloNX.git
synced 2025-08-02 14:07:12 +02:00
misc: Reformat Ryujinx.Audio with dotnet-format (#3485)
This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
This commit is contained in:
parent
641f90a183
commit
158ecb2c56
200 changed files with 306 additions and 309 deletions
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@ -199,4 +199,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
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return decodedCount;
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}
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}
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}
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}
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@ -268,4 +268,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
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}
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}
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}
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}
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}
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@ -80,4 +80,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
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}
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}
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}
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}
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}
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@ -72,4 +72,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
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}
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}
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}
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}
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@ -170,4 +170,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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}
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}
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}
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}
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@ -49,4 +49,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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BiquadFilterHelper.ProcessBiquadFilter(ref _parameter, ref state, outputBuffer, inputBuffer, context.SampleCount);
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}
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}
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}
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}
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@ -134,4 +134,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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}
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}
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}
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}
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@ -74,4 +74,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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}
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}
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}
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}
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@ -21,4 +21,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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context.ClearBuffers();
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}
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}
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}
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}
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@ -153,4 +153,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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_buffersMemoryHandle.Dispose();
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}
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}
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}
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}
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@ -33,4 +33,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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GroupedBiquadFilter,
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CaptureBuffer
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}
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}
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}
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@ -29,4 +29,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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context.CopyBuffer(OutputBufferIndex, InputBufferIndex);
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}
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}
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}
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}
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@ -105,4 +105,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
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}
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}
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}
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}
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@ -87,7 +87,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
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float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
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Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain , delayFeedbackCrossGain,
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Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain, delayFeedbackCrossGain,
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delayFeedbackCrossGain, delayFeedbackBaseGain);
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for (int i = 0; i < sampleCount; i++)
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@ -124,10 +124,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
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float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
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Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
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delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain,
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delayFeedbackCrossGain, 0.0f , delayFeedbackBaseGain , delayFeedbackCrossGain,
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0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
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Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
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delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain,
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delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain,
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0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
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for (int i = 0; i < sampleCount; i++)
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@ -149,7 +149,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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};
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Vector4 temp = MatrixHelper.Transform(ref channelInput, ref delayFeedback) + channelInput * inGain;
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state.UpdateLowPassFilter(ref Unsafe.As<Vector4, float>(ref temp), channelCount);
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*((float*)outputBuffers[0] + i) = (channelInput.X * dryGain + delayLineValues.X * outGain) / 64;
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@ -171,12 +171,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
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float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
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Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain , 0.0f , 0.0f , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain,
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0.0f , delayFeedbackBaseGain , 0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f ,
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delayFeedbackCrossGain, 0.0f , delayFeedbackBaseGain , delayFeedbackCrossGain, 0.0f , 0.0f ,
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0.0f , delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain , 0.0f , 0.0f ,
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delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f , 0.0f , delayFeedbackBaseGain , 0.0f ,
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0.0f , 0.0f , 0.0f , 0.0f , 0.0f , feedbackGain);
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Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain,
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0.0f, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
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delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f,
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0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f,
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delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackBaseGain, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f, 0.0f, feedbackGain);
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for (int i = 0; i < sampleCount; i++)
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{
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@ -277,4 +277,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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ProcessDelay(context, ref state);
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}
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}
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}
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}
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@ -90,4 +90,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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}
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}
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}
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}
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@ -54,4 +54,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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}
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}
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}
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}
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@ -88,4 +88,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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}
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}
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}
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}
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@ -65,4 +65,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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context.ClearBuffer(OutputBufferIndices[5]);
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}
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}
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}
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}
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@ -60,4 +60,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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}
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}
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}
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}
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@ -17,4 +17,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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return false;
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}
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}
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}
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}
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@ -143,4 +143,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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}
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}
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}
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}
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@ -162,4 +162,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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}
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}
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}
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}
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@ -134,4 +134,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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ProcessMix(outputBuffer, inputBuffer);
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}
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}
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}
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}
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@ -65,4 +65,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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State.Span[0].LastSamples[LastSampleIndex] = ProcessMixRamp(outputBuffer, inputBuffer, (int)context.SampleCount);
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}
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}
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}
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}
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@ -88,4 +88,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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}
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}
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}
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}
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@ -71,4 +71,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
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}
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}
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}
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}
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@ -71,4 +71,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
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}
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}
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}
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}
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@ -44,4 +44,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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}
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}
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}
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}
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@ -251,4 +251,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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ProcessReverb3d(context, ref state);
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}
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}
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}
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}
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@ -276,4 +276,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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ProcessReverb(context, ref state);
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}
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}
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}
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}
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@ -66,4 +66,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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}
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}
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}
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}
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}
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@ -134,4 +134,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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ProcessVolume(outputBuffer, inputBuffer);
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}
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}
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}
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}
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@ -53,4 +53,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
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ProcessVolumeRamp(outputBuffer, inputBuffer, (int)context.SampleCount);
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}
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}
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}
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}
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@ -463,4 +463,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
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}
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}
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}
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}
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}
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@ -49,4 +49,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
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return _delayLine.Tap(sampleIndex);
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}
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}
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}
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}
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@ -75,4 +75,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
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return TapUnsafe(sampleIndex, -1);
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}
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}
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}
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}
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@ -73,4 +73,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
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return TapUnsafe(sampleIndex, -1);
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}
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}
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}
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}
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@ -34,4 +34,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
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return (uint)MathF.Round(sampleRate * delayTime);
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}
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}
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}
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}
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@ -30,4 +30,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
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return ToInt(value + half, qBits);
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}
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}
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}
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}
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@ -64,4 +64,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
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return MathF.Sin(DegreesToRadians(value));
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}
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}
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}
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}
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@ -75,4 +75,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
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return (short)value;
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}
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}
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}
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}
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@ -627,4 +627,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
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}
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}
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}
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}
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}
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@ -9,4 +9,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
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public short History0;
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public short History1;
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}
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}
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}
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@ -71,4 +71,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
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public AuxiliaryBufferInfo CpuBufferInfo;
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public AuxiliaryBufferInfo DspBufferInfo;
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}
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}
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}
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@ -10,4 +10,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
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public float State2;
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public float State3;
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}
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}
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}
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@ -64,4 +64,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
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}
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}
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}
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}
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}
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@ -25,6 +25,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
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UpdateParameter(ref parameter);
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}
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public void UpdateParameter(ref LimiterParameter parameter) {}
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public void UpdateParameter(ref LimiterParameter parameter) { }
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}
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}
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}
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@ -116,4 +116,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
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}
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}
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}
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}
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}
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@ -201,4 +201,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
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}
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}
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}
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}
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}
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