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Vulkan: Simplify MultiFenceHolder and managing them (#4845)
* Vulkan: Simplify waitable add/remove Removal of unnecessary hashset and dictionary * Thread safety for GetBufferData in PersistentFlushBuffer * Fix WaitForFencesImpl thread safety * Proper methods for risky reference increments * Wrong type of CB. * Address feedback
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895d9b53bc
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6 changed files with 138 additions and 48 deletions
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@ -1,6 +1,5 @@
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using Silk.NET.Vulkan;
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using System.Collections.Generic;
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using System.Linq;
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using System;
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namespace Ryujinx.Graphics.Vulkan
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{
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@ -11,7 +10,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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private static int BufferUsageTrackingGranularity = 4096;
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private readonly Dictionary<FenceHolder, int> _fences;
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private readonly FenceHolder[] _fences;
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private BufferUsageBitmap _bufferUsageBitmap;
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/// <summary>
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@ -19,7 +18,7 @@ namespace Ryujinx.Graphics.Vulkan
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/// </summary>
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public MultiFenceHolder()
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{
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_fences = new Dictionary<FenceHolder, int>();
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_fences = new FenceHolder[CommandBufferPool.MaxCommandBuffers];
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}
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/// <summary>
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@ -28,7 +27,7 @@ namespace Ryujinx.Graphics.Vulkan
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/// <param name="size">Size of the buffer</param>
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public MultiFenceHolder(int size)
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{
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_fences = new Dictionary<FenceHolder, int>();
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_fences = new FenceHolder[CommandBufferPool.MaxCommandBuffers];
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_bufferUsageBitmap = new BufferUsageBitmap(size, BufferUsageTrackingGranularity);
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}
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@ -80,25 +79,37 @@ namespace Ryujinx.Graphics.Vulkan
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/// </summary>
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/// <param name="cbIndex">Command buffer index of the command buffer that owns the fence</param>
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/// <param name="fence">Fence to be added</param>
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public void AddFence(int cbIndex, FenceHolder fence)
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/// <returns>True if the command buffer's previous fence value was null</returns>
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public bool AddFence(int cbIndex, FenceHolder fence)
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{
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lock (_fences)
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ref FenceHolder fenceRef = ref _fences[cbIndex];
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if (fenceRef == null)
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{
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_fences.TryAdd(fence, cbIndex);
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fenceRef = fence;
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return true;
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}
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return false;
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}
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/// <summary>
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/// Removes a fence from the holder.
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/// </summary>
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/// <param name="cbIndex">Command buffer index of the command buffer that owns the fence</param>
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/// <param name="fence">Fence to be removed</param>
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public void RemoveFence(int cbIndex, FenceHolder fence)
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public void RemoveFence(int cbIndex)
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{
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lock (_fences)
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{
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_fences.Remove(fence);
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}
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_fences[cbIndex] = null;
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}
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/// <summary>
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/// Determines if a fence referenced on the given command buffer.
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/// </summary>
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/// <param name="cbIndex">Index of the command buffer to check if it's used</param>
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/// <returns>True if referenced, false otherwise</returns>
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public bool HasFence(int cbIndex)
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{
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return _fences[cbIndex] != null;
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}
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/// <summary>
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@ -147,21 +158,29 @@ namespace Ryujinx.Graphics.Vulkan
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/// <returns>True if all fences were signaled before the timeout expired, false otherwise</returns>
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private bool WaitForFencesImpl(Vk api, Device device, int offset, int size, bool hasTimeout, ulong timeout)
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{
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FenceHolder[] fenceHolders;
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Fence[] fences;
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Span<FenceHolder> fenceHolders = new FenceHolder[CommandBufferPool.MaxCommandBuffers];
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lock (_fences)
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int count = size != 0 ? GetOverlappingFences(fenceHolders, offset, size) : GetFences(fenceHolders);
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Span<Fence> fences = stackalloc Fence[count];
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int fenceCount = 0;
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for (int i = 0; i < count; i++)
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{
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fenceHolders = size != 0 ? GetOverlappingFences(offset, size) : _fences.Keys.ToArray();
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fences = new Fence[fenceHolders.Length];
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for (int i = 0; i < fenceHolders.Length; i++)
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if (fenceHolders[i].TryGet(out Fence fence))
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{
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fences[i] = fenceHolders[i].Get();
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fences[fenceCount] = fence;
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if (fenceCount < i)
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{
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fenceHolders[fenceCount] = fenceHolders[i];
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}
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fenceCount++;
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}
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}
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if (fences.Length == 0)
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if (fenceCount == 0)
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{
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return true;
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}
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@ -170,14 +189,14 @@ namespace Ryujinx.Graphics.Vulkan
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if (hasTimeout)
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{
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signaled = FenceHelper.AllSignaled(api, device, fences, timeout);
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signaled = FenceHelper.AllSignaled(api, device, fences.Slice(0, fenceCount), timeout);
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}
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else
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{
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FenceHelper.WaitAllIndefinitely(api, device, fences);
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FenceHelper.WaitAllIndefinitely(api, device, fences.Slice(0, fenceCount));
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}
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for (int i = 0; i < fenceHolders.Length; i++)
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for (int i = 0; i < fenceCount; i++)
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{
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fenceHolders[i].Put();
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}
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@ -186,27 +205,49 @@ namespace Ryujinx.Graphics.Vulkan
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}
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/// <summary>
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/// Gets fences to wait for use of a given buffer region.
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/// Gets fences to wait for.
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/// </summary>
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/// <param name="offset">Offset of the range</param>
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/// <param name="size">Size of the range in bytes</param>
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/// <returns>Fences for the specified region</returns>
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private FenceHolder[] GetOverlappingFences(int offset, int size)
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/// <param name="storage">Span to store fences in</param>
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/// <returns>Number of fences placed in storage</returns>
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private int GetFences(Span<FenceHolder> storage)
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{
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List<FenceHolder> overlapping = new List<FenceHolder>();
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int count = 0;
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foreach (var kv in _fences)
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for (int i = 0; i < _fences.Length; i++)
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{
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var fence = kv.Key;
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var ownerCbIndex = kv.Value;
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var fence = _fences[i];
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if (_bufferUsageBitmap.OverlapsWith(ownerCbIndex, offset, size))
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if (fence != null)
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{
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overlapping.Add(fence);
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storage[count++] = fence;
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}
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}
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return overlapping.ToArray();
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return count;
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}
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/// <summary>
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/// Gets fences to wait for use of a given buffer region.
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/// </summary>
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/// <param name="storage">Span to store overlapping fences in</param>
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/// <param name="offset">Offset of the range</param>
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/// <param name="size">Size of the range in bytes</param>
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/// <returns>Number of fences for the specified region placed in storage</returns>
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private int GetOverlappingFences(Span<FenceHolder> storage, int offset, int size)
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{
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int count = 0;
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for (int i = 0; i < _fences.Length; i++)
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{
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var fence = _fences[i];
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if (fence != null && _bufferUsageBitmap.OverlapsWith(i, offset, size))
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{
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storage[count++] = fence;
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}
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}
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return count;
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}
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}
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}
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