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Stop identifying shader textures with handle and cbuf, use binding instead (#5266)
* Stop identifying shader textures with handle and cbuf, use binding instead * Remove now unused code * Consider image operations as having accurate type information too I don't know why that was not the case before * Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed * Shader cache version bump * Change get texture methods to return descriptors created from ResourceManager state This is required to ensure that reserved textures and images will not be bound as a guest texture/image * Fix BindlessElimination.SetHandle inserting coords at the wrong place
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25 changed files with 656 additions and 659 deletions
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namespace Ryujinx.Graphics.Shader
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{
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readonly struct TextureDefinition
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{
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public int Set { get; }
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public int Binding { get; }
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public string Name { get; }
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public SamplerType Type { get; }
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public TextureFormat Format { get; }
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public TextureUsageFlags Flags { get; }
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public TextureDefinition(int set, int binding, string name, SamplerType type, TextureFormat format, TextureUsageFlags flags)
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{
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Set = set;
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Binding = binding;
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Name = name;
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Type = type;
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Format = format;
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Flags = flags;
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}
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public TextureDefinition SetFlag(TextureUsageFlags flag)
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{
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return new TextureDefinition(Set, Binding, Name, Type, Format, Flags | flag);
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}
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}
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}
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