mirror of
https://git.743378673.xyz/MeloNX/MeloNX.git
synced 2025-07-25 16:07:10 +02:00
Stop identifying shader textures with handle and cbuf, use binding instead (#5266)
* Stop identifying shader textures with handle and cbuf, use binding instead * Remove now unused code * Consider image operations as having accurate type information too I don't know why that was not the case before * Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed * Shader cache version bump * Change get texture methods to return descriptors created from ResourceManager state This is required to ensure that reserved textures and images will not be bound as a guest texture/image * Fix BindlessElimination.SetHandle inserting coords at the wrong place
This commit is contained in:
parent
3b46bb73f7
commit
1c7a90ef35
25 changed files with 656 additions and 659 deletions
|
@ -222,8 +222,6 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
private static void SetHandle(ShaderConfig config, TextureOperation texOp, int cbufOffset, int cbufSlot, bool rewriteSamplerType, bool isImage)
|
||||
{
|
||||
texOp.SetHandle(cbufOffset, cbufSlot);
|
||||
|
||||
if (rewriteSamplerType)
|
||||
{
|
||||
SamplerType newType = config.GpuAccessor.QuerySamplerType(cbufOffset, cbufSlot);
|
||||
|
@ -234,7 +232,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
}
|
||||
else if (texOp.Type == SamplerType.TextureBuffer && newType == SamplerType.Texture1D)
|
||||
{
|
||||
int coordsCount = 1;
|
||||
int coordsCount = 2;
|
||||
|
||||
if (InstEmit.Sample1DAs2D)
|
||||
{
|
||||
|
@ -255,7 +253,15 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
}
|
||||
}
|
||||
|
||||
config.SetUsedTexture(texOp.Inst, texOp.Type, texOp.Format, texOp.Flags, cbufSlot, cbufOffset);
|
||||
int binding = config.ResourceManager.GetTextureOrImageBinding(
|
||||
texOp.Inst,
|
||||
texOp.Type,
|
||||
texOp.Format,
|
||||
texOp.Flags & ~TextureFlags.Bindless,
|
||||
cbufSlot,
|
||||
cbufOffset);
|
||||
|
||||
texOp.SetBinding(binding);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,6 +7,8 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
{
|
||||
static class BindlessToIndexed
|
||||
{
|
||||
private const int NvnTextureBufferIndex = 2;
|
||||
|
||||
public static void RunPass(BasicBlock block, ShaderConfig config)
|
||||
{
|
||||
// We can turn a bindless texture access into a indexed access,
|
||||
|
@ -43,7 +45,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
if (ldcSrc0.Type != OperandType.Constant ||
|
||||
!config.ResourceManager.TryGetConstantBufferSlot(ldcSrc0.Value, out int src0CbufSlot) ||
|
||||
src0CbufSlot != 2)
|
||||
src0CbufSlot != NvnTextureBufferIndex)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
@ -102,8 +104,15 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
|||
|
||||
private static void TurnIntoIndexed(ShaderConfig config, TextureOperation texOp, int handle)
|
||||
{
|
||||
texOp.TurnIntoIndexed(handle);
|
||||
config.SetUsedTexture(texOp.Inst, texOp.Type, texOp.Format, texOp.Flags, texOp.CbufSlot, handle);
|
||||
int binding = config.ResourceManager.GetTextureOrImageBinding(
|
||||
texOp.Inst,
|
||||
texOp.Type | SamplerType.Indexed,
|
||||
texOp.Format,
|
||||
texOp.Flags & ~TextureFlags.Bindless,
|
||||
NvnTextureBufferIndex,
|
||||
handle);
|
||||
|
||||
texOp.TurnIntoIndexed(binding);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue