Implement support for multi-range buffers using Vulkan sparse mappings (#5427)

* Pass MultiRange to BufferManager

* Implement support for multi-range buffers using Vulkan sparse mappings

* Use multi-range for remaining buffers, delete old methods

* Assume that more buffers are contiguous

* Dispose multi-range buffers after they are removed from the list

* Properly init BufferBounds for constant and storage buffers

* Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback

* Fix misaligned sparse buffer offsets

* Null check can be simplified

* PR feedback
This commit is contained in:
gdkchan 2023-12-04 16:30:19 -03:00 committed by GitHub
parent 0531c16326
commit 1df6c07f78
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
33 changed files with 1241 additions and 233 deletions

View file

@ -392,6 +392,8 @@ namespace Ryujinx.Graphics.Vulkan
LoadFeatures(maxQueueCount, queueFamilyIndex);
QueueFamilyIndex = queueFamilyIndex;
_window = new Window(this, _surface, _physicalDevice.PhysicalDevice, _device);
_initialized = true;
@ -399,12 +401,12 @@ namespace Ryujinx.Graphics.Vulkan
public BufferHandle CreateBuffer(int size, BufferAccess access)
{
return BufferManager.CreateWithHandle(this, size, access.Convert(), default, access == BufferAccess.Stream);
return BufferManager.CreateWithHandle(this, size, access.HasFlag(BufferAccess.SparseCompatible), access.Convert(), default, access == BufferAccess.Stream);
}
public BufferHandle CreateBuffer(int size, BufferHandle storageHint)
public BufferHandle CreateBuffer(int size, BufferAccess access, BufferHandle storageHint)
{
return BufferManager.CreateWithHandle(this, size, BufferAllocationType.Auto, storageHint);
return BufferManager.CreateWithHandle(this, size, access.HasFlag(BufferAccess.SparseCompatible), access.Convert(), storageHint);
}
public BufferHandle CreateBuffer(nint pointer, int size)
@ -412,6 +414,11 @@ namespace Ryujinx.Graphics.Vulkan
return BufferManager.CreateHostImported(this, pointer, size);
}
public BufferHandle CreateBufferSparse(ReadOnlySpan<BufferRange> storageBuffers)
{
return BufferManager.CreateSparse(this, storageBuffers);
}
public IProgram CreateProgram(ShaderSource[] sources, ShaderInfo info)
{
bool isCompute = sources.Length == 1 && sources[0].Stage == ShaderStage.Compute;
@ -571,6 +578,7 @@ namespace Ryujinx.Graphics.Vulkan
Api.GetPhysicalDeviceFeatures2(_physicalDevice.PhysicalDevice, &features2);
var limits = _physicalDevice.PhysicalDeviceProperties.Limits;
var mainQueueProperties = _physicalDevice.QueueFamilyProperties[QueueFamilyIndex];
return new Capabilities(
api: TargetApi.Vulkan,
@ -590,6 +598,7 @@ namespace Ryujinx.Graphics.Vulkan
supportsR4G4B4A4Format: supportsR4G4B4A4Format,
supportsSnormBufferTextureFormat: true,
supports5BitComponentFormat: supports5BitComponentFormat,
supportsSparseBuffer: features2.Features.SparseBinding && mainQueueProperties.QueueFlags.HasFlag(QueueFlags.SparseBindingBit),
supportsBlendEquationAdvanced: Capabilities.SupportsBlendEquationAdvanced,
supportsFragmentShaderInterlock: Capabilities.SupportsFragmentShaderInterlock,
supportsFragmentShaderOrderingIntel: false,