Fix decoding of block after shader BRA.CC instructions without predicate (#3472)

* Fix decoding of block after BRA.CC instructions without predicate

* Shader cache version bump
This commit is contained in:
gdkchan 2022-07-23 11:53:14 -03:00 committed by GitHub
parent 997a1dcbd9
commit 1fdb4acad1
4 changed files with 9 additions and 4 deletions

View file

@ -164,7 +164,7 @@ namespace Ryujinx.Graphics.Shader.Translation
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
bool isCoordNormalized = !isBindless && config.GpuAccessor.QueryTextureCoordNormalized(texOp.Handle, texOp.CbufSlot);
bool isCoordNormalized = isBindless || config.GpuAccessor.QueryTextureCoordNormalized(texOp.Handle, texOp.CbufSlot);
if (!hasInvalidOffset && isCoordNormalized)
{