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Implement shader storage buffer operations using new Load/Store instructions (#4993)
* Implement storage buffer operations using new Load/Store instruction * Extend GenerateMultiTargetStorageOp to also match access with constant offset, and log and comments * Remove now unused code * Catch more complex cases of global memory usage * Shader cache version bump * Extend global access elimination to work with more shared memory cases * Change alignment requirement from 16 bytes to 8 bytes, handle cases where we need more than 16 storage buffers * Tweak preferencing to catch more cases * Enable CB0 elimination even when host storage buffer alignment is > 16 (for Intel) * Fix storage buffer bindings * Simplify some code * Shader cache version bump * Fix typo * Extend global memory elimination to handle shared memory with multiple possible offsets and local memory
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81c9052847
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42 changed files with 1468 additions and 1259 deletions
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@ -70,30 +70,6 @@ namespace Ryujinx.Graphics.Vulkan
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}
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}
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public unsafe void UpdateStorageBuffers(int setIndex, int baseBinding, ReadOnlySpan<DescriptorBufferInfo> bufferInfo)
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{
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if (bufferInfo.Length == 0)
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{
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return;
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}
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fixed (DescriptorBufferInfo* pBufferInfo = bufferInfo)
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{
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var writeDescriptorSet = new WriteDescriptorSet
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{
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SType = StructureType.WriteDescriptorSet,
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DstSet = _descriptorSets[setIndex],
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DstBinding = (uint)(baseBinding & ~(Constants.MaxStorageBuffersPerStage - 1)),
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DstArrayElement = (uint)(baseBinding & (Constants.MaxStorageBuffersPerStage - 1)),
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DescriptorType = DescriptorType.StorageBuffer,
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DescriptorCount = (uint)bufferInfo.Length,
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PBufferInfo = pBufferInfo
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};
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_holder.Api.UpdateDescriptorSets(_holder.Device, 1, writeDescriptorSet, 0, null);
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}
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}
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public unsafe void UpdateImage(int setIndex, int bindingIndex, DescriptorImageInfo imageInfo, DescriptorType type)
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{
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if (imageInfo.ImageView.Handle != 0UL)
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