mirror of
https://git.743378673.xyz/MeloNX/MeloNX.git
synced 2025-07-25 07:57:11 +02:00
Texture/Vertex/Index data cache (#132)
* Initial implementation of the texture cache * Cache vertex and index data aswell, some cleanup * Improve handling of the cache by storing cached ranges on a list for each page * Delete old data from the caches automatically, ensure that the cache is cleaned when the mapping/size changes, and some general cleanup
This commit is contained in:
parent
6fe51f9705
commit
231fae1a4c
28 changed files with 837 additions and 819 deletions
|
@ -3,7 +3,7 @@ using System.Threading;
|
|||
|
||||
namespace Ryujinx.Core.Gpu
|
||||
{
|
||||
public class NvGpu
|
||||
class NvGpu
|
||||
{
|
||||
public IGalRenderer Renderer { get; private set; }
|
||||
|
||||
|
|
9
Ryujinx.Core/Gpu/NvGpuBufferType.cs
Normal file
9
Ryujinx.Core/Gpu/NvGpuBufferType.cs
Normal file
|
@ -0,0 +1,9 @@
|
|||
namespace Ryujinx.Core.Gpu
|
||||
{
|
||||
enum NvGpuBufferType
|
||||
{
|
||||
Index,
|
||||
Vertex,
|
||||
Texture
|
||||
}
|
||||
}
|
|
@ -3,7 +3,7 @@ using System.Collections.Generic;
|
|||
|
||||
namespace Ryujinx.Core.Gpu
|
||||
{
|
||||
public class NvGpuEngine2d : INvGpuEngine
|
||||
class NvGpuEngine2d : INvGpuEngine
|
||||
{
|
||||
private enum CopyOperation
|
||||
{
|
||||
|
|
|
@ -4,7 +4,7 @@ using System.Collections.Generic;
|
|||
|
||||
namespace Ryujinx.Core.Gpu
|
||||
{
|
||||
public class NvGpuEngine3d : INvGpuEngine
|
||||
class NvGpuEngine3d : INvGpuEngine
|
||||
{
|
||||
public int[] Registers { get; private set; }
|
||||
|
||||
|
@ -261,6 +261,8 @@ namespace Ryujinx.Core.Gpu
|
|||
|
||||
long TextureAddress = Vmm.ReadInt64(TicPosition + 4) & 0xffffffffffff;
|
||||
|
||||
long Tag = TextureAddress;
|
||||
|
||||
TextureAddress = Vmm.GetPhysicalAddress(TextureAddress);
|
||||
|
||||
if (IsFrameBufferPosition(TextureAddress))
|
||||
|
@ -273,10 +275,25 @@ namespace Ryujinx.Core.Gpu
|
|||
}
|
||||
else
|
||||
{
|
||||
GalTexture Texture = TextureFactory.MakeTexture(Gpu, Vmm, TicPosition);
|
||||
GalTexture NewTexture = TextureFactory.MakeTexture(Vmm, TicPosition);
|
||||
|
||||
Gpu.Renderer.SetTextureAndSampler(TexIndex, Texture, Sampler);
|
||||
Gpu.Renderer.BindTexture(TexIndex);
|
||||
long Size = (uint)TextureHelper.GetTextureSize(NewTexture);
|
||||
|
||||
if (Gpu.Renderer.TryGetCachedTexture(Tag, Size, out GalTexture Texture))
|
||||
{
|
||||
if (NewTexture.Equals(Texture) && !Vmm.IsRegionModified(Tag, Size, NvGpuBufferType.Texture))
|
||||
{
|
||||
Gpu.Renderer.BindTexture(Tag, TexIndex);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
byte[] Data = TextureFactory.GetTextureData(Vmm, TicPosition);
|
||||
|
||||
Gpu.Renderer.SetTextureAndSampler(Tag, Data, NewTexture, Sampler);
|
||||
|
||||
Gpu.Renderer.BindTexture(Tag, TexIndex);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -330,11 +347,18 @@ namespace Ryujinx.Core.Gpu
|
|||
|
||||
if (IndexSize != 0)
|
||||
{
|
||||
int BufferSize = IndexCount * IndexSize;
|
||||
int IbSize = IndexCount * IndexSize;
|
||||
|
||||
byte[] Data = Vmm.ReadBytes(IndexPosition, BufferSize);
|
||||
bool IboCached = Gpu.Renderer.IsIboCached(IndexPosition, (uint)IbSize);
|
||||
|
||||
Gpu.Renderer.SetIndexArray(Data, IndexFormat);
|
||||
if (!IboCached || Vmm.IsRegionModified(IndexPosition, (uint)IbSize, NvGpuBufferType.Index))
|
||||
{
|
||||
byte[] Data = Vmm.ReadBytes(IndexPosition, (uint)IbSize);
|
||||
|
||||
Gpu.Renderer.CreateIbo(IndexPosition, Data);
|
||||
}
|
||||
|
||||
Gpu.Renderer.SetIndexArray(IndexPosition, IbSize, IndexFormat);
|
||||
}
|
||||
|
||||
List<GalVertexAttrib>[] Attribs = new List<GalVertexAttrib>[32];
|
||||
|
@ -359,10 +383,17 @@ namespace Ryujinx.Core.Gpu
|
|||
((Packed >> 31) & 0x1) != 0));
|
||||
}
|
||||
|
||||
int VertexFirst = ReadRegister(NvGpuEngine3dReg.VertexArrayFirst);
|
||||
int VertexCount = ReadRegister(NvGpuEngine3dReg.VertexArrayCount);
|
||||
|
||||
int PrimCtrl = ReadRegister(NvGpuEngine3dReg.VertexBeginGl);
|
||||
|
||||
for (int Index = 0; Index < 32; Index++)
|
||||
{
|
||||
int VertexFirst = ReadRegister(NvGpuEngine3dReg.VertexArrayFirst);
|
||||
int VertexCount = ReadRegister(NvGpuEngine3dReg.VertexArrayCount);
|
||||
if (Attribs[Index] == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
int Control = ReadRegister(NvGpuEngine3dReg.VertexArrayNControl + Index * 4);
|
||||
|
||||
|
@ -378,39 +409,38 @@ namespace Ryujinx.Core.Gpu
|
|||
|
||||
int Stride = Control & 0xfff;
|
||||
|
||||
long Size = 0;
|
||||
long VbSize = 0;
|
||||
|
||||
if (IndexCount != 0)
|
||||
{
|
||||
Size = (VertexEndPos - VertexPosition) + 1;
|
||||
VbSize = (VertexEndPos - VertexPosition) + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
Size = VertexCount;
|
||||
VbSize = VertexCount * Stride;
|
||||
}
|
||||
|
||||
//TODO: Support cases where the Stride is 0.
|
||||
//In this case, we need to use the size of the attribute.
|
||||
Size *= Stride;
|
||||
bool VboCached = Gpu.Renderer.IsVboCached(VertexPosition, VbSize);
|
||||
|
||||
byte[] Data = Vmm.ReadBytes(VertexPosition, Size);
|
||||
|
||||
GalVertexAttrib[] AttribArray = Attribs[Index]?.ToArray() ?? new GalVertexAttrib[0];
|
||||
|
||||
Gpu.Renderer.SetVertexArray(Index, Stride, Data, AttribArray);
|
||||
|
||||
int PrimCtrl = ReadRegister(NvGpuEngine3dReg.VertexBeginGl);
|
||||
|
||||
GalPrimitiveType PrimType = (GalPrimitiveType)(PrimCtrl & 0xffff);
|
||||
|
||||
if (IndexCount != 0)
|
||||
if (!VboCached || Vmm.IsRegionModified(VertexPosition, VbSize, NvGpuBufferType.Vertex))
|
||||
{
|
||||
Gpu.Renderer.DrawElements(Index, IndexFirst, PrimType);
|
||||
}
|
||||
else
|
||||
{
|
||||
Gpu.Renderer.DrawArrays(Index, VertexFirst, VertexCount, PrimType);
|
||||
byte[] Data = Vmm.ReadBytes(VertexPosition, VbSize);
|
||||
|
||||
Gpu.Renderer.CreateVbo(VertexPosition, Data);
|
||||
}
|
||||
|
||||
Gpu.Renderer.SetVertexArray(Index, Stride, VertexPosition, Attribs[Index].ToArray());
|
||||
}
|
||||
|
||||
GalPrimitiveType PrimType = (GalPrimitiveType)(PrimCtrl & 0xffff);
|
||||
|
||||
if (IndexCount != 0)
|
||||
{
|
||||
Gpu.Renderer.DrawElements(IndexPosition, IndexFirst, PrimType);
|
||||
}
|
||||
else
|
||||
{
|
||||
Gpu.Renderer.DrawArrays(VertexFirst, VertexCount, PrimType);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -2,7 +2,7 @@ using System.Collections.Concurrent;
|
|||
|
||||
namespace Ryujinx.Core.Gpu
|
||||
{
|
||||
public class NvGpuFifo
|
||||
class NvGpuFifo
|
||||
{
|
||||
private const int MacrosCount = 0x80;
|
||||
private const int MacroIndexMask = MacrosCount - 1;
|
||||
|
|
|
@ -3,7 +3,7 @@ using System.Collections.ObjectModel;
|
|||
|
||||
namespace Ryujinx.Core.Gpu
|
||||
{
|
||||
public struct NvGpuPBEntry
|
||||
struct NvGpuPBEntry
|
||||
{
|
||||
public int Method { get; private set; }
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@ using System.IO;
|
|||
|
||||
namespace Ryujinx.Core.Gpu
|
||||
{
|
||||
public static class NvGpuPushBuffer
|
||||
static class NvGpuPushBuffer
|
||||
{
|
||||
private enum SubmissionMode
|
||||
{
|
||||
|
|
|
@ -4,24 +4,24 @@ using System.Collections.Concurrent;
|
|||
|
||||
namespace Ryujinx.Core.Gpu
|
||||
{
|
||||
public class NvGpuVmm : IAMemory, IGalMemory
|
||||
class NvGpuVmm : IAMemory, IGalMemory
|
||||
{
|
||||
public const long AddrSize = 1L << 40;
|
||||
|
||||
private const int PTLvl0Bits = 14;
|
||||
private const int PTLvl1Bits = 14;
|
||||
private const int PTPageBits = 12;
|
||||
private const int PTLvl0Bits = 14;
|
||||
private const int PTLvl1Bits = 14;
|
||||
private const int PTPageBits = 12;
|
||||
|
||||
private const int PTLvl0Size = 1 << PTLvl0Bits;
|
||||
private const int PTLvl1Size = 1 << PTLvl1Bits;
|
||||
public const int PageSize = 1 << PTPageBits;
|
||||
private const int PTLvl0Size = 1 << PTLvl0Bits;
|
||||
private const int PTLvl1Size = 1 << PTLvl1Bits;
|
||||
public const int PageSize = 1 << PTPageBits;
|
||||
|
||||
private const int PTLvl0Mask = PTLvl0Size - 1;
|
||||
private const int PTLvl1Mask = PTLvl1Size - 1;
|
||||
public const int PageMask = PageSize - 1;
|
||||
private const int PTLvl0Mask = PTLvl0Size - 1;
|
||||
private const int PTLvl1Mask = PTLvl1Size - 1;
|
||||
public const int PageMask = PageSize - 1;
|
||||
|
||||
private const int PTLvl0Bit = PTPageBits + PTLvl1Bits;
|
||||
private const int PTLvl1Bit = PTPageBits;
|
||||
private const int PTLvl0Bit = PTPageBits + PTLvl1Bits;
|
||||
private const int PTLvl1Bit = PTPageBits;
|
||||
|
||||
public AMemory Memory { get; private set; }
|
||||
|
||||
|
@ -37,6 +37,8 @@ namespace Ryujinx.Core.Gpu
|
|||
|
||||
private ConcurrentDictionary<long, MappedMemory> Maps;
|
||||
|
||||
private NvGpuVmmCache Cache;
|
||||
|
||||
private const long PteUnmapped = -1;
|
||||
private const long PteReserved = -2;
|
||||
|
||||
|
@ -48,6 +50,8 @@ namespace Ryujinx.Core.Gpu
|
|||
|
||||
Maps = new ConcurrentDictionary<long, MappedMemory>();
|
||||
|
||||
Cache = new NvGpuVmmCache();
|
||||
|
||||
PageTable = new long[PTLvl0Size][];
|
||||
}
|
||||
|
||||
|
@ -270,6 +274,13 @@ namespace Ryujinx.Core.Gpu
|
|||
PageTable[L0][L1] = TgtAddr;
|
||||
}
|
||||
|
||||
public bool IsRegionModified(long Position, long Size, NvGpuBufferType BufferType)
|
||||
{
|
||||
long PA = GetPhysicalAddress(Position);
|
||||
|
||||
return Cache.IsRegionModified(Memory, BufferType, Position, PA, Size);
|
||||
}
|
||||
|
||||
public byte ReadByte(long Position)
|
||||
{
|
||||
Position = GetPhysicalAddress(Position);
|
||||
|
|
209
Ryujinx.Core/Gpu/NvGpuVmmCache.cs
Normal file
209
Ryujinx.Core/Gpu/NvGpuVmmCache.cs
Normal file
|
@ -0,0 +1,209 @@
|
|||
using ChocolArm64.Memory;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Core.Gpu
|
||||
{
|
||||
class NvGpuVmmCache
|
||||
{
|
||||
private const int MaxCpCount = 10000;
|
||||
private const int MaxCpTimeDelta = 60000;
|
||||
|
||||
private class CachedPage
|
||||
{
|
||||
private List<(long Start, long End)> Regions;
|
||||
|
||||
public LinkedListNode<long> Node { get; set; }
|
||||
|
||||
public int Count => Regions.Count;
|
||||
|
||||
public int Timestamp { get; private set; }
|
||||
|
||||
public long PABase { get; private set; }
|
||||
|
||||
public NvGpuBufferType BufferType { get; private set; }
|
||||
|
||||
public CachedPage(long PABase, NvGpuBufferType BufferType)
|
||||
{
|
||||
this.PABase = PABase;
|
||||
this.BufferType = BufferType;
|
||||
|
||||
Regions = new List<(long, long)>();
|
||||
}
|
||||
|
||||
public bool AddRange(long Start, long End)
|
||||
{
|
||||
for (int Index = 0; Index < Regions.Count; Index++)
|
||||
{
|
||||
(long RgStart, long RgEnd) = Regions[Index];
|
||||
|
||||
if (Start >= RgStart && End <= RgEnd)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Start <= RgEnd && RgStart <= End)
|
||||
{
|
||||
long MinStart = Math.Min(RgStart, Start);
|
||||
long MaxEnd = Math.Max(RgEnd, End);
|
||||
|
||||
Regions[Index] = (MinStart, MaxEnd);
|
||||
|
||||
Timestamp = Environment.TickCount;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
Regions.Add((Start, End));
|
||||
|
||||
Timestamp = Environment.TickCount;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
private Dictionary<long, CachedPage> Cache;
|
||||
|
||||
private LinkedList<long> SortedCache;
|
||||
|
||||
private int CpCount;
|
||||
|
||||
public NvGpuVmmCache()
|
||||
{
|
||||
Cache = new Dictionary<long, CachedPage>();
|
||||
|
||||
SortedCache = new LinkedList<long>();
|
||||
}
|
||||
|
||||
public bool IsRegionModified(
|
||||
AMemory Memory,
|
||||
NvGpuBufferType BufferType,
|
||||
long VA,
|
||||
long PA,
|
||||
long Size)
|
||||
{
|
||||
ClearCachedPagesIfNeeded();
|
||||
|
||||
long PageSize = Memory.GetHostPageSize();
|
||||
|
||||
long Mask = PageSize - 1;
|
||||
|
||||
long VAEnd = VA + Size;
|
||||
long PAEnd = PA + Size;
|
||||
|
||||
bool RegMod = false;
|
||||
|
||||
while (VA < VAEnd)
|
||||
{
|
||||
long Key = VA & ~Mask;
|
||||
long PABase = PA & ~Mask;
|
||||
|
||||
long VAPgEnd = Math.Min((VA + PageSize) & ~Mask, VAEnd);
|
||||
long PAPgEnd = Math.Min((PA + PageSize) & ~Mask, PAEnd);
|
||||
|
||||
bool IsCached = Cache.TryGetValue(Key, out CachedPage Cp);
|
||||
|
||||
bool PgReset = false;
|
||||
|
||||
if (!IsCached)
|
||||
{
|
||||
Cp = new CachedPage(PABase, BufferType);
|
||||
|
||||
Cache.Add(Key, Cp);
|
||||
}
|
||||
else
|
||||
{
|
||||
CpCount -= Cp.Count;
|
||||
|
||||
SortedCache.Remove(Cp.Node);
|
||||
|
||||
if (Cp.PABase != PABase ||
|
||||
Cp.BufferType != BufferType)
|
||||
{
|
||||
PgReset = true;
|
||||
}
|
||||
}
|
||||
|
||||
PgReset |= Memory.IsRegionModified(PA, PAPgEnd - PA) && IsCached;
|
||||
|
||||
if (PgReset)
|
||||
{
|
||||
Cp = new CachedPage(PABase, BufferType);
|
||||
|
||||
Cache[Key] = Cp;
|
||||
}
|
||||
|
||||
Cp.Node = SortedCache.AddLast(Key);
|
||||
|
||||
RegMod |= Cp.AddRange(VA, VAPgEnd);
|
||||
|
||||
CpCount += Cp.Count;
|
||||
|
||||
VA = VAPgEnd;
|
||||
PA = PAPgEnd;
|
||||
}
|
||||
|
||||
return RegMod;
|
||||
}
|
||||
|
||||
private void ClearCachedPagesIfNeeded()
|
||||
{
|
||||
if (CpCount <= MaxCpCount)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int Timestamp = Environment.TickCount;
|
||||
|
||||
int TimeDelta;
|
||||
|
||||
do
|
||||
{
|
||||
if (!TryPopOldestCachedPageKey(Timestamp, out long Key))
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
CachedPage Cp = Cache[Key];
|
||||
|
||||
Cache.Remove(Key);
|
||||
|
||||
CpCount -= Cp.Count;
|
||||
|
||||
TimeDelta = RingDelta(Cp.Timestamp, Timestamp);
|
||||
}
|
||||
while (CpCount > (MaxCpCount >> 1) || (uint)TimeDelta > (uint)MaxCpTimeDelta);
|
||||
}
|
||||
|
||||
private bool TryPopOldestCachedPageKey(int Timestamp, out long Key)
|
||||
{
|
||||
LinkedListNode<long> Node = SortedCache.First;
|
||||
|
||||
if (Node == null)
|
||||
{
|
||||
Key = 0;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
SortedCache.Remove(Node);
|
||||
|
||||
Key = Node.Value;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private int RingDelta(int Old, int New)
|
||||
{
|
||||
if ((uint)New < (uint)Old)
|
||||
{
|
||||
return New + (~Old + 1);
|
||||
}
|
||||
else
|
||||
{
|
||||
return New - Old;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -2,7 +2,7 @@ using Ryujinx.Graphics.Gal;
|
|||
|
||||
namespace Ryujinx.Core.Gpu
|
||||
{
|
||||
public struct Texture
|
||||
struct Texture
|
||||
{
|
||||
public long Position { get; private set; }
|
||||
|
||||
|
|
|
@ -5,7 +5,7 @@ namespace Ryujinx.Core.Gpu
|
|||
{
|
||||
static class TextureFactory
|
||||
{
|
||||
public static GalTexture MakeTexture(NvGpu Gpu, NvGpuVmm Vmm, long TicPosition)
|
||||
public static GalTexture MakeTexture(NvGpuVmm Vmm, long TicPosition)
|
||||
{
|
||||
int[] Tic = ReadWords(Vmm, TicPosition, 8);
|
||||
|
||||
|
@ -16,6 +16,25 @@ namespace Ryujinx.Core.Gpu
|
|||
GalTextureSource ZSource = (GalTextureSource)((Tic[0] >> 25) & 7);
|
||||
GalTextureSource WSource = (GalTextureSource)((Tic[0] >> 28) & 7);
|
||||
|
||||
int Width = (Tic[4] & 0xffff) + 1;
|
||||
int Height = (Tic[5] & 0xffff) + 1;
|
||||
|
||||
return new GalTexture(
|
||||
Width,
|
||||
Height,
|
||||
Format,
|
||||
XSource,
|
||||
YSource,
|
||||
ZSource,
|
||||
WSource);
|
||||
}
|
||||
|
||||
public static byte[] GetTextureData(NvGpuVmm Vmm, long TicPosition)
|
||||
{
|
||||
int[] Tic = ReadWords(Vmm, TicPosition, 8);
|
||||
|
||||
GalTextureFormat Format = (GalTextureFormat)(Tic[0] & 0x7f);
|
||||
|
||||
long TextureAddress = (uint)Tic[1];
|
||||
|
||||
TextureAddress |= (long)((ushort)Tic[2]) << 32;
|
||||
|
@ -40,17 +59,7 @@ namespace Ryujinx.Core.Gpu
|
|||
Swizzle,
|
||||
Format);
|
||||
|
||||
byte[] Data = TextureReader.Read(Vmm, Texture);
|
||||
|
||||
return new GalTexture(
|
||||
Data,
|
||||
Width,
|
||||
Height,
|
||||
Format,
|
||||
XSource,
|
||||
YSource,
|
||||
ZSource,
|
||||
WSource);
|
||||
return TextureReader.Read(Vmm, Texture);
|
||||
}
|
||||
|
||||
public static GalTextureSampler MakeSampler(NvGpu Gpu, NvGpuVmm Vmm, long TscPosition)
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using ChocolArm64.Memory;
|
||||
using Ryujinx.Graphics.Gal;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Core.Gpu
|
||||
|
@ -21,6 +22,43 @@ namespace Ryujinx.Core.Gpu
|
|||
throw new NotImplementedException(Texture.Swizzle.ToString());
|
||||
}
|
||||
|
||||
public static int GetTextureSize(GalTexture Texture)
|
||||
{
|
||||
switch (Texture.Format)
|
||||
{
|
||||
case GalTextureFormat.R32G32B32A32: return Texture.Width * Texture.Height * 16;
|
||||
case GalTextureFormat.R16G16B16A16: return Texture.Width * Texture.Height * 8;
|
||||
case GalTextureFormat.A8B8G8R8: return Texture.Width * Texture.Height * 4;
|
||||
case GalTextureFormat.R32: return Texture.Width * Texture.Height * 4;
|
||||
case GalTextureFormat.A1B5G5R5: return Texture.Width * Texture.Height * 2;
|
||||
case GalTextureFormat.B5G6R5: return Texture.Width * Texture.Height * 2;
|
||||
case GalTextureFormat.G8R8: return Texture.Width * Texture.Height * 2;
|
||||
case GalTextureFormat.R8: return Texture.Width * Texture.Height;
|
||||
|
||||
case GalTextureFormat.BC1:
|
||||
case GalTextureFormat.BC4:
|
||||
{
|
||||
int W = (Texture.Width + 3) / 4;
|
||||
int H = (Texture.Height + 3) / 4;
|
||||
|
||||
return W * H * 8;
|
||||
}
|
||||
|
||||
case GalTextureFormat.BC2:
|
||||
case GalTextureFormat.BC3:
|
||||
case GalTextureFormat.BC5:
|
||||
case GalTextureFormat.Astc2D4x4:
|
||||
{
|
||||
int W = (Texture.Width + 3) / 4;
|
||||
int H = (Texture.Height + 3) / 4;
|
||||
|
||||
return W * H * 16;
|
||||
}
|
||||
}
|
||||
|
||||
throw new NotImplementedException(Texture.Format.ToString());
|
||||
}
|
||||
|
||||
public static (AMemory Memory, long Position) GetMemoryAndPosition(
|
||||
IAMemory Memory,
|
||||
long Position)
|
||||
|
|
|
@ -4,7 +4,7 @@ using System;
|
|||
|
||||
namespace Ryujinx.Core.Gpu
|
||||
{
|
||||
public static class TextureReader
|
||||
static class TextureReader
|
||||
{
|
||||
public static byte[] Read(IAMemory Memory, Texture Texture)
|
||||
{
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Ryujinx.Core.Gpu
|
||||
{
|
||||
public enum TextureSwizzle
|
||||
enum TextureSwizzle
|
||||
{
|
||||
_1dBuffer = 0,
|
||||
PitchColorKey = 1,
|
||||
|
|
|
@ -4,7 +4,7 @@ using System;
|
|||
|
||||
namespace Ryujinx.Core.Gpu
|
||||
{
|
||||
public static class TextureWriter
|
||||
static class TextureWriter
|
||||
{
|
||||
public static void Write(IAMemory Memory, Texture Texture, byte[] Data)
|
||||
{
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using ChocolArm64.State;
|
||||
using Ryujinx.Core.Logging;
|
||||
using Ryujinx.Core.OsHle.Handles;
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
using static Ryujinx.Core.OsHle.ErrorCode;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue