editorconfig: Set default encoding to UTF-8 (#5793)

* editorconfig: Add default charset

* Change file encoding from UTF-8-BOM to UTF-8
This commit is contained in:
TSRBerry 2023-12-04 14:17:13 +01:00 committed by GitHub
parent 1be668e68a
commit 2989c163a8
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GPG key ID: 4AEE18F83AFDEB23
1962 changed files with 1964 additions and 1961 deletions

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using Ryujinx.Common.Logging;
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Nvdec.FFmpeg.Native;
using System;
using System.Runtime.InteropServices;

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using Ryujinx.Graphics.Nvdec.FFmpeg.Native;
using Ryujinx.Graphics.Nvdec.FFmpeg.Native;
using Ryujinx.Graphics.Video;
using System;

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
using Ryujinx.Graphics.Video;
using System;

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using System;
using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{

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using System;
using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native

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namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{
enum AVCodecID
{

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native

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namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{
enum AVLog
{

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using AVBufferRef = System.IntPtr;
using AVBufferRef = System.IntPtr;
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{

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namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{
public struct AVRational
{

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using System;
using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{

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using System;
using System;
namespace Ryujinx.Graphics.Nvdec.FFmpeg.Native
{

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using System;
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.InteropServices;

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using Ryujinx.Graphics.Nvdec.FFmpeg.Native;
using Ryujinx.Graphics.Nvdec.FFmpeg.Native;
using Ryujinx.Graphics.Video;
using System;

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using Ryujinx.Graphics.Nvdec.FFmpeg.Native;
using Ryujinx.Graphics.Nvdec.FFmpeg.Native;
using Ryujinx.Graphics.Video;
using System;