editorconfig: Set default encoding to UTF-8 (#5793)

* editorconfig: Add default charset

* Change file encoding from UTF-8-BOM to UTF-8
This commit is contained in:
TSRBerry 2023-12-04 14:17:13 +01:00 committed by GitHub
parent 1be668e68a
commit 2989c163a8
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GPG key ID: 4AEE18F83AFDEB23
1962 changed files with 1964 additions and 1961 deletions

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namespace Ryujinx.Input
namespace Ryujinx.Input
{
/// <summary>
/// Represent a button from a gamepad.

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using System;
using System;
namespace Ryujinx.Input
{

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
using System.Runtime.CompilerServices;
namespace Ryujinx.Input

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using System;
using System;
namespace Ryujinx.Input.HLE
{

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using Ryujinx.Common;
using Ryujinx.Common;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Controller.Motion;

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using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Memory;
using System;
using System.Numerics;

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using System;
using System;
namespace Ryujinx.Input
{

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using System.Runtime.CompilerServices;
using System.Runtime.CompilerServices;
namespace Ryujinx.Input
{

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namespace Ryujinx.Input
namespace Ryujinx.Input
{
/// <summary>
/// Represent a key from a keyboard.

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using System.Runtime.CompilerServices;
using System.Runtime.CompilerServices;
namespace Ryujinx.Input
{

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using Ryujinx.Common;
using Ryujinx.Common;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Controller.Motion;

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Input.Motion.CemuHook.Protocol

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Input.Motion.CemuHook.Protocol

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Input.Motion.CemuHook.Protocol

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namespace Ryujinx.Input.Motion.CemuHook.Protocol
namespace Ryujinx.Input.Motion.CemuHook.Protocol
{
public enum MessageType : uint
{

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using Ryujinx.Common.Memory;
using Ryujinx.Common.Memory;
using System.Runtime.InteropServices;
namespace Ryujinx.Input.Motion.CemuHook.Protocol

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using Ryujinx.Input.Motion;
using Ryujinx.Input.Motion;
using System;
using System.Numerics;

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using System.Numerics;
using System.Numerics;
namespace Ryujinx.Input.Motion
{

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namespace Ryujinx.Input
namespace Ryujinx.Input
{
/// <summary>
/// Represent a motion sensor on a gamepad.

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namespace Ryujinx.Input
namespace Ryujinx.Input
{
/// <summary>
/// Represent a joystick from a gamepad.