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Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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314 changed files with 19456 additions and 19456 deletions
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@ -26,7 +26,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
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private KEvent UpdateEvent;
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private AMemory Memory;
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private MemoryManager Memory;
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private IAalOutput AudioOut;
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@ -42,7 +42,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
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public IAudioRenderer(
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Horizon System,
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AMemory Memory,
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MemoryManager Memory,
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IAalOutput AudioOut,
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AudioRendererParameter Params)
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{
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@ -143,7 +143,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
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long OutputPosition = Context.Request.ReceiveBuff[0].Position;
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long OutputSize = Context.Request.ReceiveBuff[0].Size;
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AMemoryHelper.FillWithZeros(Context.Memory, OutputPosition, (int)OutputSize);
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MemoryHelper.FillWithZeros(Context.Memory, OutputPosition, (int)OutputSize);
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long InputPosition = Context.Request.SendBuff[0].Position;
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@ -61,7 +61,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
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OutStatus.VoiceDropsCount = 0;
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}
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public int[] GetBufferData(AMemory Memory, int MaxSamples, out int SamplesCount)
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public int[] GetBufferData(MemoryManager Memory, int MaxSamples, out int SamplesCount)
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{
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if (!Playing)
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{
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@ -118,7 +118,7 @@ namespace Ryujinx.HLE.HOS.Services.Aud.AudioRenderer
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return Output;
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}
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private void UpdateBuffer(AMemory Memory)
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private void UpdateBuffer(MemoryManager Memory)
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{
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//TODO: Implement conversion for formats other
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//than interleaved stereo (2 channels).
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