Somewhat better NvFlinger (I guess) (fixes #30)

This commit is contained in:
gdkchan 2018-02-23 18:48:27 -03:00
parent eafc58c9f2
commit 2ed733b1d5
14 changed files with 820 additions and 444 deletions

View file

@ -0,0 +1,26 @@
#version 330 core
precision highp float;
uniform vec2 window_size;
uniform mat2 transform;
layout(location = 0) in vec2 in_position;
layout(location = 1) in vec2 in_tex_coord;
out vec2 tex_coord;
// Have a fixed aspect ratio, fit the image within the available space.
vec2 get_scale_ratio(void) {
vec2 native_size = vec2(1280, 720);
vec2 ratio = vec2(
(window_size.y * native_size.x) / (native_size.y * window_size.x),
(window_size.x * native_size.y) / (native_size.x * window_size.y)
);
return min(ratio, 1);
}
void main(void) {
tex_coord = in_tex_coord;
gl_Position = vec4((transform * in_position) * get_scale_ratio(), 0, 1);
}