[Ryujinx.HLE] Address dotnet-format issues (#5380)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address or silence dotnet format IDE1006 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address dotnet format CA2211 warnings

* Address dotnet format CA1822 warnings

* Address or silence dotnet format CA1069 warnings

* Make dotnet format succeed in style mode

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address dotnet format CA2208 warnings properly

* Make ProcessResult readonly

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Add previously silenced warnings back

I have no clue how these disappeared

* Revert formatting changes for while and for-loops

* Format if-blocks correctly

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format analyzers after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix a few disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Use using declaration instead of block syntax

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Fix typo

* Add trailing commas, use targeted new and use array initializer

* Fix build issues

* Fix remaining build issues

* Remove SuppressMessage for CA1069 where possible

* Address dotnet format issues

* Address formatting issues

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Add GetHashCode implementation for RenderingSurfaceInfo

* Explicitly silence CA1822 for every affected method in Syscall

* Address formatting issues in Demangler.cs

* Address review feedback

Co-authored-by: Ac_K <acoustik666@gmail.com>

* Revert marking service methods as static

* Next dotnet format pass

* Address review feedback

---------

Co-authored-by: Ac_K <acoustik666@gmail.com>
This commit is contained in:
TSRBerry 2023-07-16 19:31:14 +02:00 committed by GitHub
parent fec8291c17
commit 326749498b
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1015 changed files with 8173 additions and 7615 deletions

View file

@ -10,16 +10,16 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
/// </summary>
internal class SoftwareKeyboardRenderer : IDisposable
{
private const int TextBoxBlinkSleepMilliseconds = 100;
private const int TextBoxBlinkSleepMilliseconds = 100;
private const int RendererWaitTimeoutMilliseconds = 100;
private readonly object _stateLock = new();
private readonly object _stateLock = new();
private SoftwareKeyboardUiState _state = new SoftwareKeyboardUiState();
private SoftwareKeyboardRendererBase _renderer;
private readonly SoftwareKeyboardUiState _state = new();
private readonly SoftwareKeyboardRendererBase _renderer;
private TimedAction _textBoxBlinkTimedAction = new TimedAction();
private TimedAction _renderAction = new TimedAction();
private readonly TimedAction _textBoxBlinkTimedAction = new();
private readonly TimedAction _renderAction = new();
public SoftwareKeyboardRenderer(IHostUiTheme uiTheme)
{
@ -47,10 +47,10 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
private static void StartRenderer(TimedAction timedAction, SoftwareKeyboardRendererBase renderer, SoftwareKeyboardUiState state, object stateLock)
{
SoftwareKeyboardUiState internalState = new SoftwareKeyboardUiState();
SoftwareKeyboardUiState internalState = new();
bool canCreateSurface = false;
bool needsUpdate = true;
bool needsUpdate = true;
timedAction.Reset(() =>
{
@ -61,6 +61,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
return;
}
#pragma warning disable IDE0055 // Disable formatting
needsUpdate = UpdateStateField(ref state.InputText, ref internalState.InputText);
needsUpdate |= UpdateStateField(ref state.CursorBegin, ref internalState.CursorBegin);
needsUpdate |= UpdateStateField(ref state.CursorEnd, ref internalState.CursorEnd);
@ -70,6 +71,7 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
needsUpdate |= UpdateStateField(ref state.TypingEnabled, ref internalState.TypingEnabled);
needsUpdate |= UpdateStateField(ref state.ControllerEnabled, ref internalState.ControllerEnabled);
needsUpdate |= UpdateStateField(ref state.TextBoxBlinkCounter, ref internalState.TextBoxBlinkCounter);
#pragma warning restore IDE0055
canCreateSurface = state.SurfaceInfo != null && internalState.SurfaceInfo == null;
@ -104,16 +106,14 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
return false;
}
#pragma warning disable CS8632
public void UpdateTextState(string? inputText, int? cursorBegin, int? cursorEnd, bool? overwriteMode, bool? typingEnabled)
#pragma warning restore CS8632
public void UpdateTextState(string inputText, int? cursorBegin, int? cursorEnd, bool? overwriteMode, bool? typingEnabled)
{
lock (_stateLock)
{
// Update the parameters that were provided.
_state.InputText = inputText != null ? inputText : _state.InputText;
_state.CursorBegin = cursorBegin.GetValueOrDefault(_state.CursorBegin);
_state.CursorEnd = cursorEnd.GetValueOrDefault(_state.CursorEnd);
_state.InputText = inputText ?? _state.InputText;
_state.CursorBegin = cursorBegin.GetValueOrDefault(_state.CursorBegin);
_state.CursorEnd = cursorEnd.GetValueOrDefault(_state.CursorEnd);
_state.OverwriteMode = overwriteMode.GetValueOrDefault(_state.OverwriteMode);
_state.TypingEnabled = typingEnabled.GetValueOrDefault(_state.TypingEnabled);
@ -130,8 +130,8 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
lock (_stateLock)
{
// Update the parameters that were provided.
_state.AcceptPressed = acceptPressed.GetValueOrDefault(_state.AcceptPressed);
_state.CancelPressed = cancelPressed.GetValueOrDefault(_state.CancelPressed);
_state.AcceptPressed = acceptPressed.GetValueOrDefault(_state.AcceptPressed);
_state.CancelPressed = cancelPressed.GetValueOrDefault(_state.CancelPressed);
_state.ControllerEnabled = controllerEnabled.GetValueOrDefault(_state.ControllerEnabled);
// Tell the render thread there is something new to render.