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[Ryujinx.HLE] Address dotnet-format issues (#5380)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address dotnet format CA2211 warnings * Address dotnet format CA1822 warnings * Address or silence dotnet format CA1069 warnings * Make dotnet format succeed in style mode * Address or silence dotnet format CA2211 warnings * Address review comments * Address dotnet format CA2208 warnings properly * Make ProcessResult readonly * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add previously silenced warnings back I have no clue how these disappeared * Revert formatting changes for while and for-loops * Format if-blocks correctly * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix a few disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Use using declaration instead of block syntax * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Fix typo * Add trailing commas, use targeted new and use array initializer * Fix build issues * Fix remaining build issues * Remove SuppressMessage for CA1069 where possible * Address dotnet format issues * Address formatting issues Co-authored-by: Ac_K <acoustik666@gmail.com> * Add GetHashCode implementation for RenderingSurfaceInfo * Explicitly silence CA1822 for every affected method in Syscall * Address formatting issues in Demangler.cs * Address review feedback Co-authored-by: Ac_K <acoustik666@gmail.com> * Revert marking service methods as static * Next dotnet format pass * Address review feedback --------- Co-authored-by: Ac_K <acoustik666@gmail.com>
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1015 changed files with 8173 additions and 7615 deletions
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@ -10,7 +10,7 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
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{
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class AudioRendererServer : DisposableIpcService
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{
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private IAudioRenderer _impl;
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private readonly IAudioRenderer _impl;
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public AudioRendererServer(IAudioRenderer impl)
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{
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@ -69,29 +69,27 @@ namespace Ryujinx.HLE.HOS.Services.Audio.AudioRenderer
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ReadOnlyMemory<byte> input = context.Memory.GetSpan(inputPosition, (int)inputSize).ToArray();
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using (IMemoryOwner<byte> outputOwner = ByteMemoryPool.RentCleared(outputSize))
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using (IMemoryOwner<byte> performanceOutputOwner = ByteMemoryPool.RentCleared(performanceOutputSize))
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using IMemoryOwner<byte> outputOwner = ByteMemoryPool.RentCleared(outputSize);
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using IMemoryOwner<byte> performanceOutputOwner = ByteMemoryPool.RentCleared(performanceOutputSize);
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Memory<byte> output = outputOwner.Memory;
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Memory<byte> performanceOutput = performanceOutputOwner.Memory;
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using MemoryHandle outputHandle = output.Pin();
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using MemoryHandle performanceOutputHandle = performanceOutput.Pin();
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ResultCode result = _impl.RequestUpdate(output, performanceOutput, input);
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if (result == ResultCode.Success)
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{
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Memory<byte> output = outputOwner.Memory;
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Memory<byte> performanceOutput = performanceOutputOwner.Memory;
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using MemoryHandle outputHandle = output.Pin();
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using MemoryHandle performanceOutputHandle = performanceOutput.Pin();
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ResultCode result = _impl.RequestUpdate(output, performanceOutput, input);
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if (result == ResultCode.Success)
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{
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context.Memory.Write(outputPosition, output.Span);
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context.Memory.Write(performanceOutputPosition, performanceOutput.Span);
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}
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else
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{
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Logger.Error?.Print(LogClass.ServiceAudio, $"Error while processing renderer update: 0x{(int)result:X}");
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}
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return result;
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context.Memory.Write(outputPosition, output.Span);
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context.Memory.Write(performanceOutputPosition, performanceOutput.Span);
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}
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else
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{
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Logger.Error?.Print(LogClass.ServiceAudio, $"Error while processing renderer update: 0x{(int)result:X}");
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}
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return result;
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}
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[CommandCmif(5)]
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