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NvServices refactoring (#120)
* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
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75 changed files with 2472 additions and 1440 deletions
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@ -7,7 +7,7 @@ namespace Ryujinx.Core.OsHle.Ipc
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{
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static class IpcHandler
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{
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public static void IpcCall(
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public static long IpcCall(
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Switch Ns,
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Process Process,
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AMemory Memory,
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@ -94,6 +94,8 @@ namespace Ryujinx.Core.OsHle.Ipc
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AMemoryHelper.WriteBytes(Memory, CmdPtr, Response.GetBytes(CmdPtr));
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}
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return 0;
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}
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private static IpcMessage FillResponse(IpcMessage Response, long Result, params int[] Values)
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