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[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
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145 changed files with 1445 additions and 1427 deletions
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@ -41,8 +41,8 @@ namespace Ryujinx.Graphics.Gpu.Image
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_context = context;
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_channel = channel;
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TexturePoolCache texturePoolCache = new TexturePoolCache(context);
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SamplerPoolCache samplerPoolCache = new SamplerPoolCache(context);
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TexturePoolCache texturePoolCache = new(context);
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SamplerPoolCache samplerPoolCache = new(context);
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float[] scales = new float[64];
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new Span<float>(scales).Fill(1f);
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@ -139,7 +139,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </summary>
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/// <param name="texture">The texture to check</param>
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/// <returns>True if the scale needs updating, false if the scale is up to date</returns>
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private bool ScaleNeedsUpdated(Texture texture)
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private static bool ScaleNeedsUpdated(Texture texture)
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{
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return texture != null && !(texture.ScaleMode == TextureScaleMode.Blacklisted || texture.ScaleMode == TextureScaleMode.Undesired) && texture.ScaleFactor != GraphicsConfig.ResScale;
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}
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@ -234,7 +234,11 @@ namespace Ryujinx.Graphics.Gpu.Image
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void ConsiderTarget(Texture target)
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{
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if (target == null) return;
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if (target == null)
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{
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return;
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}
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float scale = target.ScaleFactor;
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switch (target.ScaleMode)
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@ -445,7 +449,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// </remarks>
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public void UpdateRenderTargetDepthStencil()
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{
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new Span<ITexture>(_rtHostColors).Fill(null);
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new Span<ITexture>(_rtHostColors).Clear();
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_rtHostDs = _rtDepthStencil?.HostTexture;
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_context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, _rtHostDs);
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