[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)

* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address remaining dotnet format analyzer warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Another rebase, another dotnet format run

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Remove a few unused parameters

* Replace MmeShadowScratch with Array256<uint>

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Run dotnet format after rebase

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First pass of dotnet format

* Add unsafe dotnet format changes

* Fix typos

* Add trailing commas

* Disable formatting for FormatTable

* Address review feedback
This commit is contained in:
TSRBerry 2023-07-02 02:47:54 +02:00 committed by GitHub
parent 2457cfc911
commit 3b46bb73f7
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GPG key ID: 4AEE18F83AFDEB23
145 changed files with 1445 additions and 1427 deletions

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@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="stageIndex">Index of the shader stage</param>
/// <returns>Guest code, or null if not present</returns>
public byte[] GetByIndex(int stageIndex)
public readonly byte[] GetByIndex(int stageIndex)
{
return stageIndex switch
{
@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
2 => TessEvaluationCode,
3 => GeometryCode,
4 => FragmentCode,
_ => VertexBCode
_ => VertexBCode,
};
}
}
@ -85,7 +85,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="id">ID of the guest code, if found</param>
/// <param name="data">Cached guest code, if found</param>
/// <returns>True if found, false otherwise</returns>
public bool TryFind(IDataAccessor dataAccessor, out int id, out byte[] data)
public readonly bool TryFind(IDataAccessor dataAccessor, out int id, out byte[] data)
{
return _cache.TryFindItem(dataAccessor, out id, out data);
}
@ -103,12 +103,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
public int GeometryId;
public int FragmentId;
public override bool Equals(object obj)
public readonly override bool Equals(object obj)
{
return obj is IdTable other && Equals(other);
}
public bool Equals(IdTable other)
public readonly bool Equals(IdTable other)
{
return other.VertexAId == VertexAId &&
other.VertexBId == VertexBId &&
@ -118,7 +118,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
other.FragmentId == FragmentId;
}
public override int GetHashCode()
public readonly override int GetHashCode()
{
return HashCode.Combine(VertexAId, VertexBId, TessControlId, TessEvaluationId, GeometryId, FragmentId);
}
@ -154,7 +154,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="program">Program to be added</param>
public void Add(CachedShaderProgram program)
{
IdTable idTable = new IdTable();
IdTable idTable = new();
foreach (var shader in program.Shaders)
{
@ -222,7 +222,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
out CachedGraphicsGuestCode guestCode)
{
var memoryManager = channel.MemoryManager;
IdTable idTable = new IdTable();
IdTable idTable = new();
guestCode = new CachedGraphicsGuestCode();
program = null;
@ -260,7 +260,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
return true;
}
ShaderCodeAccessor codeAccessor = new ShaderCodeAccessor(memoryManager, baseAddress);
ShaderCodeAccessor codeAccessor = new(memoryManager, baseAddress);
return idCache.TryFind(codeAccessor, out id, out data);
}
@ -279,4 +279,4 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
}
}
}