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[Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256<uint> * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback
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145 changed files with 1445 additions and 1427 deletions
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@ -23,7 +23,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// </summary>
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/// <param name="stageIndex">Index of the shader stage</param>
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/// <returns>Guest code, or null if not present</returns>
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public byte[] GetByIndex(int stageIndex)
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public readonly byte[] GetByIndex(int stageIndex)
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{
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return stageIndex switch
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{
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@ -31,7 +31,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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2 => TessEvaluationCode,
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3 => GeometryCode,
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4 => FragmentCode,
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_ => VertexBCode
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_ => VertexBCode,
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};
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}
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}
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@ -85,7 +85,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <param name="id">ID of the guest code, if found</param>
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/// <param name="data">Cached guest code, if found</param>
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/// <returns>True if found, false otherwise</returns>
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public bool TryFind(IDataAccessor dataAccessor, out int id, out byte[] data)
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public readonly bool TryFind(IDataAccessor dataAccessor, out int id, out byte[] data)
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{
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return _cache.TryFindItem(dataAccessor, out id, out data);
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}
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@ -103,12 +103,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
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public int GeometryId;
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public int FragmentId;
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public override bool Equals(object obj)
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public readonly override bool Equals(object obj)
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{
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return obj is IdTable other && Equals(other);
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}
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public bool Equals(IdTable other)
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public readonly bool Equals(IdTable other)
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{
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return other.VertexAId == VertexAId &&
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other.VertexBId == VertexBId &&
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@ -118,7 +118,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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other.FragmentId == FragmentId;
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}
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public override int GetHashCode()
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public readonly override int GetHashCode()
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{
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return HashCode.Combine(VertexAId, VertexBId, TessControlId, TessEvaluationId, GeometryId, FragmentId);
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}
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@ -154,7 +154,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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/// <param name="program">Program to be added</param>
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public void Add(CachedShaderProgram program)
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{
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IdTable idTable = new IdTable();
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IdTable idTable = new();
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foreach (var shader in program.Shaders)
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{
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@ -222,7 +222,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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out CachedGraphicsGuestCode guestCode)
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{
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var memoryManager = channel.MemoryManager;
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IdTable idTable = new IdTable();
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IdTable idTable = new();
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guestCode = new CachedGraphicsGuestCode();
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program = null;
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@ -260,7 +260,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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return true;
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}
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ShaderCodeAccessor codeAccessor = new ShaderCodeAccessor(memoryManager, baseAddress);
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ShaderCodeAccessor codeAccessor = new(memoryManager, baseAddress);
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return idCache.TryFind(codeAccessor, out id, out data);
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}
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@ -279,4 +279,4 @@ namespace Ryujinx.Graphics.Gpu.Shader
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}
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}
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}
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}
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}
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