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Ava UI: Input Menu Refactor (#4998)
* So much boilerplate * Slow and steady * Restructure + Ack suggestions * Restructure + Ack suggestions * Restructure * Clean * Propogate those fields i forgot about * It builds * Progress * Almost there * Fix stupid mistake * Fix more stupid mistakes * Actually fix fuck ups * Start localising * r/therestofthefuckingowl * Localise ButtonKeyAssigner * Are you feeling it now mr krabs * We’re done at last * Crimes against code * Try me in the Hague * Please be quiet * Crimes are here to stay * Dispose stuff * Cleanup a couple things * Visual fixes and improvements One weird bug * Fix rebase errors * Fixes * Ack Suggestions Remaining ack suggestions Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Formatting and error More Ava 11-ness Whoops * Code style fixes * Style fixes * Analyzer fix * Remove all ReflectionBindings * Remove ambigious object * Remove redundant property * Old man yells at formatter * r e a d o n l y * Fix profiles * Use new Sliders --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
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30 changed files with 2914 additions and 1150 deletions
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using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.Common.Configuration.Hid;
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using Ryujinx.Common.Configuration.Hid.Controller;
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using Ryujinx.Common.Configuration.Hid.Controller.Motion;
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using Ryujinx.Common.Configuration.Hid.Keyboard;
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using System;
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namespace Ryujinx.Ava.UI.Models
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{
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internal class InputConfiguration<TKey, TStick> : BaseModel
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{
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private float _deadzoneRight;
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private float _triggerThreshold;
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private float _deadzoneLeft;
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private double _gyroDeadzone;
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private int _sensitivity;
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private bool _enableMotion;
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private float _weakRumble;
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private float _strongRumble;
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private float _rangeLeft;
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private float _rangeRight;
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public InputBackendType Backend { get; set; }
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/// <summary>
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/// Controller id
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/// </summary>
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public string Id { get; set; }
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/// <summary>
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/// Controller's Type
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/// </summary>
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public ControllerType ControllerType { get; set; }
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/// <summary>
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/// Player's Index for the controller
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/// </summary>
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public PlayerIndex PlayerIndex { get; set; }
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public TStick LeftJoystick { get; set; }
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public bool LeftInvertStickX { get; set; }
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public bool LeftInvertStickY { get; set; }
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public bool RightRotate90 { get; set; }
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public TKey LeftControllerStickButton { get; set; }
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public TStick RightJoystick { get; set; }
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public bool RightInvertStickX { get; set; }
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public bool RightInvertStickY { get; set; }
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public bool LeftRotate90 { get; set; }
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public TKey RightControllerStickButton { get; set; }
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public float DeadzoneLeft
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{
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get => _deadzoneLeft;
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set
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{
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_deadzoneLeft = MathF.Round(value, 3);
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OnPropertyChanged();
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}
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}
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public float RangeLeft
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{
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get => _rangeLeft;
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set
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{
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_rangeLeft = MathF.Round(value, 3);
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OnPropertyChanged();
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}
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}
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public float DeadzoneRight
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{
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get => _deadzoneRight;
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set
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{
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_deadzoneRight = MathF.Round(value, 3);
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OnPropertyChanged();
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}
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}
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public float RangeRight
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{
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get => _rangeRight;
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set
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{
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_rangeRight = MathF.Round(value, 3);
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OnPropertyChanged();
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}
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}
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public float TriggerThreshold
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{
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get => _triggerThreshold;
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set
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{
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_triggerThreshold = MathF.Round(value, 3);
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OnPropertyChanged();
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}
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}
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public MotionInputBackendType MotionBackend { get; set; }
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public TKey ButtonMinus { get; set; }
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public TKey ButtonL { get; set; }
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public TKey ButtonZl { get; set; }
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public TKey LeftButtonSl { get; set; }
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public TKey LeftButtonSr { get; set; }
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public TKey DpadUp { get; set; }
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public TKey DpadDown { get; set; }
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public TKey DpadLeft { get; set; }
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public TKey DpadRight { get; set; }
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public TKey ButtonPlus { get; set; }
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public TKey ButtonR { get; set; }
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public TKey ButtonZr { get; set; }
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public TKey RightButtonSl { get; set; }
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public TKey RightButtonSr { get; set; }
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public TKey ButtonX { get; set; }
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public TKey ButtonB { get; set; }
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public TKey ButtonY { get; set; }
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public TKey ButtonA { get; set; }
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public TKey LeftStickUp { get; set; }
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public TKey LeftStickDown { get; set; }
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public TKey LeftStickLeft { get; set; }
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public TKey LeftStickRight { get; set; }
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public TKey LeftKeyboardStickButton { get; set; }
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public TKey RightStickUp { get; set; }
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public TKey RightStickDown { get; set; }
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public TKey RightStickLeft { get; set; }
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public TKey RightStickRight { get; set; }
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public TKey RightKeyboardStickButton { get; set; }
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public int Sensitivity
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{
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get => _sensitivity;
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set
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{
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_sensitivity = value;
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OnPropertyChanged();
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}
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}
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public double GyroDeadzone
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{
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get => _gyroDeadzone;
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set
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{
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_gyroDeadzone = Math.Round(value, 3);
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OnPropertyChanged();
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}
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}
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public bool EnableMotion
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{
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get => _enableMotion; set
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{
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_enableMotion = value;
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OnPropertyChanged();
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}
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}
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public bool EnableCemuHookMotion { get; set; }
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public int Slot { get; set; }
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public int AltSlot { get; set; }
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public bool MirrorInput { get; set; }
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public string DsuServerHost { get; set; }
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public int DsuServerPort { get; set; }
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public bool EnableRumble { get; set; }
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public float WeakRumble
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{
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get => _weakRumble; set
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{
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_weakRumble = value;
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OnPropertyChanged();
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}
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}
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public float StrongRumble
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{
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get => _strongRumble; set
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{
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_strongRumble = value;
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OnPropertyChanged();
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}
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}
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public InputConfiguration(InputConfig config)
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{
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if (config != null)
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{
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Backend = config.Backend;
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Id = config.Id;
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ControllerType = config.ControllerType;
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PlayerIndex = config.PlayerIndex;
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if (config is StandardKeyboardInputConfig keyboardConfig)
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{
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LeftStickUp = (TKey)(object)keyboardConfig.LeftJoyconStick.StickUp;
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LeftStickDown = (TKey)(object)keyboardConfig.LeftJoyconStick.StickDown;
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LeftStickLeft = (TKey)(object)keyboardConfig.LeftJoyconStick.StickLeft;
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LeftStickRight = (TKey)(object)keyboardConfig.LeftJoyconStick.StickRight;
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LeftKeyboardStickButton = (TKey)(object)keyboardConfig.LeftJoyconStick.StickButton;
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RightStickUp = (TKey)(object)keyboardConfig.RightJoyconStick.StickUp;
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RightStickDown = (TKey)(object)keyboardConfig.RightJoyconStick.StickDown;
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RightStickLeft = (TKey)(object)keyboardConfig.RightJoyconStick.StickLeft;
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RightStickRight = (TKey)(object)keyboardConfig.RightJoyconStick.StickRight;
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RightKeyboardStickButton = (TKey)(object)keyboardConfig.RightJoyconStick.StickButton;
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ButtonA = (TKey)(object)keyboardConfig.RightJoycon.ButtonA;
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ButtonB = (TKey)(object)keyboardConfig.RightJoycon.ButtonB;
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ButtonX = (TKey)(object)keyboardConfig.RightJoycon.ButtonX;
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ButtonY = (TKey)(object)keyboardConfig.RightJoycon.ButtonY;
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ButtonR = (TKey)(object)keyboardConfig.RightJoycon.ButtonR;
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RightButtonSl = (TKey)(object)keyboardConfig.RightJoycon.ButtonSl;
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RightButtonSr = (TKey)(object)keyboardConfig.RightJoycon.ButtonSr;
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ButtonZr = (TKey)(object)keyboardConfig.RightJoycon.ButtonZr;
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ButtonPlus = (TKey)(object)keyboardConfig.RightJoycon.ButtonPlus;
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DpadUp = (TKey)(object)keyboardConfig.LeftJoycon.DpadUp;
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DpadDown = (TKey)(object)keyboardConfig.LeftJoycon.DpadDown;
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DpadLeft = (TKey)(object)keyboardConfig.LeftJoycon.DpadLeft;
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DpadRight = (TKey)(object)keyboardConfig.LeftJoycon.DpadRight;
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ButtonMinus = (TKey)(object)keyboardConfig.LeftJoycon.ButtonMinus;
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LeftButtonSl = (TKey)(object)keyboardConfig.LeftJoycon.ButtonSl;
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LeftButtonSr = (TKey)(object)keyboardConfig.LeftJoycon.ButtonSr;
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ButtonZl = (TKey)(object)keyboardConfig.LeftJoycon.ButtonZl;
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ButtonL = (TKey)(object)keyboardConfig.LeftJoycon.ButtonL;
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}
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else if (config is StandardControllerInputConfig controllerConfig)
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{
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LeftJoystick = (TStick)(object)controllerConfig.LeftJoyconStick.Joystick;
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LeftInvertStickX = controllerConfig.LeftJoyconStick.InvertStickX;
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LeftInvertStickY = controllerConfig.LeftJoyconStick.InvertStickY;
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LeftRotate90 = controllerConfig.LeftJoyconStick.Rotate90CW;
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LeftControllerStickButton = (TKey)(object)controllerConfig.LeftJoyconStick.StickButton;
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RightJoystick = (TStick)(object)controllerConfig.RightJoyconStick.Joystick;
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RightInvertStickX = controllerConfig.RightJoyconStick.InvertStickX;
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RightInvertStickY = controllerConfig.RightJoyconStick.InvertStickY;
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RightRotate90 = controllerConfig.RightJoyconStick.Rotate90CW;
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RightControllerStickButton = (TKey)(object)controllerConfig.RightJoyconStick.StickButton;
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ButtonA = (TKey)(object)controllerConfig.RightJoycon.ButtonA;
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ButtonB = (TKey)(object)controllerConfig.RightJoycon.ButtonB;
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ButtonX = (TKey)(object)controllerConfig.RightJoycon.ButtonX;
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ButtonY = (TKey)(object)controllerConfig.RightJoycon.ButtonY;
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ButtonR = (TKey)(object)controllerConfig.RightJoycon.ButtonR;
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RightButtonSl = (TKey)(object)controllerConfig.RightJoycon.ButtonSl;
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RightButtonSr = (TKey)(object)controllerConfig.RightJoycon.ButtonSr;
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ButtonZr = (TKey)(object)controllerConfig.RightJoycon.ButtonZr;
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ButtonPlus = (TKey)(object)controllerConfig.RightJoycon.ButtonPlus;
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DpadUp = (TKey)(object)controllerConfig.LeftJoycon.DpadUp;
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DpadDown = (TKey)(object)controllerConfig.LeftJoycon.DpadDown;
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DpadLeft = (TKey)(object)controllerConfig.LeftJoycon.DpadLeft;
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DpadRight = (TKey)(object)controllerConfig.LeftJoycon.DpadRight;
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ButtonMinus = (TKey)(object)controllerConfig.LeftJoycon.ButtonMinus;
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LeftButtonSl = (TKey)(object)controllerConfig.LeftJoycon.ButtonSl;
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LeftButtonSr = (TKey)(object)controllerConfig.LeftJoycon.ButtonSr;
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ButtonZl = (TKey)(object)controllerConfig.LeftJoycon.ButtonZl;
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ButtonL = (TKey)(object)controllerConfig.LeftJoycon.ButtonL;
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DeadzoneLeft = controllerConfig.DeadzoneLeft;
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DeadzoneRight = controllerConfig.DeadzoneRight;
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RangeLeft = controllerConfig.RangeLeft;
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RangeRight = controllerConfig.RangeRight;
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TriggerThreshold = controllerConfig.TriggerThreshold;
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if (controllerConfig.Motion != null)
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{
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EnableMotion = controllerConfig.Motion.EnableMotion;
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MotionBackend = controllerConfig.Motion.MotionBackend;
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GyroDeadzone = controllerConfig.Motion.GyroDeadzone;
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Sensitivity = controllerConfig.Motion.Sensitivity;
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if (controllerConfig.Motion is CemuHookMotionConfigController cemuHook)
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{
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EnableCemuHookMotion = true;
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DsuServerHost = cemuHook.DsuServerHost;
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DsuServerPort = cemuHook.DsuServerPort;
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Slot = cemuHook.Slot;
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AltSlot = cemuHook.AltSlot;
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MirrorInput = cemuHook.MirrorInput;
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}
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if (controllerConfig.Rumble != null)
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{
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EnableRumble = controllerConfig.Rumble.EnableRumble;
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WeakRumble = controllerConfig.Rumble.WeakRumble;
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StrongRumble = controllerConfig.Rumble.StrongRumble;
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}
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}
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}
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}
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}
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public InputConfiguration()
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{
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}
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public InputConfig GetConfig()
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{
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if (Backend == InputBackendType.WindowKeyboard)
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{
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return new StandardKeyboardInputConfig
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{
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Id = Id,
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Backend = Backend,
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PlayerIndex = PlayerIndex,
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ControllerType = ControllerType,
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LeftJoycon = new LeftJoyconCommonConfig<Key>
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{
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DpadUp = (Key)(object)DpadUp,
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DpadDown = (Key)(object)DpadDown,
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DpadLeft = (Key)(object)DpadLeft,
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DpadRight = (Key)(object)DpadRight,
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ButtonL = (Key)(object)ButtonL,
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ButtonZl = (Key)(object)ButtonZl,
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ButtonSl = (Key)(object)LeftButtonSl,
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ButtonSr = (Key)(object)LeftButtonSr,
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ButtonMinus = (Key)(object)ButtonMinus,
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},
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RightJoycon = new RightJoyconCommonConfig<Key>
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{
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ButtonA = (Key)(object)ButtonA,
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ButtonB = (Key)(object)ButtonB,
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ButtonX = (Key)(object)ButtonX,
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ButtonY = (Key)(object)ButtonY,
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ButtonPlus = (Key)(object)ButtonPlus,
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ButtonSl = (Key)(object)RightButtonSl,
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ButtonSr = (Key)(object)RightButtonSr,
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ButtonR = (Key)(object)ButtonR,
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ButtonZr = (Key)(object)ButtonZr,
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},
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LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
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{
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StickUp = (Key)(object)LeftStickUp,
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StickDown = (Key)(object)LeftStickDown,
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StickRight = (Key)(object)LeftStickRight,
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StickLeft = (Key)(object)LeftStickLeft,
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StickButton = (Key)(object)LeftKeyboardStickButton,
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},
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RightJoyconStick = new JoyconConfigKeyboardStick<Key>
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{
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StickUp = (Key)(object)RightStickUp,
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StickDown = (Key)(object)RightStickDown,
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StickLeft = (Key)(object)RightStickLeft,
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StickRight = (Key)(object)RightStickRight,
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StickButton = (Key)(object)RightKeyboardStickButton,
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},
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Version = InputConfig.CurrentVersion,
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};
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}
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if (Backend == InputBackendType.GamepadSDL2)
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{
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var config = new StandardControllerInputConfig
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{
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Id = Id,
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Backend = Backend,
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PlayerIndex = PlayerIndex,
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ControllerType = ControllerType,
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LeftJoycon = new LeftJoyconCommonConfig<GamepadInputId>
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{
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DpadUp = (GamepadInputId)(object)DpadUp,
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DpadDown = (GamepadInputId)(object)DpadDown,
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DpadLeft = (GamepadInputId)(object)DpadLeft,
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DpadRight = (GamepadInputId)(object)DpadRight,
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ButtonL = (GamepadInputId)(object)ButtonL,
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ButtonZl = (GamepadInputId)(object)ButtonZl,
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ButtonSl = (GamepadInputId)(object)LeftButtonSl,
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ButtonSr = (GamepadInputId)(object)LeftButtonSr,
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ButtonMinus = (GamepadInputId)(object)ButtonMinus,
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},
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RightJoycon = new RightJoyconCommonConfig<GamepadInputId>
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{
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ButtonA = (GamepadInputId)(object)ButtonA,
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ButtonB = (GamepadInputId)(object)ButtonB,
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ButtonX = (GamepadInputId)(object)ButtonX,
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ButtonY = (GamepadInputId)(object)ButtonY,
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ButtonPlus = (GamepadInputId)(object)ButtonPlus,
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ButtonSl = (GamepadInputId)(object)RightButtonSl,
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ButtonSr = (GamepadInputId)(object)RightButtonSr,
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ButtonR = (GamepadInputId)(object)ButtonR,
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ButtonZr = (GamepadInputId)(object)ButtonZr,
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},
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LeftJoyconStick = new JoyconConfigControllerStick<GamepadInputId, StickInputId>
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{
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Joystick = (StickInputId)(object)LeftJoystick,
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InvertStickX = LeftInvertStickX,
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InvertStickY = LeftInvertStickY,
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Rotate90CW = LeftRotate90,
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StickButton = (GamepadInputId)(object)LeftControllerStickButton,
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},
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RightJoyconStick = new JoyconConfigControllerStick<GamepadInputId, StickInputId>
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{
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Joystick = (StickInputId)(object)RightJoystick,
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InvertStickX = RightInvertStickX,
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InvertStickY = RightInvertStickY,
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Rotate90CW = RightRotate90,
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StickButton = (GamepadInputId)(object)RightControllerStickButton,
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},
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Rumble = new RumbleConfigController
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{
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EnableRumble = EnableRumble,
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WeakRumble = WeakRumble,
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StrongRumble = StrongRumble,
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},
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Version = InputConfig.CurrentVersion,
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DeadzoneLeft = DeadzoneLeft,
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DeadzoneRight = DeadzoneRight,
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RangeLeft = RangeLeft,
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RangeRight = RangeRight,
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TriggerThreshold = TriggerThreshold,
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Motion = EnableCemuHookMotion
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? new CemuHookMotionConfigController
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{
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DsuServerHost = DsuServerHost,
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DsuServerPort = DsuServerPort,
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Slot = Slot,
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AltSlot = AltSlot,
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MirrorInput = MirrorInput,
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MotionBackend = MotionInputBackendType.CemuHook,
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}
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: new StandardMotionConfigController
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{
|
||||
MotionBackend = MotionInputBackendType.GamepadDriver,
|
||||
},
|
||||
};
|
||||
|
||||
config.Motion.Sensitivity = Sensitivity;
|
||||
config.Motion.EnableMotion = EnableMotion;
|
||||
config.Motion.GyroDeadzone = GyroDeadzone;
|
||||
|
||||
return config;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue