Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time

This commit is contained in:
gdkchan 2018-05-22 22:43:31 -03:00
parent f36a10271a
commit 3f51356006
12 changed files with 72 additions and 63 deletions

View file

@ -1,9 +1,11 @@
using ChocolArm64.Memory;
using System.Collections.Concurrent;
using Ryujinx.Graphics.Gal;
namespace Ryujinx.Core.Gpu
{
public class NvGpuVmm : IAMemory
public class NvGpuVmm : IAMemory, IGalMemory
{
public const long AddrSize = 1L << 40;