Improve shader sending method to GAL, use a memory interface instead of reading a fixed array size and sending every time

This commit is contained in:
gdkchan 2018-05-22 22:43:31 -03:00
parent f36a10271a
commit 3f51356006
12 changed files with 72 additions and 63 deletions

View file

@ -0,0 +1,7 @@
namespace Ryujinx.Graphics.Gal
{
public unsafe interface IGalMemory
{
int ReadInt32(long Position);
}
}