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Replace constant buffer access on shader with new Load instruction (#4646)
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parent
fb27042e01
commit
402f05b8ef
42 changed files with 788 additions and 625 deletions
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@ -167,9 +167,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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case Instruction.Load:
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return Load(context, operation);
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case Instruction.LoadConstant:
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return LoadConstant(context, operation);
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case Instruction.LoadLocal:
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return LoadLocal(context, operation);
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@ -83,7 +83,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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Add(Instruction.ImageAtomic, InstType.Special);
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Add(Instruction.IsNan, InstType.CallUnary, "isnan");
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Add(Instruction.Load, InstType.Special);
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Add(Instruction.LoadConstant, InstType.Special);
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Add(Instruction.LoadLocal, InstType.Special);
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Add(Instruction.LoadShared, InstType.Special);
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Add(Instruction.LoadStorage, InstType.Special);
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@ -215,29 +215,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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return GenerateLoadOrStore(context, operation, isStore: false);
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}
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public static string LoadConstant(CodeGenContext context, AstOperation operation)
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{
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IAstNode src1 = operation.GetSource(0);
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IAstNode src2 = operation.GetSource(1);
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string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
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offsetExpr = Enclose(offsetExpr, src2, Instruction.ShiftRightS32, isLhs: true);
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var config = context.Config;
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bool indexElement = !config.GpuAccessor.QueryHostHasVectorIndexingBug();
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if (src1 is AstOperand operand && operand.Type == OperandType.Constant)
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{
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bool cbIndexable = config.UsedFeatures.HasFlag(Translation.FeatureFlags.CbIndexing);
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return OperandManager.GetConstantBufferName(operand.Value, offsetExpr, config.Stage, cbIndexable, indexElement);
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}
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else
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{
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string slotExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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return OperandManager.GetConstantBufferName(slotExpr, offsetExpr, config.Stage, indexElement);
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}
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}
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public static string LoadLocal(CodeGenContext context, AstOperation operation)
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{
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return LoadLocalOrShared(context, operation, DefaultNames.LocalMemoryName);
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@ -809,9 +786,29 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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string varName;
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AggregateType varType;
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int srcIndex = 0;
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int inputsCount = isStore ? operation.SourcesCount - 1 : operation.SourcesCount;
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switch (storageKind)
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{
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case StorageKind.ConstantBuffer:
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if (!(operation.GetSource(srcIndex++) is AstOperand bindingIndex) || bindingIndex.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"First input of {operation.Inst} with {storageKind} storage must be a constant operand.");
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}
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int binding = bindingIndex.Value;
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BufferDefinition buffer = context.Config.Properties.ConstantBuffers[binding];
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if (!(operation.GetSource(srcIndex++) is AstOperand fieldIndex) || fieldIndex.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"Second input of {operation.Inst} with {storageKind} storage must be a constant operand.");
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}
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StructureField field = buffer.Type.Fields[fieldIndex.Value];
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varName = $"{buffer.Name}.{field.Name}";
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varType = field.Type;
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break;
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case StorageKind.Input:
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case StorageKind.InputPerPatch:
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case StorageKind.Output:
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@ -864,40 +861,39 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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varName = $"gl_out[{expr}].{varName}";
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}
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}
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int firstSrcIndex = srcIndex;
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int inputsCount = isStore ? operation.SourcesCount - 1 : operation.SourcesCount;
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for (; srcIndex < inputsCount; srcIndex++)
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{
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IAstNode src = operation.GetSource(srcIndex);
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if ((varType & AggregateType.ElementCountMask) != 0 &&
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srcIndex == inputsCount - 1 &&
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src is AstOperand elementIndex &&
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elementIndex.Type == OperandType.Constant)
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{
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varName += "." + "xyzw"[elementIndex.Value & 3];
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}
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else if (srcIndex == firstSrcIndex && context.Config.Stage == ShaderStage.TessellationControl && storageKind == StorageKind.Output)
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{
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// GLSL requires that for tessellation control shader outputs,
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// that the index expression must be *exactly* "gl_InvocationID",
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// otherwise the compilation fails.
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// TODO: Get rid of this and use expression propagation to make sure we generate the correct code from IR.
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varName += "[gl_InvocationID]";
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}
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else
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{
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varName += $"[{GetSoureExpr(context, src, AggregateType.S32)}]";
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}
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}
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break;
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default:
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throw new InvalidOperationException($"Invalid storage kind {storageKind}.");
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}
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int firstSrcIndex = srcIndex;
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for (; srcIndex < inputsCount; srcIndex++)
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{
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IAstNode src = operation.GetSource(srcIndex);
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if ((varType & AggregateType.ElementCountMask) != 0 &&
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srcIndex == inputsCount - 1 &&
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src is AstOperand elementIndex &&
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elementIndex.Type == OperandType.Constant)
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{
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varName += "." + "xyzw"[elementIndex.Value & 3];
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}
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else if (srcIndex == firstSrcIndex && context.Config.Stage == ShaderStage.TessellationControl && storageKind == StorageKind.Output)
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{
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// GLSL requires that for tessellation control shader outputs,
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// that the index expression must be *exactly* "gl_InvocationID",
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// otherwise the compilation fails.
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// TODO: Get rid of this and use expression propagation to make sure we generate the correct code from IR.
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varName += "[gl_InvocationID]";
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}
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else
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{
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varName += $"[{GetSoureExpr(context, src, AggregateType.S32)}]";
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}
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}
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if (isStore)
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{
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varType &= AggregateType.ElementTypeMask;
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@ -27,7 +27,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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IoVariable.FragmentCoord => ("gl_FragCoord", AggregateType.Vector4 | AggregateType.FP32),
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IoVariable.FragmentOutputColor => GetFragmentOutputColorVariableName(config, location),
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IoVariable.FragmentOutputDepth => ("gl_FragDepth", AggregateType.FP32),
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IoVariable.FragmentOutputIsBgra => (DefaultNames.SupportBlockIsBgraName, AggregateType.Array | AggregateType.Bool),
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IoVariable.FrontColorDiffuse => ("gl_FrontColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
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IoVariable.FrontColorSpecular => ("gl_FrontSecondaryColor", AggregateType.Vector4 | AggregateType.FP32), // Deprecated.
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IoVariable.FrontFacing => ("gl_FrontFacing", AggregateType.Bool),
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@ -46,8 +45,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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IoVariable.SubgroupLaneId => GetSubgroupInvocationIdVariableName(config),
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IoVariable.SubgroupLeMask => GetSubgroupMaskVariableName(config, "Le"),
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IoVariable.SubgroupLtMask => GetSubgroupMaskVariableName(config, "Lt"),
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IoVariable.SupportBlockRenderScale => (DefaultNames.SupportBlockRenderScaleName, AggregateType.Array | AggregateType.FP32),
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IoVariable.SupportBlockViewInverse => (DefaultNames.SupportBlockViewportInverse, AggregateType.Vector2 | AggregateType.FP32),
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IoVariable.TessellationCoord => ("gl_TessCoord", AggregateType.Vector3 | AggregateType.FP32),
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IoVariable.TessellationLevelInner => ("gl_TessLevelInner", AggregateType.Array | AggregateType.FP32),
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IoVariable.TessellationLevelOuter => ("gl_TessLevelOuter", AggregateType.Array | AggregateType.FP32),
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