mirror of
https://git.743378673.xyz/MeloNX/MeloNX.git
synced 2025-07-02 21:36:25 +02:00
Fix audio renderer compressor effect (#5742)
* Delete DecibelToLinearExtended and fix Log10 function * Fix CopyBuffer and ClearBuffer * Change effect states from class to struct + formatting * Formatting * Make UpdateLowPassFilter readonly * More compressor fixes
This commit is contained in:
parent
bc44b85b0b
commit
41b104d0fb
13 changed files with 92 additions and 77 deletions
|
@ -52,7 +52,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
{
|
||||
// NOTE: Nintendo uses an approximation of log10, we don't.
|
||||
// As such, we support the same ranges as Nintendo to avoid unexpected behaviours.
|
||||
return MathF.Pow(10, MathF.Max(x, 1.0e-10f));
|
||||
return MathF.Log10(MathF.Max(x, 1.0e-10f));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
@ -62,7 +62,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
|
||||
foreach (float input in inputs)
|
||||
{
|
||||
res += (input * input);
|
||||
float normInput = input * (1f / 32768f);
|
||||
res += normInput * normInput;
|
||||
}
|
||||
|
||||
res /= inputs.Length;
|
||||
|
@ -81,19 +82,6 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
return MathF.Pow(10.0f, db / 20.0f);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Map decibel to linear in [0, 2] range.
|
||||
/// </summary>
|
||||
/// <param name="db">The decibel value to convert</param>
|
||||
/// <returns>Converted linear value in [0, 2] range</returns>
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float DecibelToLinearExtended(float db)
|
||||
{
|
||||
float tmp = MathF.Log2(DecibelToLinear(db));
|
||||
|
||||
return MathF.Truncate(tmp) + MathF.Pow(2.0f, tmp - MathF.Truncate(tmp));
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public static float DegreesToRadians(float degrees)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue