[WIP] Add support for events (#60)

* Add support for events, move concept of domains to IpcService

* Support waiting for KThread, remove some test code, other tweaks

* Use move handle on NIFM since I can't test that now, it's better to leave it how it was
This commit is contained in:
gdkchan 2018-03-19 15:58:46 -03:00 committed by GitHub
parent 4940cf0ea5
commit 4314a8f3e5
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101 changed files with 1120 additions and 836 deletions

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@ -1,4 +1,5 @@
using ChocolArm64.Memory;
using Ryujinx.Core.OsHle.Handles;
using Ryujinx.Core.OsHle.Ipc;
using Ryujinx.Core.OsHle.IpcServices.Android;
using Ryujinx.Graphics.Gal;
@ -7,11 +8,13 @@ using System.Collections.Generic;
namespace Ryujinx.Core.OsHle.IpcServices.Vi
{
class IHOSBinderDriver : IIpcService, IDisposable
class IHOSBinderDriver : IpcService, IDisposable
{
private Dictionary<int, ServiceProcessRequest> m_Commands;
public IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
private KEvent ReleaseEvent;
private NvFlinger Flinger;
@ -24,7 +27,9 @@ namespace Ryujinx.Core.OsHle.IpcServices.Vi
{ 2, GetNativeHandle }
};
Flinger = new NvFlinger(Renderer);
ReleaseEvent = new KEvent();
Flinger = new NvFlinger(Renderer, ReleaseEvent);
}
public long TransactParcel(ServiceCtx Context)
@ -56,7 +61,9 @@ namespace Ryujinx.Core.OsHle.IpcServices.Vi
int Id = Context.RequestData.ReadInt32();
uint Unk = Context.RequestData.ReadUInt32();
Context.Response.HandleDesc = IpcHandleDesc.MakeMove(0xbadcafe);
int Handle = Context.Process.HandleTable.OpenHandle(ReleaseEvent);
Context.Response.HandleDesc = IpcHandleDesc.MakeMove(Handle);
return 0;
}
@ -70,6 +77,8 @@ namespace Ryujinx.Core.OsHle.IpcServices.Vi
{
if (Disposing)
{
ReleaseEvent.Dispose();
Flinger.Dispose();
}
}