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[Ryujinx.Input] Address dotnet-format issues (#5384)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Remove redundant code, convert to auto-properties and fix naming rule violations * Remove bogus change * Address review feedback
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24 changed files with 344 additions and 343 deletions
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@ -31,7 +31,7 @@ namespace Ryujinx.Input.HLE
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MouseStateSnapshot snapshot = IMouse.GetMouseStateSnapshot(_mouse);
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var touchPosition = IMouse.GetScreenPosition(snapshot.Position, _mouse.ClientSize, aspectRatio);
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TouchPoint currentPoint = new TouchPoint
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TouchPoint currentPoint = new()
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{
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Attribute = TouchAttribute.End,
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@ -41,7 +41,7 @@ namespace Ryujinx.Input.HLE
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// Placeholder values till more data is acquired
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DiameterX = 10,
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DiameterY = 10,
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Angle = 90
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Angle = 90,
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};
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_device.Hid.Touchscreen.Update(currentPoint);
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@ -71,7 +71,7 @@ namespace Ryujinx.Input.HLE
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attribute = TouchAttribute.End;
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}
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TouchPoint currentPoint = new TouchPoint
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TouchPoint currentPoint = new()
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{
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Attribute = attribute,
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@ -81,7 +81,7 @@ namespace Ryujinx.Input.HLE
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// Placeholder values till more data is acquired
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DiameterX = 10,
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DiameterY = 10,
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Angle = 90
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Angle = 90,
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};
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_device.Hid.Touchscreen.Update(currentPoint);
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@ -94,6 +94,9 @@ namespace Ryujinx.Input.HLE
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return false;
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}
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public void Dispose() { }
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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}
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}
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}
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}
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