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Replace glFinish with barrier for WaitForIdle (#878)
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5 changed files with 8 additions and 8 deletions
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@ -154,7 +154,7 @@ namespace Ryujinx.Graphics.Gpu
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{
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_context.Methods.PerformDeferredDraws();
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_context.Renderer.FlushPipelines();
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_context.Renderer.Pipeline.Barrier();
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break;
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}
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