mirror of
https://git.743378673.xyz/MeloNX/MeloNX.git
synced 2025-06-30 04:16:25 +02:00
Ava UI: Input Menu Refactor (#4998)
* So much boilerplate * Slow and steady * Restructure + Ack suggestions * Restructure + Ack suggestions * Restructure * Clean * Propogate those fields i forgot about * It builds * Progress * Almost there * Fix stupid mistake * Fix more stupid mistakes * Actually fix fuck ups * Start localising * r/therestofthefuckingowl * Localise ButtonKeyAssigner * Are you feeling it now mr krabs * We’re done at last * Crimes against code * Try me in the Hague * Please be quiet * Crimes are here to stay * Dispose stuff * Cleanup a couple things * Visual fixes and improvements One weird bug * Fix rebase errors * Fixes * Ack Suggestions Remaining ack suggestions Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> Update src/Ryujinx.Ava/UI/Models/Input/ControllerInputConfig.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> * Formatting and error More Ava 11-ness Whoops * Code style fixes * Style fixes * Analyzer fix * Remove all ReflectionBindings * Remove ambigious object * Remove redundant property * Old man yells at formatter * r e a d o n l y * Fix profiles * Use new Sliders --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
parent
a42f0bbb87
commit
49b37550ca
30 changed files with 2914 additions and 1150 deletions
|
@ -1,35 +1,28 @@
|
|||
using Avalonia;
|
||||
using Avalonia.Controls;
|
||||
using Avalonia.Controls.Primitives;
|
||||
using Avalonia.Input;
|
||||
using Avalonia.Interactivity;
|
||||
using Avalonia.LogicalTree;
|
||||
using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.Models;
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
using Ryujinx.Ava.UI.ViewModels.Input;
|
||||
using Ryujinx.Common.Configuration.Hid.Controller;
|
||||
using Ryujinx.Input;
|
||||
using Ryujinx.Input.Assigner;
|
||||
using System;
|
||||
|
||||
namespace Ryujinx.Ava.UI.Views.Input
|
||||
{
|
||||
public partial class ControllerInputView : UserControl
|
||||
{
|
||||
private bool _dialogOpen;
|
||||
|
||||
private ButtonKeyAssigner _currentAssigner;
|
||||
internal ControllerInputViewModel ViewModel { get; set; }
|
||||
|
||||
public ControllerInputView()
|
||||
{
|
||||
DataContext = ViewModel = new ControllerInputViewModel(this);
|
||||
|
||||
InitializeComponent();
|
||||
|
||||
foreach (ILogical visual in SettingButtons.GetLogicalDescendants())
|
||||
{
|
||||
if (visual is ToggleButton button && visual is not CheckBox)
|
||||
if (visual is ToggleButton button and not CheckBox)
|
||||
{
|
||||
button.IsCheckedChanged += Button_IsCheckedChanged;
|
||||
}
|
||||
|
@ -59,7 +52,7 @@ namespace Ryujinx.Ava.UI.Views.Input
|
|||
|
||||
bool isStick = button.Tag != null && button.Tag.ToString() == "stick";
|
||||
|
||||
if (_currentAssigner == null)
|
||||
if (_currentAssigner == null && (bool)button.IsChecked)
|
||||
{
|
||||
_currentAssigner = new ButtonKeyAssigner(button);
|
||||
|
||||
|
@ -67,14 +60,86 @@ namespace Ryujinx.Ava.UI.Views.Input
|
|||
|
||||
PointerPressed += MouseClick;
|
||||
|
||||
IKeyboard keyboard = (IKeyboard)ViewModel.AvaloniaKeyboardDriver.GetGamepad("0"); // Open Avalonia keyboard for cancel operations.
|
||||
IKeyboard keyboard = (IKeyboard)(DataContext as ControllerInputViewModel).parentModel.AvaloniaKeyboardDriver.GetGamepad("0"); // Open Avalonia keyboard for cancel operations.
|
||||
IButtonAssigner assigner = CreateButtonAssigner(isStick);
|
||||
|
||||
_currentAssigner.ButtonAssigned += (sender, e) =>
|
||||
{
|
||||
if (e.IsAssigned)
|
||||
if (e.ButtonValue.HasValue)
|
||||
{
|
||||
ViewModel.IsModified = true;
|
||||
var viewModel = (DataContext as ControllerInputViewModel);
|
||||
var buttonValue = e.ButtonValue.Value;
|
||||
viewModel.parentModel.IsModified = true;
|
||||
|
||||
switch (button.Name)
|
||||
{
|
||||
case "ButtonZl":
|
||||
viewModel.Config.ButtonZl = buttonValue.AsGamepadButtonInputId();
|
||||
break;
|
||||
case "ButtonL":
|
||||
viewModel.Config.ButtonL = buttonValue.AsGamepadButtonInputId();
|
||||
break;
|
||||
case "ButtonMinus":
|
||||
viewModel.Config.ButtonMinus = buttonValue.AsGamepadButtonInputId();
|
||||
break;
|
||||
case "LeftStickButton":
|
||||
viewModel.Config.LeftStickButton = buttonValue.AsGamepadButtonInputId();
|
||||
break;
|
||||
case "LeftJoystick":
|
||||
viewModel.Config.LeftJoystick = buttonValue.AsGamepadStickId();
|
||||
break;
|
||||
case "DpadUp":
|
||||
viewModel.Config.DpadUp = buttonValue.AsGamepadButtonInputId();
|
||||
break;
|
||||
case "DpadDown":
|
||||
viewModel.Config.DpadDown = buttonValue.AsGamepadButtonInputId();
|
||||
break;
|
||||
case "DpadLeft":
|
||||
viewModel.Config.DpadLeft = buttonValue.AsGamepadButtonInputId();
|
||||
break;
|
||||
case "DpadRight":
|
||||
viewModel.Config.DpadRight = buttonValue.AsGamepadButtonInputId();
|
||||
break;
|
||||
case "LeftButtonSr":
|
||||
viewModel.Config.LeftButtonSr = buttonValue.AsGamepadButtonInputId();
|
||||
break;
|
||||
case "LeftButtonSl":
|
||||
viewModel.Config.LeftButtonSl = buttonValue.AsGamepadButtonInputId();
|
||||
break;
|
||||
case "RightButtonSr":
|
||||
viewModel.Config.RightButtonSr = buttonValue.AsGamepadButtonInputId();
|
||||
break;
|
||||
case "RightButtonSl":
|
||||
viewModel.Config.RightButtonSl = buttonValue.AsGamepadButtonInputId();
|
||||
break;
|
||||
case "ButtonZr":
|
||||
viewModel.Config.ButtonZr = buttonValue.AsGamepadButtonInputId();
|
||||
break;
|
||||
case "ButtonR":
|
||||
viewModel.Config.ButtonR = buttonValue.AsGamepadButtonInputId();
|
||||
break;
|
||||
case "ButtonPlus":
|
||||
viewModel.Config.ButtonPlus = buttonValue.AsGamepadButtonInputId();
|
||||
break;
|
||||
case "ButtonA":
|
||||
viewModel.Config.ButtonA = buttonValue.AsGamepadButtonInputId();
|
||||
break;
|
||||
case "ButtonB":
|
||||
viewModel.Config.ButtonB = buttonValue.AsGamepadButtonInputId();
|
||||
break;
|
||||
case "ButtonX":
|
||||
viewModel.Config.ButtonX = buttonValue.AsGamepadButtonInputId();
|
||||
break;
|
||||
case "ButtonY":
|
||||
viewModel.Config.ButtonY = buttonValue.AsGamepadButtonInputId();
|
||||
break;
|
||||
case "RightStickButton":
|
||||
viewModel.Config.RightStickButton = buttonValue.AsGamepadButtonInputId();
|
||||
break;
|
||||
case "RightJoystick":
|
||||
viewModel.Config.RightJoystick = buttonValue.AsGamepadStickId();
|
||||
break;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -100,82 +165,29 @@ namespace Ryujinx.Ava.UI.Views.Input
|
|||
}
|
||||
}
|
||||
|
||||
public void SaveCurrentProfile()
|
||||
{
|
||||
ViewModel.Save();
|
||||
}
|
||||
|
||||
private IButtonAssigner CreateButtonAssigner(bool forStick)
|
||||
{
|
||||
IButtonAssigner assigner;
|
||||
|
||||
var device = ViewModel.Devices[ViewModel.Device];
|
||||
|
||||
if (device.Type == DeviceType.Keyboard)
|
||||
{
|
||||
assigner = new KeyboardKeyAssigner((IKeyboard)ViewModel.SelectedGamepad);
|
||||
}
|
||||
else if (device.Type == DeviceType.Controller)
|
||||
{
|
||||
assigner = new GamepadButtonAssigner(ViewModel.SelectedGamepad, (ViewModel.Config as StandardControllerInputConfig).TriggerThreshold, forStick);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw new Exception("Controller not supported");
|
||||
}
|
||||
|
||||
return assigner;
|
||||
}
|
||||
|
||||
private void MouseClick(object sender, PointerPressedEventArgs e)
|
||||
{
|
||||
bool shouldUnbind = false;
|
||||
|
||||
if (e.GetCurrentPoint(this).Properties.IsMiddleButtonPressed)
|
||||
{
|
||||
shouldUnbind = true;
|
||||
}
|
||||
bool shouldUnbind = e.GetCurrentPoint(this).Properties.IsMiddleButtonPressed;
|
||||
|
||||
_currentAssigner?.Cancel(shouldUnbind);
|
||||
|
||||
PointerPressed -= MouseClick;
|
||||
}
|
||||
|
||||
private async void PlayerIndexBox_OnSelectionChanged(object sender, SelectionChangedEventArgs e)
|
||||
private IButtonAssigner CreateButtonAssigner(bool forStick)
|
||||
{
|
||||
if (ViewModel.IsModified && !_dialogOpen)
|
||||
{
|
||||
_dialogOpen = true;
|
||||
IButtonAssigner assigner;
|
||||
|
||||
var result = await ContentDialogHelper.CreateConfirmationDialog(
|
||||
LocaleManager.Instance[LocaleKeys.DialogControllerSettingsModifiedConfirmMessage],
|
||||
LocaleManager.Instance[LocaleKeys.DialogControllerSettingsModifiedConfirmSubMessage],
|
||||
LocaleManager.Instance[LocaleKeys.InputDialogYes],
|
||||
LocaleManager.Instance[LocaleKeys.InputDialogNo],
|
||||
LocaleManager.Instance[LocaleKeys.RyujinxConfirm]);
|
||||
assigner = new GamepadButtonAssigner((DataContext as ControllerInputViewModel).parentModel.SelectedGamepad, ((DataContext as ControllerInputViewModel).parentModel.Config as StandardControllerInputConfig).TriggerThreshold, forStick);
|
||||
|
||||
if (result == UserResult.Yes)
|
||||
{
|
||||
ViewModel.Save();
|
||||
}
|
||||
|
||||
_dialogOpen = false;
|
||||
|
||||
ViewModel.IsModified = false;
|
||||
|
||||
if (e.AddedItems.Count > 0)
|
||||
{
|
||||
var player = (PlayerModel)e.AddedItems[0];
|
||||
ViewModel.PlayerId = player.Id;
|
||||
}
|
||||
}
|
||||
return assigner;
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
protected override void OnDetachedFromVisualTree(VisualTreeAttachmentEventArgs e)
|
||||
{
|
||||
base.OnDetachedFromVisualTree(e);
|
||||
_currentAssigner?.Cancel();
|
||||
_currentAssigner = null;
|
||||
ViewModel.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue