Fix BC6 Signed/Unsigned float texture formats

This commit is contained in:
gdk 2019-10-15 00:11:11 -03:00 committed by Thog
parent 05374b26bb
commit 4b53b0b01d
3 changed files with 4 additions and 4 deletions

View file

@ -70,8 +70,8 @@ namespace Ryujinx.Graphics.Gpu.Image
{ 0x124a8, new FormatInfo(Format.Bc5Snorm, 4, 4, 16) },
{ 0x24917, new FormatInfo(Format.Bc7Unorm, 4, 4, 16) },
{ 0xa4917, new FormatInfo(Format.Bc7Srgb, 4, 4, 16) },
{ 0x7ff90, new FormatInfo(Format.Bc6HUfloat, 4, 4, 16) },
{ 0x7ff91, new FormatInfo(Format.Bc6HSfloat, 4, 4, 16) },
{ 0x7ff90, new FormatInfo(Format.Bc6HSfloat, 4, 4, 16) },
{ 0x7ff91, new FormatInfo(Format.Bc6HUfloat, 4, 4, 16) },
{ 0x24940, new FormatInfo(Format.Astc4x4Unorm, 4, 4, 16) },
{ 0x24950, new FormatInfo(Format.Astc5x4Unorm, 5, 4, 16) },
{ 0x24941, new FormatInfo(Format.Astc5x5Unorm, 5, 5, 16) },