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UI: Add progress bar for re-packaging shaders (#4805)
* feat: introduce new shader loading state for progress tracking when writing shaders to disk * fix: move translation to bottom of locale file * fix: change back to foreach and add requested spacing between lines * style: fix formatting Co-authored-by: gdkchan <gab.dark.100@gmail.com> --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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4 changed files with 14 additions and 1 deletions
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@ -644,5 +644,6 @@
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"UserEditorTitleCreate" : "Create User",
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"SettingsTabNetworkInterface": "Network Interface:",
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"NetworkInterfaceTooltip": "The network interface used for LAN features",
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"NetworkInterfaceDefault": "Default"
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"NetworkInterfaceDefault": "Default",
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"PackagingShaders": "Packaging Shaders"
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}
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@ -1099,6 +1099,10 @@ namespace Ryujinx.Ava.UI.ViewModels
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LoadHeading = LocaleManager.Instance[LocaleKeys.CompilingShaders];
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IsLoadingIndeterminate = false;
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break;
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case ShaderCacheLoadingState.Packaging:
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LoadHeading = LocaleManager.Instance[LocaleKeys.PackagingShaders];
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IsLoadingIndeterminate = false;
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break;
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case ShaderCacheLoadingState.Loaded:
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LoadHeading = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.LoadingHeading, TitleName);
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IsLoadingIndeterminate = true;
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