New NVDEC and VIC implementation (#1384)

* Initial NVDEC and VIC implementation

* Update FFmpeg.AutoGen to 4.3.0

* Add nvdec dependencies for Windows

* Unify some VP9 structures

* Rename VP9 structure fields

* Improvements to Video API

* XML docs for Common.Memory

* Remove now unused or redundant overloads from MemoryAccessor

* NVDEC UV surface read/write scalar paths

* Add FIXME comments about hacky things/stuff that will need to be fixed in the future

* Cleaned up VP9 memory allocation

* Remove some debug logs

* Rename some VP9 structs

* Remove unused struct

* No need to compile Ryujinx.Graphics.Host1x with unsafe anymore

* Name AsyncWorkQueue threads to make debugging easier

* Make Vp9PictureInfo a ref struct

* LayoutConverter no longer needs the depth argument (broken by rebase)

* Pooling of VP9 buffers, plus fix a memory leak on VP9

* Really wish VS could rename projects properly...

* Address feedback

* Remove using

* Catch OperationCanceledException

* Add licensing informations

* Add THIRDPARTY.md to release too

Co-authored-by: Thog <me@thog.eu>
This commit is contained in:
gdkchan 2020-07-12 00:07:01 -03:00 committed by GitHub
parent 38b26cf424
commit 4d02a2d2c0
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202 changed files with 20563 additions and 2567 deletions

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@ -1,6 +1,5 @@
using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Gpu.Synchronization;
using Ryujinx.HLE.HOS.Kernel.Threading;
using System;
using System.Threading;
@ -172,6 +171,11 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostCtrl
return (uint)Interlocked.Increment(ref _counterMax[id]);
}
public uint IncrementSyncpointMax(uint id, uint incrs)
{
return (uint)Interlocked.Add(ref _counterMax[id], (int)incrs);
}
public bool IsSyncpointExpired(uint id, uint threshold)
{
return MinCompare(id, _counterMin[id], _counterMax[id], (int)threshold);