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Make structs readonly when applicable (#4002)
* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
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133 changed files with 156 additions and 378 deletions
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@ -16,7 +16,7 @@ namespace Ryujinx.Common.Logging
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public static event EventHandler<LogEventArgs> Updated;
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public struct Log
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public readonly struct Log
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{
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internal readonly LogLevel Level;
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@ -7,7 +7,7 @@ namespace Ryujinx.Common.Memory
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/// This is useful to keep the Array representation when possible to avoid copies.
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/// </summary>
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/// <typeparam name="T">Element Type</typeparam>
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public ref struct SpanOrArray<T> where T : unmanaged
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public readonly ref struct SpanOrArray<T> where T : unmanaged
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{
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public readonly T[] Array;
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public readonly ReadOnlySpan<T> Span;
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