Make structs readonly when applicable (#4002)

* Make all structs readonly when applicable. It should reduce amount of needless defensive copies

* Make structs with trivial boilerplate equality code record structs

* Remove unnecessary readonly modifiers from TextureCreateInfo

* Make BitMap structs readonly too
This commit is contained in:
Andrey Sukharev 2022-12-05 16:47:39 +03:00 committed by GitHub
parent ae13f0ab4d
commit 4da44e09cb
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133 changed files with 156 additions and 378 deletions

View file

@ -7,7 +7,7 @@ using System.Runtime.InteropServices;
namespace Ryujinx.HLE.HOS.Services.Account.Acc
{
[StructLayout(LayoutKind.Sequential)]
public struct UserId : IEquatable<UserId>
public readonly record struct UserId
{
public readonly long High;
public readonly long Low;
@ -50,37 +50,12 @@ namespace Ryujinx.HLE.HOS.Services.Account.Acc
return High.ToString("x16") + Low.ToString("x16");
}
public static bool operator ==(UserId x, UserId y)
{
return x.Equals(y);
}
public static bool operator !=(UserId x, UserId y)
{
return !x.Equals(y);
}
public override bool Equals(object obj)
{
return obj is UserId userId && Equals(userId);
}
public bool Equals(UserId cmpObj)
{
return Low == cmpObj.Low && High == cmpObj.High;
}
public override int GetHashCode()
{
return HashCode.Combine(Low, High);
}
public readonly Uid ToLibHacUid()
public Uid ToLibHacUid()
{
return new Uid((ulong)High, (ulong)Low);
}
public readonly UInt128 ToUInt128()
public UInt128 ToUInt128()
{
return new UInt128((ulong)High, (ulong)Low);
}

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@ -20,7 +20,7 @@ namespace Ryujinx.HLE.HOS.Services.Nv.NvDrvServices.NvHostAsGpu
private const ulong SmallRegionLimit = 0x400000000UL; // 16 GiB
private const ulong DefaultUserSize = 1UL << 37;
private struct VmRegion
private readonly struct VmRegion
{
public ulong Start { get; }
public ulong Limit { get; }