mirror of
https://git.743378673.xyz/MeloNX/MeloNX.git
synced 2025-07-27 17:07:10 +02:00
surfaceflinger: Fix fence callback issue (#1839)
This PR fixes a regression introduced in #1741. The actual implementation do the assumption of fences always exist and then registering the callback. Homebrews may not use fences, so the code crashes when it try to register the callback.
This commit is contained in:
parent
dd5e2068d2
commit
4e12b1d7fc
1 changed files with 11 additions and 3 deletions
|
@ -345,14 +345,22 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
|
|||
TextureCallbackInformation textureCallbackInformation = new TextureCallbackInformation
|
||||
{
|
||||
Layer = layer,
|
||||
Item = item,
|
||||
Item = item
|
||||
};
|
||||
|
||||
item.Fence.RegisterCallback(_device.Gpu, () =>
|
||||
if (item.Fence.FenceCount == 0)
|
||||
{
|
||||
_device.Gpu.Window.SignalFrameReady();
|
||||
_device.Gpu.GPFifo.Interrupt();
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
item.Fence.RegisterCallback(_device.Gpu, () =>
|
||||
{
|
||||
_device.Gpu.Window.SignalFrameReady();
|
||||
_device.Gpu.GPFifo.Interrupt();
|
||||
});
|
||||
}
|
||||
|
||||
_device.Gpu.Window.EnqueueFrameThreadSafe(
|
||||
frameBufferAddress,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue