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Rebase fix: ReplayIfDirty was being called twice
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@ -1586,8 +1586,6 @@ namespace Ryujinx.Graphics.Vulkan
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Gd.FlushAllCommands();
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Gd.FlushAllCommands();
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}
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}
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DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
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// Setting graphics state with a compute pipeline bound crashes the Adreno driver.
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// Setting graphics state with a compute pipeline bound crashes the Adreno driver.
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if (pbp == PipelineBindPoint.Graphics)
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if (pbp == PipelineBindPoint.Graphics)
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{
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{
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