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[Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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207 changed files with 1354 additions and 1670 deletions
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@ -16,17 +16,17 @@ namespace Ryujinx.Audio
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/// <summary>
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/// Events signaled when the driver played audio buffers.
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/// </summary>
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private ManualResetEvent[] _updateRequiredEvents;
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private readonly ManualResetEvent[] _updateRequiredEvents;
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/// <summary>
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/// Action to execute when the driver played audio buffers.
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/// </summary>
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private Action[] _actions;
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private readonly Action[] _actions;
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/// <summary>
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/// The worker thread in charge of handling sessions update.
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/// </summary>
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private Thread _workerThread;
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private readonly Thread _workerThread;
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private bool _isRunning;
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@ -44,7 +44,7 @@ namespace Ryujinx.Audio
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_workerThread = new Thread(Update)
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{
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Name = "AudioManager.Worker"
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Name = "AudioManager.Worker",
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};
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}
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@ -115,6 +115,7 @@ namespace Ryujinx.Audio
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public void Dispose()
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{
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GC.SuppressFinalize(this);
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Dispose(true);
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}
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@ -129,4 +130,4 @@ namespace Ryujinx.Audio
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}
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}
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}
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}
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}
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