mirror of
https://git.743378673.xyz/MeloNX/MeloNX.git
synced 2025-06-28 03:16:23 +02:00
[Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
This commit is contained in:
parent
0684b00b3c
commit
515fc32b21
207 changed files with 1354 additions and 1670 deletions
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@ -10,4 +10,4 @@ namespace Ryujinx.Audio.Renderer.Common
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public ulong ReturnBufferInfo;
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public ulong ReturnBufferInfoBase;
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}
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}
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}
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@ -16,7 +16,7 @@ namespace Ryujinx.Audio.Renderer.Common
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/// <summary>
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/// Reserved/padding.
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/// </summary>
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private uint _padding;
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private readonly uint _padding;
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/// <summary>
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/// The flags given controlling behaviour of the audio renderer
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@ -38,7 +38,7 @@ namespace Ryujinx.Audio.Renderer.Common
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/// <summary>
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/// Reserved/padding.
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/// </summary>
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private uint _padding;
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private readonly uint _padding;
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/// <summary>
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/// Extra information given with the <see cref="ResultCode"/>
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@ -47,4 +47,4 @@ namespace Ryujinx.Audio.Renderer.Common
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public ulong ExtraErrorInfo;
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}
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}
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}
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}
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@ -147,4 +147,4 @@ namespace Ryujinx.Audio.Renderer.Common
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return _nodeCount;
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}
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}
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}
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}
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@ -55,4 +55,4 @@ namespace Ryujinx.Audio.Renderer.Common
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/// </summary>
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Compressor,
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}
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}
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}
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@ -38,6 +38,6 @@ namespace Ryujinx.Audio.Renderer.Common
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/// <summary>
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/// The memory pool is released. (client side only)
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/// </summary>
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Released = 6
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Released = 6,
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}
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}
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}
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@ -25,4 +25,4 @@ namespace Ryujinx.Audio.Renderer.Common
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return (nodeId >> 16) & 0xFFF;
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}
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}
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}
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}
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@ -28,6 +28,6 @@ namespace Ryujinx.Audio.Renderer.Common
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/// <summary>
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/// Performance monitoring related node id (performance commands)
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/// </summary>
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Performance = 15
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Performance = 15,
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}
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}
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}
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@ -53,17 +53,17 @@ namespace Ryujinx.Audio.Renderer.Common
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}
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private int _nodeCount;
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private EdgeMatrix _discovered;
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private EdgeMatrix _finished;
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private readonly EdgeMatrix _discovered;
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private readonly EdgeMatrix _finished;
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private Memory<int> _resultArray;
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private Stack _stack;
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private readonly Stack _stack;
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private int _tsortResultIndex;
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private enum NodeState : byte
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{
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Unknown,
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Discovered,
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Finished
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Finished,
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}
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public NodeStates()
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@ -88,16 +88,16 @@ namespace Ryujinx.Audio.Renderer.Common
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int edgeMatrixWorkBufferSize = EdgeMatrix.GetWorkBufferSize(nodeCount);
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_discovered.Initialize(nodeStatesWorkBuffer.Slice(0, edgeMatrixWorkBufferSize), nodeCount);
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_discovered.Initialize(nodeStatesWorkBuffer[..edgeMatrixWorkBufferSize], nodeCount);
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_finished.Initialize(nodeStatesWorkBuffer.Slice(edgeMatrixWorkBufferSize, edgeMatrixWorkBufferSize), nodeCount);
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nodeStatesWorkBuffer = nodeStatesWorkBuffer.Slice(edgeMatrixWorkBufferSize * 2);
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nodeStatesWorkBuffer = nodeStatesWorkBuffer[(edgeMatrixWorkBufferSize * 2)..];
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_resultArray = SpanMemoryManager<int>.Cast(nodeStatesWorkBuffer.Slice(0, sizeof(int) * nodeCount));
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_resultArray = SpanMemoryManager<int>.Cast(nodeStatesWorkBuffer[..(sizeof(int) * nodeCount)]);
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nodeStatesWorkBuffer = nodeStatesWorkBuffer.Slice(sizeof(int) * nodeCount);
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nodeStatesWorkBuffer = nodeStatesWorkBuffer[(sizeof(int) * nodeCount)..];
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Memory<int> stackWorkBuffer = SpanMemoryManager<int>.Cast(nodeStatesWorkBuffer.Slice(0, Stack.CalcBufferSize(nodeCount * nodeCount)));
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Memory<int> stackWorkBuffer = SpanMemoryManager<int>.Cast(nodeStatesWorkBuffer[..Stack.CalcBufferSize(nodeCount * nodeCount)]);
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_stack.Reset(stackWorkBuffer, nodeCount * nodeCount);
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}
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@ -120,7 +120,8 @@ namespace Ryujinx.Audio.Renderer.Common
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return NodeState.Discovered;
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}
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else if (_finished.Test(index))
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if (_finished.Test(index))
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{
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Debug.Assert(!_discovered.Test(index));
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@ -158,7 +159,7 @@ namespace Ryujinx.Audio.Renderer.Common
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public ReadOnlySpan<int> GetTsortResult()
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{
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return _resultArray.Span.Slice(0, _tsortResultIndex);
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return _resultArray.Span[.._tsortResultIndex];
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}
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public bool Sort(EdgeMatrix edgeMatrix)
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@ -226,4 +227,4 @@ namespace Ryujinx.Audio.Renderer.Common
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return true;
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}
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}
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}
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}
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@ -15,6 +15,6 @@ namespace Ryujinx.Audio.Renderer.Common
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PcmFloat,
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Limiter,
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CaptureBuffer,
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Compressor
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Compressor,
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}
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}
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}
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@ -6,6 +6,6 @@ namespace Ryujinx.Audio.Renderer.Common
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Voice,
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SubMix,
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FinalMix,
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Sink
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Sink,
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}
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}
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}
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@ -18,6 +18,6 @@ namespace Ryujinx.Audio.Renderer.Common
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/// <summary>
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/// The user request the voice to be paused.
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/// </summary>
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Pause
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Pause,
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}
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}
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}
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@ -28,6 +28,6 @@ namespace Ryujinx.Audio.Renderer.Common
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/// <summary>
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/// No early reflection.
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/// </summary>
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Disabled
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Disabled,
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}
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}
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}
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@ -33,6 +33,6 @@ namespace Ryujinx.Audio.Renderer.Common
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/// <summary>
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/// Max delay. (used for delay line limits)
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/// </summary>
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Limit = NoDelay
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Limit = NoDelay,
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}
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}
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}
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@ -18,6 +18,6 @@ namespace Ryujinx.Audio.Renderer.Common
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/// <summary>
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/// The sink is a circular buffer.
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/// </summary>
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CircularBuffer
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CircularBuffer,
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}
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}
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}
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@ -1,3 +1,4 @@
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using Ryujinx.Common.Memory;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Audio.Renderer.Common
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@ -19,7 +20,9 @@ namespace Ryujinx.Audio.Renderer.Common
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public uint Unknown24;
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public uint RenderInfoSize;
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private unsafe fixed int _reserved[4];
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#pragma warning disable IDE0051, CS0169 // Remove unused field
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private Array4<int> _reserved;
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#pragma warning restore IDE0051, CS0169
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public uint TotalSize;
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TotalSize = (uint)Unsafe.SizeOf<UpdateDataHeader>();
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}
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}
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}
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}
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@ -101,4 +101,4 @@ namespace Ryujinx.Audio.Renderer.Common
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}
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}
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}
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}
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}
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@ -1,5 +1,4 @@
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using System.Runtime.InteropServices;
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using DspAddr = System.UInt64;
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namespace Ryujinx.Audio.Renderer.Common
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/// <summary>
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/// Padding/Reserved.
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/// </summary>
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private ushort _padding;
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private readonly ushort _padding;
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}
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}
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}
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@ -23,7 +23,7 @@ namespace Ryujinx.Audio.Renderer.Common
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if (size != 0)
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{
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ulong alignedOffset = BitUtils.AlignUp<ulong>(Offset, (ulong)align);
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ulong alignedOffset = BitUtils.AlignUp(Offset, (ulong)align);
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if (alignedOffset + size <= (ulong)BackingMemory.Length)
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{
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Offset = alignedOffset + size;
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// Clear the memory to be sure that is does not contain any garbage.
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result.Span.Fill(0);
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result.Span.Clear();
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return result;
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}
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@ -55,7 +55,7 @@ namespace Ryujinx.Audio.Renderer.Common
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public static ulong GetTargetSize<T>(ulong currentSize, ulong count, int align) where T : unmanaged
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{
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return BitUtils.AlignUp<ulong>(currentSize, (ulong)align) + (ulong)Unsafe.SizeOf<T>() * count;
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return BitUtils.AlignUp(currentSize, (ulong)align) + (ulong)Unsafe.SizeOf<T>() * count;
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}
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}
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}
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}
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@ -12,11 +12,11 @@ namespace Ryujinx.Audio.Renderer.Device
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/// </summary>
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public static readonly VirtualDevice[] Devices = new VirtualDevice[5]
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{
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new VirtualDevice("AudioStereoJackOutput", 2, true),
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new VirtualDevice("AudioBuiltInSpeakerOutput", 2, false),
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new VirtualDevice("AudioTvOutput", 6, false),
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new VirtualDevice("AudioUsbDeviceOutput", 2, true),
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new VirtualDevice("AudioExternalOutput", 6, true),
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new("AudioStereoJackOutput", 2, true),
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new("AudioBuiltInSpeakerOutput", 2, false),
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new("AudioTvOutput", 6, false),
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new("AudioUsbDeviceOutput", 2, true),
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new("AudioExternalOutput", 6, true),
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};
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/// <summary>
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return Name;
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}
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}
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}
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}
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@ -24,4 +24,4 @@ namespace Ryujinx.Audio.Renderer.Device
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Device = virtualDevice;
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}
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}
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}
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}
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@ -11,13 +11,15 @@ namespace Ryujinx.Audio.Renderer.Device
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/// <summary>
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/// The session registry, used to store the sessions of a given AppletResourceId.
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/// </summary>
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private Dictionary<ulong, VirtualDeviceSession[]> _sessionsRegistry = new Dictionary<ulong, VirtualDeviceSession[]>();
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private readonly Dictionary<ulong, VirtualDeviceSession[]> _sessionsRegistry = new();
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/// <summary>
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/// The default <see cref="VirtualDevice"/>.
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/// </summary>
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/// <remarks>This is used when the USB device is the default one on older revision.</remarks>
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#pragma warning disable CA1822 // Mark member as static
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public VirtualDevice DefaultDevice => VirtualDevice.Devices[0];
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#pragma warning restore CA1822
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/// <summary>
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/// The current active <see cref="VirtualDevice"/>.
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@ -76,4 +78,4 @@ namespace Ryujinx.Audio.Renderer.Device
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return virtualDeviceSession;
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}
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}
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}
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}
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@ -12,7 +12,9 @@ namespace Ryujinx.Audio.Renderer.Dsp
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private const int SamplesPerFrame = 14;
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private const int NibblesPerFrame = SamplesPerFrame + 2;
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private const int BytesPerFrame = 8;
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#pragma warning disable IDE0051 // Remove unused private member
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private const int BitsPerFrame = BytesPerFrame * 8;
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#pragma warning restore IDE0051
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static uint GetAdpcmDataSize(int sampleCount)
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@ -64,10 +66,14 @@ namespace Ryujinx.Audio.Renderer.Dsp
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private static short Saturate(int value)
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{
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if (value > short.MaxValue)
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{
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value = short.MaxValue;
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}
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if (value < short.MinValue)
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{
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value = short.MinValue;
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}
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return (short)value;
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}
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@ -109,7 +115,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
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ReadOnlySpan<byte> targetInput;
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targetInput = input.Slice(nibbles / 2);
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targetInput = input[(nibbles / 2)..];
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while (remaining > 0)
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{
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@ -213,4 +219,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
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return decodedCount;
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}
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}
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}
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}
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@ -18,7 +18,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
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Start,
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Stop,
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RenderStart,
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RenderEnd
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RenderEnd,
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}
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private class RendererSession
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@ -36,7 +36,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
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private long _lastTime;
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private long _playbackEnds;
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private ManualResetEvent _event;
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private readonly ManualResetEvent _event;
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private ManualResetEvent _pauseEvent;
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@ -45,6 +45,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
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_event = new ManualResetEvent(false);
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}
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#pragma warning disable IDE0051 // Remove unused private member
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private static uint GetHardwareChannelCount(IHardwareDeviceDriver deviceDriver)
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{
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// Get the real device driver (In case the compat layer is on top of it).
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@ -54,12 +55,11 @@ namespace Ryujinx.Audio.Renderer.Dsp
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{
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return 6;
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}
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else
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{
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// NOTE: We default to stereo as this will get downmixed to mono by the compat layer if it's not compatible.
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return 2;
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}
|
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|
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// NOTE: We default to stereo as this will get downmixed to mono by the compat layer if it's not compatible.
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return 2;
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}
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#pragma warning restore IDE0051
|
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|
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public void Start(IHardwareDeviceDriver deviceDriver, float volume)
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{
|
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|
@ -110,7 +110,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
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{
|
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CommandList = commands,
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RenderingLimit = renderingLimit,
|
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AppletResourceId = appletResourceId
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AppletResourceId = appletResourceId,
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};
|
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}
|
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|
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|
@ -171,7 +171,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
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{
|
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_workerThread = new Thread(Work)
|
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{
|
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Name = "AudioProcessor.Worker"
|
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Name = "AudioProcessor.Worker",
|
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};
|
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|
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_workerThread.Start();
|
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|
@ -260,6 +260,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
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|
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public void Dispose()
|
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{
|
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GC.SuppressFinalize(this);
|
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Dispose(true);
|
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}
|
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|
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|
@ -271,4 +272,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
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}
|
||||
}
|
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}
|
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}
|
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}
|
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|
|
|
@ -80,4 +80,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
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|
|
|
@ -1,7 +1,9 @@
|
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using Ryujinx.Audio.Common;
|
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using Ryujinx.Audio.Renderer.Common;
|
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using Ryujinx.Audio.Renderer.Server.Voice;
|
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using System;
|
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using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
|
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using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
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|
@ -29,7 +31,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
public DecodingBehaviour DecodingBehaviour { get; }
|
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|
||||
public AdpcmDataSourceCommandVersion1(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, int nodeId)
|
||||
public AdpcmDataSourceCommandVersion1(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, int nodeId)
|
||||
{
|
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Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
@ -57,7 +59,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
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{
|
||||
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
|
||||
|
||||
DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation
|
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DataSourceHelper.WaveBufferInformation info = new()
|
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{
|
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SourceSampleRate = SampleRate,
|
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SampleFormat = SampleFormat.Adpcm,
|
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|
@ -72,4 +74,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -155,7 +155,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
if (readResult != context.SampleCount)
|
||||
{
|
||||
outputBuffer.Slice((int)readResult, (int)context.SampleCount - (int)readResult).Fill(0);
|
||||
outputBuffer[(int)readResult..(int)context.SampleCount].Clear();
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -170,4 +170,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -48,4 +48,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
BiquadFilterHelper.ProcessBiquadFilter(ref _parameter, ref state, outputBuffer, inputBuffer, context.SampleCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -133,4 +133,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -21,4 +21,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
context.ClearBuffers();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -71,7 +71,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
return (IntPtr)((float*)_buffersMemoryHandle.Pointer + index * _sampleCount);
|
||||
}
|
||||
|
||||
throw new ArgumentOutOfRangeException();
|
||||
throw new ArgumentOutOfRangeException(nameof(index), index, null);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
@ -149,7 +149,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
public void Dispose()
|
||||
{
|
||||
GC.SuppressFinalize(this);
|
||||
_buffersMemoryHandle.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -32,6 +32,6 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
LimiterVersion2,
|
||||
GroupedBiquadFilter,
|
||||
CaptureBuffer,
|
||||
Compressor
|
||||
Compressor,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using Ryujinx.Audio.Renderer.Dsp.Effect;
|
||||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using Ryujinx.Audio.Renderer.Server.Effect;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
|
@ -51,11 +52,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
if (IsEffectEnabled)
|
||||
{
|
||||
if (_parameter.Status == Server.Effect.UsageState.Invalid)
|
||||
if (_parameter.Status == UsageState.Invalid)
|
||||
{
|
||||
state = new CompressorState(ref _parameter);
|
||||
}
|
||||
else if (_parameter.Status == Server.Effect.UsageState.New)
|
||||
else if (_parameter.Status == UsageState.New)
|
||||
{
|
||||
state.UpdateParameter(ref _parameter);
|
||||
}
|
||||
|
|
|
@ -27,4 +27,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
context.CopyBuffer(OutputBufferIndex, InputBufferIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Server.Voice;
|
||||
using System;
|
||||
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
|
||||
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
|
@ -37,7 +39,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
public SampleRateConversionQuality SrcQuality { get; }
|
||||
|
||||
public DataSourceVersion2Command(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
public DataSourceVersion2Command(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
@ -72,24 +74,20 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
private static CommandType GetCommandTypeBySampleFormat(SampleFormat sampleFormat)
|
||||
{
|
||||
switch (sampleFormat)
|
||||
return sampleFormat switch
|
||||
{
|
||||
case SampleFormat.Adpcm:
|
||||
return CommandType.AdpcmDataSourceVersion2;
|
||||
case SampleFormat.PcmInt16:
|
||||
return CommandType.PcmInt16DataSourceVersion2;
|
||||
case SampleFormat.PcmFloat:
|
||||
return CommandType.PcmFloatDataSourceVersion2;
|
||||
default:
|
||||
throw new NotImplementedException($"{sampleFormat}");
|
||||
}
|
||||
SampleFormat.Adpcm => CommandType.AdpcmDataSourceVersion2,
|
||||
SampleFormat.PcmInt16 => CommandType.PcmInt16DataSourceVersion2,
|
||||
SampleFormat.PcmFloat => CommandType.PcmFloatDataSourceVersion2,
|
||||
_ => throw new NotImplementedException($"{sampleFormat}"),
|
||||
};
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
{
|
||||
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
|
||||
|
||||
DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation
|
||||
DataSourceHelper.WaveBufferInformation info = new()
|
||||
{
|
||||
SourceSampleRate = SampleRate,
|
||||
SampleFormat = SampleFormat,
|
||||
|
@ -99,10 +97,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
ExtraParameterSize = ExtraParameterSize,
|
||||
ChannelIndex = (int)ChannelIndex,
|
||||
ChannelCount = (int)ChannelCount,
|
||||
SrcQuality = SrcQuality
|
||||
SrcQuality = SrcQuality,
|
||||
};
|
||||
|
||||
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -87,18 +87,18 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
|
||||
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
|
||||
|
||||
Matrix2x2 delayFeedback = new Matrix2x2(delayFeedbackBaseGain, delayFeedbackCrossGain,
|
||||
Matrix2x2 delayFeedback = new(delayFeedbackBaseGain, delayFeedbackCrossGain,
|
||||
delayFeedbackCrossGain, delayFeedbackBaseGain);
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
Vector2 channelInput = new Vector2
|
||||
Vector2 channelInput = new()
|
||||
{
|
||||
X = *((float*)inputBuffers[0] + i) * 64,
|
||||
Y = *((float*)inputBuffers[1] + i) * 64,
|
||||
};
|
||||
|
||||
Vector2 delayLineValues = new Vector2()
|
||||
Vector2 delayLineValues = new()
|
||||
{
|
||||
X = state.DelayLines[0].Read(),
|
||||
Y = state.DelayLines[1].Read(),
|
||||
|
@ -124,7 +124,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
|
||||
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
|
||||
|
||||
Matrix4x4 delayFeedback = new Matrix4x4(delayFeedbackBaseGain, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
|
||||
Matrix4x4 delayFeedback = new(delayFeedbackBaseGain, delayFeedbackCrossGain, delayFeedbackCrossGain, 0.0f,
|
||||
delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain,
|
||||
delayFeedbackCrossGain, 0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain,
|
||||
0.0f, delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain);
|
||||
|
@ -132,20 +132,20 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
Vector4 channelInput = new Vector4
|
||||
Vector4 channelInput = new()
|
||||
{
|
||||
X = *((float*)inputBuffers[0] + i) * 64,
|
||||
Y = *((float*)inputBuffers[1] + i) * 64,
|
||||
Z = *((float*)inputBuffers[2] + i) * 64,
|
||||
W = *((float*)inputBuffers[3] + i) * 64
|
||||
W = *((float*)inputBuffers[3] + i) * 64,
|
||||
};
|
||||
|
||||
Vector4 delayLineValues = new Vector4()
|
||||
Vector4 delayLineValues = new()
|
||||
{
|
||||
X = state.DelayLines[0].Read(),
|
||||
Y = state.DelayLines[1].Read(),
|
||||
Z = state.DelayLines[2].Read(),
|
||||
W = state.DelayLines[3].Read()
|
||||
W = state.DelayLines[3].Read(),
|
||||
};
|
||||
|
||||
Vector4 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;
|
||||
|
@ -171,7 +171,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
float dryGain = FixedPointHelper.ToFloat(Parameter.DryGain, FixedPointPrecision);
|
||||
float outGain = FixedPointHelper.ToFloat(Parameter.OutGain, FixedPointPrecision);
|
||||
|
||||
Matrix6x6 delayFeedback = new Matrix6x6(delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, 0.0f, delayFeedbackCrossGain, 0.0f,
|
||||
Matrix6x6 delayFeedback = new(delayFeedbackBaseGain, 0.0f, delayFeedbackCrossGain, 0.0f, delayFeedbackCrossGain, 0.0f,
|
||||
0.0f, delayFeedbackBaseGain, delayFeedbackCrossGain, 0.0f, 0.0f, delayFeedbackCrossGain,
|
||||
delayFeedbackCrossGain, delayFeedbackCrossGain, delayFeedbackBaseGain, 0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f, feedbackGain, 0.0f, 0.0f,
|
||||
|
@ -180,24 +180,24 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
Vector6 channelInput = new Vector6
|
||||
Vector6 channelInput = new()
|
||||
{
|
||||
X = *((float*)inputBuffers[0] + i) * 64,
|
||||
Y = *((float*)inputBuffers[1] + i) * 64,
|
||||
Z = *((float*)inputBuffers[2] + i) * 64,
|
||||
W = *((float*)inputBuffers[3] + i) * 64,
|
||||
V = *((float*)inputBuffers[4] + i) * 64,
|
||||
U = *((float*)inputBuffers[5] + i) * 64
|
||||
U = *((float*)inputBuffers[5] + i) * 64,
|
||||
};
|
||||
|
||||
Vector6 delayLineValues = new Vector6
|
||||
Vector6 delayLineValues = new()
|
||||
{
|
||||
X = state.DelayLines[0].Read(),
|
||||
Y = state.DelayLines[1].Read(),
|
||||
Z = state.DelayLines[2].Read(),
|
||||
W = state.DelayLines[3].Read(),
|
||||
V = state.DelayLines[4].Read(),
|
||||
U = state.DelayLines[5].Read()
|
||||
U = state.DelayLines[5].Read(),
|
||||
};
|
||||
|
||||
Vector6 temp = MatrixHelper.Transform(ref delayLineValues, ref delayFeedback) + channelInput * inGain;
|
||||
|
|
|
@ -55,17 +55,15 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
return -depopValue;
|
||||
}
|
||||
else
|
||||
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
for (int i = 0; i < sampleCount; i++)
|
||||
{
|
||||
depopValue = FloatingPointHelper.MultiplyRoundDown(Decay, depopValue);
|
||||
depopValue = FloatingPointHelper.MultiplyRoundDown(Decay, depopValue);
|
||||
|
||||
buffer[i] += depopValue;
|
||||
}
|
||||
|
||||
return depopValue;
|
||||
buffer[i] += depopValue;
|
||||
}
|
||||
|
||||
return depopValue;
|
||||
}
|
||||
|
||||
public void Process(CommandList context)
|
||||
|
@ -89,4 +87,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -54,4 +54,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -65,4 +65,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
context.ClearBuffer(OutputBufferIndices[5]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,11 +14,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
public uint EstimatedProcessingTime { get; set; }
|
||||
|
||||
private BiquadFilterParameter[] _parameters;
|
||||
private Memory<BiquadFilterState> _biquadFilterStates;
|
||||
private int _inputBufferIndex;
|
||||
private int _outputBufferIndex;
|
||||
private bool[] _isInitialized;
|
||||
private readonly BiquadFilterParameter[] _parameters;
|
||||
private readonly Memory<BiquadFilterState> _biquadFilterStates;
|
||||
private readonly int _inputBufferIndex;
|
||||
private readonly int _outputBufferIndex;
|
||||
private readonly bool[] _isInitialized;
|
||||
|
||||
public GroupedBiquadFilterCommand(int baseIndex, ReadOnlySpan<BiquadFilterParameter> filters, Memory<BiquadFilterState> biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan<bool> isInitialized, int nodeId)
|
||||
{
|
||||
|
@ -59,4 +59,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,4 +17,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using Ryujinx.Audio.Renderer.Server.Effect;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
|
@ -50,13 +51,13 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
if (IsEffectEnabled)
|
||||
{
|
||||
if (Parameter.Status == Server.Effect.UsageState.Invalid)
|
||||
if (Parameter.Status == UsageState.Invalid)
|
||||
{
|
||||
state = new LimiterState(ref _parameter, WorkBuffer);
|
||||
}
|
||||
else if (Parameter.Status == Server.Effect.UsageState.New)
|
||||
else if (Parameter.Status == UsageState.New)
|
||||
{
|
||||
state.UpdateParameter(ref _parameter);
|
||||
LimiterState.UpdateParameter(ref _parameter);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -141,4 +142,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using Ryujinx.Audio.Renderer.Server.Effect;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.InteropServices;
|
||||
|
@ -54,13 +55,13 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
if (IsEffectEnabled)
|
||||
{
|
||||
if (Parameter.Status == Server.Effect.UsageState.Invalid)
|
||||
if (Parameter.Status == UsageState.Invalid)
|
||||
{
|
||||
state = new LimiterState(ref _parameter, WorkBuffer);
|
||||
}
|
||||
else if (Parameter.Status == Server.Effect.UsageState.New)
|
||||
else if (Parameter.Status == UsageState.New)
|
||||
{
|
||||
state.UpdateParameter(ref _parameter);
|
||||
LimiterState.UpdateParameter(ref _parameter);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -160,4 +161,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -134,4 +134,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
ProcessMix(outputBuffer, inputBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -65,4 +65,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
State.Span[0].LastSamples[LastSampleIndex] = ProcessMixRamp(outputBuffer, inputBuffer, (int)context.SampleCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -48,7 +48,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private float ProcessMixRampGrouped(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, float volume0, float volume1, int sampleCount)
|
||||
private static float ProcessMixRampGrouped(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer, float volume0, float volume1, int sampleCount)
|
||||
{
|
||||
float ramp = (volume1 - volume0) / sampleCount;
|
||||
float volume = volume0;
|
||||
|
@ -88,4 +88,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Server.Voice;
|
||||
using System;
|
||||
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
|
||||
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
|
@ -28,7 +30,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
public Memory<VoiceUpdateState> State { get; }
|
||||
public DecodingBehaviour DecodingBehaviour { get; }
|
||||
|
||||
public PcmFloatDataSourceCommandVersion1(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
public PcmFloatDataSourceCommandVersion1(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
@ -56,7 +58,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
|
||||
|
||||
DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation
|
||||
DataSourceHelper.WaveBufferInformation info = new()
|
||||
{
|
||||
SourceSampleRate = SampleRate,
|
||||
SampleFormat = SampleFormat.PcmFloat,
|
||||
|
@ -71,4 +73,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
using Ryujinx.Audio.Common;
|
||||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Audio.Renderer.Server.Voice;
|
||||
using System;
|
||||
using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
|
||||
using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Command
|
||||
{
|
||||
|
@ -28,7 +30,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
public Memory<VoiceUpdateState> State { get; }
|
||||
public DecodingBehaviour DecodingBehaviour { get; }
|
||||
|
||||
public PcmInt16DataSourceCommandVersion1(ref Server.Voice.VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
public PcmInt16DataSourceCommandVersion1(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
|
||||
{
|
||||
Enabled = true;
|
||||
NodeId = nodeId;
|
||||
|
@ -56,7 +58,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
|
||||
|
||||
DataSourceHelper.WaveBufferInformation info = new DataSourceHelper.WaveBufferInformation
|
||||
DataSourceHelper.WaveBufferInformation info = new()
|
||||
{
|
||||
SourceSampleRate = SampleRate,
|
||||
SampleFormat = SampleFormat.PcmInt16,
|
||||
|
@ -71,4 +73,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -8,7 +8,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
Invalid,
|
||||
Start,
|
||||
End
|
||||
End,
|
||||
}
|
||||
|
||||
public bool Enabled { get; set; }
|
||||
|
@ -44,4 +44,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,21 +9,21 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
public class Reverb3dCommand : ICommand
|
||||
{
|
||||
private static readonly int[] OutputEarlyIndicesTableMono = new int[20] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
private static readonly int[] TargetEarlyDelayLineIndicesTableMono = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 };
|
||||
private static readonly int[] TargetOutputFeedbackIndicesTableMono = new int[1] { 0 };
|
||||
private static readonly int[] _outputEarlyIndicesTableMono = new int[20] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
private static readonly int[] _targetEarlyDelayLineIndicesTableMono = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 };
|
||||
private static readonly int[] _targetOutputFeedbackIndicesTableMono = new int[1] { 0 };
|
||||
|
||||
private static readonly int[] OutputEarlyIndicesTableStereo = new int[20] { 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1 };
|
||||
private static readonly int[] TargetEarlyDelayLineIndicesTableStereo = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 };
|
||||
private static readonly int[] TargetOutputFeedbackIndicesTableStereo = new int[2] { 0, 1 };
|
||||
private static readonly int[] _outputEarlyIndicesTableStereo = new int[20] { 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1 };
|
||||
private static readonly int[] _targetEarlyDelayLineIndicesTableStereo = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 };
|
||||
private static readonly int[] _targetOutputFeedbackIndicesTableStereo = new int[2] { 0, 1 };
|
||||
|
||||
private static readonly int[] OutputEarlyIndicesTableQuadraphonic = new int[20] { 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 3, 3, 3 };
|
||||
private static readonly int[] TargetEarlyDelayLineIndicesTableQuadraphonic = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 };
|
||||
private static readonly int[] TargetOutputFeedbackIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
|
||||
private static readonly int[] _outputEarlyIndicesTableQuadraphonic = new int[20] { 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 3, 3, 3 };
|
||||
private static readonly int[] _targetEarlyDelayLineIndicesTableQuadraphonic = new int[20] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 };
|
||||
private static readonly int[] _targetOutputFeedbackIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
|
||||
|
||||
private static readonly int[] OutputEarlyIndicesTableSurround = new int[40] { 4, 5, 0, 5, 0, 5, 1, 5, 1, 5, 1, 5, 1, 5, 2, 5, 2, 5, 2, 5, 1, 5, 1, 5, 1, 5, 0, 5, 0, 5, 0, 5, 0, 5, 3, 5, 3, 5, 3, 5 };
|
||||
private static readonly int[] TargetEarlyDelayLineIndicesTableSurround = new int[40] { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19 };
|
||||
private static readonly int[] TargetOutputFeedbackIndicesTableSurround = new int[6] { 0, 1, 2, 3, -1, 3 };
|
||||
private static readonly int[] _outputEarlyIndicesTableSurround = new int[40] { 4, 5, 0, 5, 0, 5, 1, 5, 1, 5, 1, 5, 1, 5, 2, 5, 2, 5, 2, 5, 1, 5, 1, 5, 1, 5, 0, 5, 0, 5, 0, 5, 0, 5, 3, 5, 3, 5, 3, 5 };
|
||||
private static readonly int[] _targetEarlyDelayLineIndicesTableSurround = new int[40] { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11, 12, 12, 13, 13, 14, 14, 15, 15, 16, 16, 17, 17, 18, 18, 19, 19 };
|
||||
private static readonly int[] _targetOutputFeedbackIndicesTableSurround = new int[6] { 0, 1, 2, 3, -1, 3 };
|
||||
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
|
@ -73,25 +73,25 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void ProcessReverb3dMono(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
|
||||
{
|
||||
ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableMono, TargetEarlyDelayLineIndicesTableMono, TargetOutputFeedbackIndicesTableMono);
|
||||
ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, _outputEarlyIndicesTableMono, _targetEarlyDelayLineIndicesTableMono, _targetOutputFeedbackIndicesTableMono);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void ProcessReverb3dStereo(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
|
||||
{
|
||||
ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableStereo, TargetEarlyDelayLineIndicesTableStereo, TargetOutputFeedbackIndicesTableStereo);
|
||||
ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, _outputEarlyIndicesTableStereo, _targetEarlyDelayLineIndicesTableStereo, _targetOutputFeedbackIndicesTableStereo);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void ProcessReverb3dQuadraphonic(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
|
||||
{
|
||||
ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableQuadraphonic, TargetEarlyDelayLineIndicesTableQuadraphonic, TargetOutputFeedbackIndicesTableQuadraphonic);
|
||||
ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, _outputEarlyIndicesTableQuadraphonic, _targetEarlyDelayLineIndicesTableQuadraphonic, _targetOutputFeedbackIndicesTableQuadraphonic);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
private void ProcessReverb3dSurround(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount)
|
||||
{
|
||||
ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, OutputEarlyIndicesTableSurround, TargetEarlyDelayLineIndicesTableSurround, TargetOutputFeedbackIndicesTableSurround);
|
||||
ProcessReverb3dGeneric(ref state, outputBuffers, inputBuffers, sampleCount, _outputEarlyIndicesTableSurround, _targetEarlyDelayLineIndicesTableSurround, _targetOutputFeedbackIndicesTableSurround);
|
||||
}
|
||||
|
||||
private unsafe void ProcessReverb3dGeneric(ref Reverb3dState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable)
|
||||
|
@ -109,7 +109,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
for (int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++)
|
||||
{
|
||||
outputValues.Fill(0);
|
||||
outputValues.Clear();
|
||||
|
||||
float tapOut = state.PreDelayLine.TapUnsafe(state.ReflectionDelayTime, DelayLineSampleIndexOffset);
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using Ryujinx.Audio.Renderer.Dsp.State;
|
||||
using Ryujinx.Audio.Renderer.Parameter.Effect;
|
||||
using Ryujinx.Audio.Renderer.Server.Effect;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
@ -8,25 +9,25 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
{
|
||||
public class ReverbCommand : ICommand
|
||||
{
|
||||
private static readonly int[] OutputEarlyIndicesTableMono = new int[10] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
private static readonly int[] TargetEarlyDelayLineIndicesTableMono = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
|
||||
private static readonly int[] OutputIndicesTableMono = new int[4] { 0, 0, 0, 0 };
|
||||
private static readonly int[] TargetOutputFeedbackIndicesTableMono = new int[4] { 0, 1, 2, 3 };
|
||||
private static readonly int[] _outputEarlyIndicesTableMono = new int[10] { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
private static readonly int[] _targetEarlyDelayLineIndicesTableMono = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
|
||||
private static readonly int[] _outputIndicesTableMono = new int[4] { 0, 0, 0, 0 };
|
||||
private static readonly int[] _targetOutputFeedbackIndicesTableMono = new int[4] { 0, 1, 2, 3 };
|
||||
|
||||
private static readonly int[] OutputEarlyIndicesTableStereo = new int[10] { 0, 0, 1, 1, 0, 1, 0, 0, 1, 1 };
|
||||
private static readonly int[] TargetEarlyDelayLineIndicesTableStereo = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
|
||||
private static readonly int[] OutputIndicesTableStereo = new int[4] { 0, 0, 1, 1 };
|
||||
private static readonly int[] TargetOutputFeedbackIndicesTableStereo = new int[4] { 2, 0, 3, 1 };
|
||||
private static readonly int[] _outputEarlyIndicesTableStereo = new int[10] { 0, 0, 1, 1, 0, 1, 0, 0, 1, 1 };
|
||||
private static readonly int[] _targetEarlyDelayLineIndicesTableStereo = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
|
||||
private static readonly int[] _outputIndicesTableStereo = new int[4] { 0, 0, 1, 1 };
|
||||
private static readonly int[] _targetOutputFeedbackIndicesTableStereo = new int[4] { 2, 0, 3, 1 };
|
||||
|
||||
private static readonly int[] OutputEarlyIndicesTableQuadraphonic = new int[10] { 0, 0, 1, 1, 0, 1, 2, 2, 3, 3 };
|
||||
private static readonly int[] TargetEarlyDelayLineIndicesTableQuadraphonic = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
|
||||
private static readonly int[] OutputIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
|
||||
private static readonly int[] TargetOutputFeedbackIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
|
||||
private static readonly int[] _outputEarlyIndicesTableQuadraphonic = new int[10] { 0, 0, 1, 1, 0, 1, 2, 2, 3, 3 };
|
||||
private static readonly int[] _targetEarlyDelayLineIndicesTableQuadraphonic = new int[10] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
|
||||
private static readonly int[] _outputIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
|
||||
private static readonly int[] _targetOutputFeedbackIndicesTableQuadraphonic = new int[4] { 0, 1, 2, 3 };
|
||||
|
||||
private static readonly int[] OutputEarlyIndicesTableSurround = new int[20] { 0, 5, 0, 5, 1, 5, 1, 5, 4, 5, 4, 5, 2, 5, 2, 5, 3, 5, 3, 5 };
|
||||
private static readonly int[] TargetEarlyDelayLineIndicesTableSurround = new int[20] { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9 };
|
||||
private static readonly int[] OutputIndicesTableSurround = new int[Constants.ChannelCountMax] { 0, 1, 2, 3, 4, 5 };
|
||||
private static readonly int[] TargetOutputFeedbackIndicesTableSurround = new int[Constants.ChannelCountMax] { 0, 1, 2, 3, -1, 3 };
|
||||
private static readonly int[] _outputEarlyIndicesTableSurround = new int[20] { 0, 5, 0, 5, 1, 5, 1, 5, 4, 5, 4, 5, 2, 5, 2, 5, 3, 5, 3, 5 };
|
||||
private static readonly int[] _targetEarlyDelayLineIndicesTableSurround = new int[20] { 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9 };
|
||||
private static readonly int[] _outputIndicesTableSurround = new int[Constants.ChannelCountMax] { 0, 1, 2, 3, 4, 5 };
|
||||
private static readonly int[] _targetOutputFeedbackIndicesTableSurround = new int[Constants.ChannelCountMax] { 0, 1, 2, 3, -1, 3 };
|
||||
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
|
@ -82,10 +83,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
outputBuffers,
|
||||
inputBuffers,
|
||||
sampleCount,
|
||||
OutputEarlyIndicesTableMono,
|
||||
TargetEarlyDelayLineIndicesTableMono,
|
||||
TargetOutputFeedbackIndicesTableMono,
|
||||
OutputIndicesTableMono);
|
||||
_outputEarlyIndicesTableMono,
|
||||
_targetEarlyDelayLineIndicesTableMono,
|
||||
_targetOutputFeedbackIndicesTableMono,
|
||||
_outputIndicesTableMono);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
@ -95,10 +96,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
outputBuffers,
|
||||
inputBuffers,
|
||||
sampleCount,
|
||||
OutputEarlyIndicesTableStereo,
|
||||
TargetEarlyDelayLineIndicesTableStereo,
|
||||
TargetOutputFeedbackIndicesTableStereo,
|
||||
OutputIndicesTableStereo);
|
||||
_outputEarlyIndicesTableStereo,
|
||||
_targetEarlyDelayLineIndicesTableStereo,
|
||||
_targetOutputFeedbackIndicesTableStereo,
|
||||
_outputIndicesTableStereo);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
@ -108,10 +109,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
outputBuffers,
|
||||
inputBuffers,
|
||||
sampleCount,
|
||||
OutputEarlyIndicesTableQuadraphonic,
|
||||
TargetEarlyDelayLineIndicesTableQuadraphonic,
|
||||
TargetOutputFeedbackIndicesTableQuadraphonic,
|
||||
OutputIndicesTableQuadraphonic);
|
||||
_outputEarlyIndicesTableQuadraphonic,
|
||||
_targetEarlyDelayLineIndicesTableQuadraphonic,
|
||||
_targetOutputFeedbackIndicesTableQuadraphonic,
|
||||
_outputIndicesTableQuadraphonic);
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
|
@ -121,10 +122,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
outputBuffers,
|
||||
inputBuffers,
|
||||
sampleCount,
|
||||
OutputEarlyIndicesTableSurround,
|
||||
TargetEarlyDelayLineIndicesTableSurround,
|
||||
TargetOutputFeedbackIndicesTableSurround,
|
||||
OutputIndicesTableSurround);
|
||||
_outputEarlyIndicesTableSurround,
|
||||
_targetEarlyDelayLineIndicesTableSurround,
|
||||
_targetOutputFeedbackIndicesTableSurround,
|
||||
_outputIndicesTableSurround);
|
||||
}
|
||||
|
||||
private unsafe void ProcessReverbGeneric(ref ReverbState state, ReadOnlySpan<IntPtr> outputBuffers, ReadOnlySpan<IntPtr> inputBuffers, uint sampleCount, ReadOnlySpan<int> outputEarlyIndicesTable, ReadOnlySpan<int> targetEarlyDelayLineIndicesTable, ReadOnlySpan<int> targetOutputFeedbackIndicesTable, ReadOnlySpan<int> outputIndicesTable)
|
||||
|
@ -143,7 +144,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
for (int sampleIndex = 0; sampleIndex < sampleCount; sampleIndex++)
|
||||
{
|
||||
outputValues.Fill(0);
|
||||
outputValues.Clear();
|
||||
|
||||
for (int i = 0; i < targetEarlyDelayLineIndicesTable.Length; i++)
|
||||
{
|
||||
|
@ -263,11 +264,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
|
||||
if (IsEffectEnabled)
|
||||
{
|
||||
if (Parameter.Status == Server.Effect.UsageState.Invalid)
|
||||
if (Parameter.Status == UsageState.Invalid)
|
||||
{
|
||||
state = new ReverbState(ref _parameter, WorkBuffer, IsLongSizePreDelaySupported);
|
||||
}
|
||||
else if (Parameter.Status == Server.Effect.UsageState.New)
|
||||
else if (Parameter.Status == UsageState.New)
|
||||
{
|
||||
state.UpdateParameter(ref _parameter);
|
||||
}
|
||||
|
@ -276,4 +277,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
ProcessReverb(context, ref state);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -67,4 +67,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -134,4 +134,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
ProcessVolume(outputBuffer, inputBuffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -53,4 +53,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Command
|
|||
ProcessVolumeRamp(outputBuffer, inputBuffer, (int)context.SampleCount);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -76,7 +76,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
|
||||
if (!info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion))
|
||||
{
|
||||
voiceState.Pitch.AsSpan().Slice(0, pitchMaxLength).CopyTo(tempBuffer);
|
||||
voiceState.Pitch.AsSpan()[..pitchMaxLength].CopyTo(tempBuffer);
|
||||
tempBufferIndex += pitchMaxLength;
|
||||
}
|
||||
|
||||
|
@ -107,7 +107,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
voiceState.LoopContext = memoryManager.Read<AdpcmLoopContext>(waveBuffer.Context);
|
||||
}
|
||||
|
||||
Span<short> tempSpan = tempBuffer.Slice(tempBufferIndex + y);
|
||||
Span<short> tempSpan = tempBuffer[(tempBufferIndex + y)..];
|
||||
|
||||
int decodedSampleCount = -1;
|
||||
|
||||
|
@ -168,7 +168,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
decodedSampleCount = PcmHelper.Decode(tempSpan, waveBufferPcmFloat, targetSampleStartOffset, targetSampleEndOffset, info.ChannelIndex, info.ChannelCount);
|
||||
break;
|
||||
default:
|
||||
Logger.Error?.Print(LogClass.AudioRenderer, $"Unsupported sample format " + info.SampleFormat);
|
||||
Logger.Error?.Print(LogClass.AudioRenderer, "Unsupported sample format " + info.SampleFormat);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -220,7 +220,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
}
|
||||
}
|
||||
|
||||
Span<int> outputSpanInt = MemoryMarshal.Cast<float, int>(outputBuffer.Slice(i));
|
||||
Span<int> outputSpanInt = MemoryMarshal.Cast<float, int>(outputBuffer[i..]);
|
||||
|
||||
if (info.DecodingBehaviour.HasFlag(DecodingBehaviour.SkipPitchAndSampleRateConversion))
|
||||
{
|
||||
|
@ -231,9 +231,9 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
}
|
||||
else
|
||||
{
|
||||
Span<short> tempSpan = tempBuffer.Slice(tempBufferIndex + y);
|
||||
Span<short> tempSpan = tempBuffer[(tempBufferIndex + y)..];
|
||||
|
||||
tempSpan.Slice(0, sampleCountToDecode - y).Fill(0);
|
||||
tempSpan[..(sampleCountToDecode - y)].Clear();
|
||||
|
||||
ToFloat(outputBuffer, outputSpanInt, sampleCountToProcess);
|
||||
|
||||
|
|
|
@ -49,4 +49,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
|||
return _delayLine.Tap(sampleIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,8 +4,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
|||
{
|
||||
public class DelayLine : IDelayLine
|
||||
{
|
||||
private float[] _workBuffer;
|
||||
private uint _sampleRate;
|
||||
private readonly float[] _workBuffer;
|
||||
private readonly uint _sampleRate;
|
||||
private uint _currentSampleIndex;
|
||||
private uint _lastSampleIndex;
|
||||
|
||||
|
@ -75,4 +75,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
|||
return TapUnsafe(sampleIndex, -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,8 +4,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
|||
{
|
||||
public class DelayLine3d : IDelayLine
|
||||
{
|
||||
private float[] _workBuffer;
|
||||
private uint _sampleRate;
|
||||
private readonly float[] _workBuffer;
|
||||
private readonly uint _sampleRate;
|
||||
private uint _currentSampleIndex;
|
||||
private uint _lastSampleIndex;
|
||||
|
||||
|
@ -73,4 +73,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
|||
return TapUnsafe(sampleIndex, -1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,4 @@
|
|||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
||||
namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
||||
{
|
||||
public struct ExponentialMovingAverage
|
||||
{
|
||||
|
@ -11,7 +9,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
|||
_mean = mean;
|
||||
}
|
||||
|
||||
public float Read()
|
||||
public readonly float Read()
|
||||
{
|
||||
return _mean;
|
||||
}
|
||||
|
|
|
@ -34,4 +34,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.Effect
|
|||
return (uint)MathF.Round(sampleRate * delayTime);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -36,4 +36,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
return ToInt(value + half, qBits);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using System;
|
||||
using System.Reflection.Metadata;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp
|
||||
|
@ -39,7 +38,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
{
|
||||
return 1.0f;
|
||||
}
|
||||
else if (x <= -5.3f)
|
||||
|
||||
if (x <= -5.3f)
|
||||
{
|
||||
return 0.0f;
|
||||
}
|
||||
|
@ -112,4 +112,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
return MathF.Sin(DegreesToRadians(value));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
using System;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Dsp
|
||||
|
@ -62,7 +61,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
{
|
||||
for (int i = 0; i < input.Length; i++)
|
||||
{
|
||||
output[i] = ((int)input[i]) << 16;
|
||||
output[i] = input[i] << 16;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -127,4 +126,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
return (short)value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.Intrinsics;
|
||||
using System.Runtime.Intrinsics.X86;
|
||||
|
@ -11,8 +10,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
public static class ResamplerHelper
|
||||
{
|
||||
#region "Default Quality Lookup Tables"
|
||||
private static short[] _normalCurveLut0 = new short[]
|
||||
{
|
||||
private static readonly short[] _normalCurveLut0 = {
|
||||
6600, 19426, 6722, 3, 6479, 19424, 6845, 9, 6359, 19419, 6968, 15, 6239, 19412, 7093, 22,
|
||||
6121, 19403, 7219, 28, 6004, 19391, 7345, 34, 5888, 19377, 7472, 41, 5773, 19361, 7600, 48,
|
||||
5659, 19342, 7728, 55, 5546, 19321, 7857, 62, 5434, 19298, 7987, 69, 5323, 19273, 8118, 77,
|
||||
|
@ -44,11 +42,10 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
109, 8646, 19148, 4890, 101, 8513, 19183, 4997, 92, 8381, 19215, 5104, 84, 8249, 19245, 5213,
|
||||
77, 8118, 19273, 5323, 69, 7987, 19298, 5434, 62, 7857, 19321, 5546, 55, 7728, 19342, 5659,
|
||||
48, 7600, 19361, 5773, 41, 7472, 19377, 5888, 34, 7345, 19391, 6004, 28, 7219, 19403, 6121,
|
||||
22, 7093, 19412, 6239, 15, 6968, 19419, 6359, 9, 6845, 19424, 6479, 3, 6722, 19426, 6600
|
||||
22, 7093, 19412, 6239, 15, 6968, 19419, 6359, 9, 6845, 19424, 6479, 3, 6722, 19426, 6600,
|
||||
};
|
||||
|
||||
private static short[] _normalCurveLut1 = new short[]
|
||||
{
|
||||
private static readonly short[] _normalCurveLut1 = {
|
||||
-68, 32639, 69, -5, -200, 32630, 212, -15, -328, 32613, 359, -26, -450, 32586, 512, -36,
|
||||
-568, 32551, 669, -47, -680, 32507, 832, -58, -788, 32454, 1000, -69, -891, 32393, 1174, -80,
|
||||
-990, 32323, 1352, -92, -1084, 32244, 1536, -103, -1173, 32157, 1724, -115, -1258, 32061, 1919, -128,
|
||||
|
@ -80,11 +77,10 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
-180, 2747, 31593, -1554, -167, 2532, 31723, -1486, -153, 2322, 31844, -1414, -140, 2118, 31956, -1338,
|
||||
-128, 1919, 32061, -1258, -115, 1724, 32157, -1173, -103, 1536, 32244, -1084, -92, 1352, 32323, -990,
|
||||
-80, 1174, 32393, -891, -69, 1000, 32454, -788, -58, 832, 32507, -680, -47, 669, 32551, -568,
|
||||
-36, 512, 32586, -450, -26, 359, 32613, -328, -15, 212, 32630, -200, -5, 69, 32639, -68
|
||||
-36, 512, 32586, -450, -26, 359, 32613, -328, -15, 212, 32630, -200, -5, 69, 32639, -68,
|
||||
};
|
||||
|
||||
private static short[] _normalCurveLut2 = new short[]
|
||||
{
|
||||
private static readonly short[] _normalCurveLut2 = {
|
||||
3195, 26287, 3329, -32, 3064, 26281, 3467, -34, 2936, 26270, 3608, -38, 2811, 26253, 3751, -42,
|
||||
2688, 26230, 3897, -46, 2568, 26202, 4046, -50, 2451, 26169, 4199, -54, 2338, 26130, 4354, -58,
|
||||
2227, 26085, 4512, -63, 2120, 26035, 4673, -67, 2015, 25980, 4837, -72, 1912, 25919, 5004, -76,
|
||||
|
@ -116,13 +112,12 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
-98, 5701, 25621, 1531, -92, 5522, 25704, 1622, -87, 5347, 25780, 1716, -81, 5174, 25852, 1813,
|
||||
-76, 5004, 25919, 1912, -72, 4837, 25980, 2015, -67, 4673, 26035, 2120, -63, 4512, 26085, 2227,
|
||||
-58, 4354, 26130, 2338, -54, 4199, 26169, 2451, -50, 4046, 26202, 2568, -46, 3897, 26230, 2688,
|
||||
-42, 3751, 26253, 2811, -38, 3608, 26270, 2936, -34, 3467, 26281, 3064, -32, 3329, 26287, 3195
|
||||
-42, 3751, 26253, 2811, -38, 3608, 26270, 2936, -34, 3467, 26281, 3064, -32, 3329, 26287, 3195,
|
||||
};
|
||||
#endregion
|
||||
|
||||
#region "High Quality Lookup Tables"
|
||||
private static short[] _highCurveLut0 = new short[]
|
||||
{
|
||||
private static readonly short[] _highCurveLut0 = {
|
||||
-582, -23, 8740, 16386, 8833, 8, -590, 0, -573, -54, 8647, 16385, 8925, 40, -598, -1,
|
||||
-565, -84, 8555, 16383, 9018, 72, -606, -1, -557, -113, 8462, 16379, 9110, 105, -614, -2,
|
||||
-549, -142, 8370, 16375, 9203, 139, -622, -2, -541, -170, 8277, 16369, 9295, 173, -630, -3,
|
||||
|
@ -189,8 +184,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
-1, -598, 40, 8925, 16385, 8647, -54, -573, 0, -590, 8, 8833, 16386, 8740, -23, -582,
|
||||
};
|
||||
|
||||
private static short[] _highCurveLut1 = new short[]
|
||||
{
|
||||
private static readonly short[] _highCurveLut1 = {
|
||||
-12, 47, -134, 32767, 81, -16, 2, 0, -26, 108, -345, 32760, 301, -79, 17, -1,
|
||||
-40, 168, -552, 32745, 526, -144, 32, -2, -53, 226, -753, 32723, 755, -210, 47, -3,
|
||||
-66, 284, -950, 32694, 989, -277, 63, -5, -78, 340, -1143, 32658, 1226, -346, 79, -6,
|
||||
|
@ -257,8 +251,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
-1, 17, -79, 301, 32760, -345, 108, -26, 0, 2, -16, 81, 32767, -134, 47, -12,
|
||||
};
|
||||
|
||||
private static short[] _highCurveLut2 = new short[]
|
||||
{
|
||||
private static readonly short[] _highCurveLut2 = {
|
||||
418, -2538, 6118, 24615, 6298, -2563, 417, 0, 420, -2512, 5939, 24611, 6479, -2588, 415, 1,
|
||||
421, -2485, 5761, 24605, 6662, -2612, 412, 2, 422, -2458, 5585, 24595, 6846, -2635, 409, 3,
|
||||
423, -2430, 5410, 24582, 7030, -2658, 406, 4, 423, -2402, 5236, 24565, 7216, -2680, 403, 5,
|
||||
|
@ -326,13 +319,13 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
};
|
||||
#endregion
|
||||
|
||||
private static float[] _normalCurveLut0F;
|
||||
private static float[] _normalCurveLut1F;
|
||||
private static float[] _normalCurveLut2F;
|
||||
private static readonly float[] _normalCurveLut0F;
|
||||
private static readonly float[] _normalCurveLut1F;
|
||||
private static readonly float[] _normalCurveLut2F;
|
||||
|
||||
private static float[] _highCurveLut0F;
|
||||
private static float[] _highCurveLut1F;
|
||||
private static float[] _highCurveLut2F;
|
||||
private static readonly float[] _highCurveLut0F;
|
||||
private static readonly float[] _highCurveLut1F;
|
||||
private static readonly float[] _highCurveLut2F;
|
||||
|
||||
static ResamplerHelper()
|
||||
{
|
||||
|
@ -373,7 +366,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
{
|
||||
return _normalCurveLut1F;
|
||||
}
|
||||
else if (ratio > 1.333313f)
|
||||
|
||||
if (ratio > 1.333313f)
|
||||
{
|
||||
return _normalCurveLut0F;
|
||||
}
|
||||
|
@ -514,7 +508,8 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
{
|
||||
return _highCurveLut1F;
|
||||
}
|
||||
else if (ratio > 1.333313f)
|
||||
|
||||
if (ratio > 1.333313f)
|
||||
{
|
||||
return _highCurveLut0F;
|
||||
}
|
||||
|
@ -601,4 +596,4 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,4 +9,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
public short History0;
|
||||
public short History1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -71,4 +71,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
public AuxiliaryBufferInfo CpuBufferInfo;
|
||||
public AuxiliaryBufferInfo DspBufferInfo;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,4 +10,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
public float State2;
|
||||
public float State3;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -64,4 +64,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -20,12 +20,12 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
|
||||
DetectorAverage.AsSpan().Fill(new ExponentialMovingAverage(0.0f));
|
||||
CompressionGainAverage.AsSpan().Fill(new ExponentialMovingAverage(1.0f));
|
||||
DelayedSampleBufferPosition.AsSpan().Fill(0);
|
||||
DelayedSampleBuffer.AsSpan().Fill(0.0f);
|
||||
DelayedSampleBufferPosition.AsSpan().Clear();
|
||||
DelayedSampleBuffer.AsSpan().Clear();
|
||||
|
||||
UpdateParameter(ref parameter);
|
||||
}
|
||||
|
||||
public void UpdateParameter(ref LimiterParameter parameter) { }
|
||||
public static void UpdateParameter(ref LimiterParameter parameter) { }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -6,11 +6,11 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
{
|
||||
public class Reverb3dState
|
||||
{
|
||||
private readonly float[] FdnDelayMinTimes = new float[4] { 5.0f, 6.0f, 13.0f, 14.0f };
|
||||
private readonly float[] FdnDelayMaxTimes = new float[4] { 45.704f, 82.782f, 149.94f, 271.58f };
|
||||
private readonly float[] DecayDelayMaxTimes1 = new float[4] { 17.0f, 13.0f, 9.0f, 7.0f };
|
||||
private readonly float[] DecayDelayMaxTimes2 = new float[4] { 19.0f, 11.0f, 10.0f, 6.0f };
|
||||
private readonly float[] EarlyDelayTimes = new float[20] { 0.017136f, 0.059154f, 0.16173f, 0.39019f, 0.42526f, 0.45541f, 0.68974f, 0.74591f, 0.83384f, 0.8595f, 0.0f, 0.075024f, 0.16879f, 0.2999f, 0.33744f, 0.3719f, 0.59901f, 0.71674f, 0.81786f, 0.85166f };
|
||||
private readonly float[] _fdnDelayMinTimes = new float[4] { 5.0f, 6.0f, 13.0f, 14.0f };
|
||||
private readonly float[] _fdnDelayMaxTimes = new float[4] { 45.704f, 82.782f, 149.94f, 271.58f };
|
||||
private readonly float[] _decayDelayMaxTimes1 = new float[4] { 17.0f, 13.0f, 9.0f, 7.0f };
|
||||
private readonly float[] _decayDelayMaxTimes2 = new float[4] { 19.0f, 11.0f, 10.0f, 6.0f };
|
||||
private readonly float[] _earlyDelayTimes = new float[20] { 0.017136f, 0.059154f, 0.16173f, 0.39019f, 0.42526f, 0.45541f, 0.68974f, 0.74591f, 0.83384f, 0.8595f, 0.0f, 0.075024f, 0.16879f, 0.2999f, 0.33744f, 0.3719f, 0.59901f, 0.71674f, 0.81786f, 0.85166f };
|
||||
public readonly float[] EarlyGain = new float[20] { 0.67096f, 0.61027f, 1.0f, 0.35680f, 0.68361f, 0.65978f, 0.51939f, 0.24712f, 0.45945f, 0.45021f, 0.64196f, 0.54879f, 0.92925f, 0.38270f, 0.72867f, 0.69794f, 0.5464f, 0.24563f, 0.45214f, 0.44042f };
|
||||
|
||||
public IDelayLine[] FdnDelayLines { get; }
|
||||
|
@ -46,9 +46,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
FdnDelayLines[i] = new DelayLine3d(sampleRate, FdnDelayMaxTimes[i]);
|
||||
DecayDelays1[i] = new DecayDelay(new DelayLine3d(sampleRate, DecayDelayMaxTimes1[i]));
|
||||
DecayDelays2[i] = new DecayDelay(new DelayLine3d(sampleRate, DecayDelayMaxTimes2[i]));
|
||||
FdnDelayLines[i] = new DelayLine3d(sampleRate, _fdnDelayMaxTimes[i]);
|
||||
DecayDelays1[i] = new DecayDelay(new DelayLine3d(sampleRate, _decayDelayMaxTimes1[i]));
|
||||
DecayDelays2[i] = new DecayDelay(new DelayLine3d(sampleRate, _decayDelayMaxTimes2[i]));
|
||||
}
|
||||
|
||||
PreDelayLine = new DelayLine3d(sampleRate, 400);
|
||||
|
@ -63,7 +63,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
|
||||
EarlyDelayTime = new uint[20];
|
||||
DryGain = parameter.DryGain;
|
||||
PreviousFeedbackOutputDecayed.AsSpan().Fill(0);
|
||||
PreviousFeedbackOutputDecayed.AsSpan().Clear();
|
||||
PreviousPreDelayValue = 0;
|
||||
|
||||
EarlyReflectionsGain = FloatingPointHelper.Pow10(Math.Min(parameter.RoomGain + parameter.ReflectionsGain, 5000.0f) / 2000.0f);
|
||||
|
@ -91,7 +91,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
|
||||
for (int i = 0; i < FdnDelayLines.Length; i++)
|
||||
{
|
||||
FdnDelayLines[i].SetDelay(FdnDelayMinTimes[i] + (parameter.Density / 100 * (FdnDelayMaxTimes[i] - FdnDelayMinTimes[i])));
|
||||
FdnDelayLines[i].SetDelay(_fdnDelayMinTimes[i] + (parameter.Density / 100 * (_fdnDelayMaxTimes[i] - _fdnDelayMinTimes[i])));
|
||||
|
||||
uint tempSampleCount = FdnDelayLines[i].CurrentSampleCount + DecayDelays1[i].CurrentSampleCount + DecayDelays2[i].CurrentSampleCount;
|
||||
|
||||
|
@ -111,9 +111,9 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
|
||||
for (int i = 0; i < EarlyDelayTime.Length; i++)
|
||||
{
|
||||
uint sampleCount = Math.Min(IDelayLine.GetSampleCount(sampleRate, (parameter.ReflectionDelay * 1000.0f) + (EarlyDelayTimes[i] * 1000.0f * ((parameter.ReverbDelayTime * 0.9998f) + 0.02f))), PreDelayLine.SampleCountMax);
|
||||
uint sampleCount = Math.Min(IDelayLine.GetSampleCount(sampleRate, (parameter.ReflectionDelay * 1000.0f) + (_earlyDelayTimes[i] * 1000.0f * ((parameter.ReverbDelayTime * 0.9998f) + 0.02f))), PreDelayLine.SampleCountMax);
|
||||
EarlyDelayTime[i] = sampleCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -7,7 +7,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
{
|
||||
public class ReverbState
|
||||
{
|
||||
private static readonly float[] FdnDelayTimes = new float[20]
|
||||
private static readonly float[] _fdnDelayTimes = new float[20]
|
||||
{
|
||||
// Room
|
||||
53.953247f, 79.192566f, 116.238770f, 130.615295f,
|
||||
|
@ -21,7 +21,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
53.953247f, 79.192566f, 116.238770f, 170.615295f,
|
||||
};
|
||||
|
||||
private static readonly float[] DecayDelayTimes = new float[20]
|
||||
private static readonly float[] _decayDelayTimes = new float[20]
|
||||
{
|
||||
// Room
|
||||
7f, 9f, 13f, 17f,
|
||||
|
@ -35,7 +35,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
7f, 9f, 13f, 17f,
|
||||
};
|
||||
|
||||
private static readonly float[] EarlyDelayTimes = new float[50]
|
||||
private static readonly float[] _earlyDelayTimes = new float[50]
|
||||
{
|
||||
// Room
|
||||
0.0f, 3.5f, 2.8f, 3.9f, 2.7f, 13.4f, 7.9f, 8.4f, 9.9f, 12.0f,
|
||||
|
@ -46,10 +46,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
// Cathedral
|
||||
33.1f, 43.3f, 22.8f, 37.9f, 14.9f, 35.3f, 17.9f, 34.2f, 0.0f, 43.3f,
|
||||
// Disabled
|
||||
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f
|
||||
0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f,
|
||||
};
|
||||
|
||||
private static readonly float[] EarlyGainBase = new float[50]
|
||||
private static readonly float[] _earlyGainBase = new float[50]
|
||||
{
|
||||
// Room
|
||||
0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.70f, 0.68f, 0.68f, 0.68f,
|
||||
|
@ -60,10 +60,10 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
// Cathedral
|
||||
0.93f, 0.92f, 0.87f, 0.86f, 0.94f, 0.81f, 0.80f, 0.77f, 0.76f, 0.65f,
|
||||
// Disabled
|
||||
0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f
|
||||
0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f, 0.00f,
|
||||
};
|
||||
|
||||
private static readonly float[] PreDelayTimes = new float[5]
|
||||
private static readonly float[] _preDelayTimes = new float[5]
|
||||
{
|
||||
// Room
|
||||
12.5f,
|
||||
|
@ -74,7 +74,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
// Cathedral
|
||||
50.0f,
|
||||
// Disabled
|
||||
0.0f
|
||||
0.0f,
|
||||
};
|
||||
|
||||
public DelayLine[] FdnDelayLines { get; }
|
||||
|
@ -93,14 +93,14 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
|
||||
private const int FixedPointPrecision = 14;
|
||||
|
||||
private ReadOnlySpan<float> GetFdnDelayTimesByLateMode(ReverbLateMode lateMode)
|
||||
private static ReadOnlySpan<float> GetFdnDelayTimesByLateMode(ReverbLateMode lateMode)
|
||||
{
|
||||
return FdnDelayTimes.AsSpan((int)lateMode * 4, 4);
|
||||
return _fdnDelayTimes.AsSpan((int)lateMode * 4, 4);
|
||||
}
|
||||
|
||||
private ReadOnlySpan<float> GetDecayDelayTimesByLateMode(ReverbLateMode lateMode)
|
||||
private static ReadOnlySpan<float> GetDecayDelayTimesByLateMode(ReverbLateMode lateMode)
|
||||
{
|
||||
return DecayDelayTimes.AsSpan((int)lateMode * 4, 4);
|
||||
return _decayDelayTimes.AsSpan((int)lateMode * 4, 4);
|
||||
}
|
||||
|
||||
public ReverbState(ref ReverbParameter parameter, ulong workBuffer, bool isLongSizePreDelaySupported)
|
||||
|
@ -148,8 +148,8 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
EarlyDelayTime[i] = Math.Min(IDelayLine.GetSampleCount(sampleRate, EarlyDelayTimes[i] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax) + 1;
|
||||
EarlyGain[i] = EarlyGainBase[i] * earlyGain;
|
||||
EarlyDelayTime[i] = Math.Min(IDelayLine.GetSampleCount(sampleRate, _earlyDelayTimes[i] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax) + 1;
|
||||
EarlyGain[i] = _earlyGainBase[i] * earlyGain;
|
||||
}
|
||||
|
||||
if (parameter.ChannelCount == 2)
|
||||
|
@ -158,7 +158,7 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
EarlyGain[5] = EarlyGain[5] * 0.5f;
|
||||
}
|
||||
|
||||
PreDelayLineDelayTime = Math.Min(IDelayLine.GetSampleCount(sampleRate, PreDelayTimes[(int)parameter.EarlyMode] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax);
|
||||
PreDelayLineDelayTime = Math.Min(IDelayLine.GetSampleCount(sampleRate, _preDelayTimes[(int)parameter.EarlyMode] + preDelayTimeInMilliseconds), PreDelayLine.SampleCountMax);
|
||||
|
||||
ReadOnlySpan<float> fdnDelayTimes = GetFdnDelayTimesByLateMode(parameter.LateMode);
|
||||
ReadOnlySpan<float> decayDelayTimes = GetDecayDelayTimesByLateMode(parameter.LateMode);
|
||||
|
@ -201,4 +201,4 @@ namespace Ryujinx.Audio.Renderer.Dsp.State
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,11 +13,11 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
private const int FilterBankLength = 20;
|
||||
// Bank0 = [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];
|
||||
private const int Bank0CenterIndex = 9;
|
||||
private static readonly Array20<float> Bank1 = PrecomputeFilterBank(1.0f / 6.0f);
|
||||
private static readonly Array20<float> Bank2 = PrecomputeFilterBank(2.0f / 6.0f);
|
||||
private static readonly Array20<float> Bank3 = PrecomputeFilterBank(3.0f / 6.0f);
|
||||
private static readonly Array20<float> Bank4 = PrecomputeFilterBank(4.0f / 6.0f);
|
||||
private static readonly Array20<float> Bank5 = PrecomputeFilterBank(5.0f / 6.0f);
|
||||
private static readonly Array20<float> _bank1 = PrecomputeFilterBank(1.0f / 6.0f);
|
||||
private static readonly Array20<float> _bank2 = PrecomputeFilterBank(2.0f / 6.0f);
|
||||
private static readonly Array20<float> _bank3 = PrecomputeFilterBank(3.0f / 6.0f);
|
||||
private static readonly Array20<float> _bank4 = PrecomputeFilterBank(4.0f / 6.0f);
|
||||
private static readonly Array20<float> _bank5 = PrecomputeFilterBank(5.0f / 6.0f);
|
||||
|
||||
private static Array20<float> PrecomputeFilterBank(float offset)
|
||||
{
|
||||
|
@ -39,7 +39,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
return A0 + A1 * MathF.Cos(2 * MathF.PI * x) + A2 * MathF.Cos(4 * MathF.PI * x);
|
||||
}
|
||||
|
||||
Array20<float> result = new Array20<float>();
|
||||
Array20<float> result = new();
|
||||
|
||||
for (int i = 0; i < FilterBankLength; i++)
|
||||
{
|
||||
|
@ -58,10 +58,10 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
{
|
||||
state.Scale = inputSampleCount switch
|
||||
{
|
||||
40 => 6.0f,
|
||||
80 => 3.0f,
|
||||
40 => 6.0f,
|
||||
80 => 3.0f,
|
||||
160 => 1.5f,
|
||||
_ => throw new ArgumentOutOfRangeException()
|
||||
_ => throw new ArgumentOutOfRangeException(nameof(inputSampleCount), inputSampleCount, null),
|
||||
};
|
||||
state.Initialized = true;
|
||||
}
|
||||
|
@ -105,7 +105,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
void NextInput(ref UpsamplerBufferState state, float input)
|
||||
{
|
||||
state.History.AsSpan().Slice(1).CopyTo(state.History.AsSpan());
|
||||
state.History.AsSpan()[1..].CopyTo(state.History.AsSpan());
|
||||
state.History[HistoryLength - 1] = input;
|
||||
}
|
||||
|
||||
|
@ -123,19 +123,19 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
outputBuffer[i] = state.History[Bank0CenterIndex];
|
||||
break;
|
||||
case 1:
|
||||
outputBuffer[i] = DoFilterBank(ref state, Bank1);
|
||||
outputBuffer[i] = DoFilterBank(ref state, _bank1);
|
||||
break;
|
||||
case 2:
|
||||
outputBuffer[i] = DoFilterBank(ref state, Bank2);
|
||||
outputBuffer[i] = DoFilterBank(ref state, _bank2);
|
||||
break;
|
||||
case 3:
|
||||
outputBuffer[i] = DoFilterBank(ref state, Bank3);
|
||||
outputBuffer[i] = DoFilterBank(ref state, _bank3);
|
||||
break;
|
||||
case 4:
|
||||
outputBuffer[i] = DoFilterBank(ref state, Bank4);
|
||||
outputBuffer[i] = DoFilterBank(ref state, _bank4);
|
||||
break;
|
||||
case 5:
|
||||
outputBuffer[i] = DoFilterBank(ref state, Bank5);
|
||||
outputBuffer[i] = DoFilterBank(ref state, _bank5);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -152,10 +152,10 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
outputBuffer[i] = state.History[Bank0CenterIndex];
|
||||
break;
|
||||
case 1:
|
||||
outputBuffer[i] = DoFilterBank(ref state, Bank2);
|
||||
outputBuffer[i] = DoFilterBank(ref state, _bank2);
|
||||
break;
|
||||
case 2:
|
||||
outputBuffer[i] = DoFilterBank(ref state, Bank4);
|
||||
outputBuffer[i] = DoFilterBank(ref state, _bank4);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -173,11 +173,11 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
outputBuffer[i] = state.History[Bank0CenterIndex];
|
||||
break;
|
||||
case 1:
|
||||
outputBuffer[i] = DoFilterBank(ref state, Bank4);
|
||||
outputBuffer[i] = DoFilterBank(ref state, _bank4);
|
||||
break;
|
||||
case 2:
|
||||
NextInput(ref state, inputBuffer[inputBufferIndex++]);
|
||||
outputBuffer[i] = DoFilterBank(ref state, Bank2);
|
||||
outputBuffer[i] = DoFilterBank(ref state, _bank2);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -185,7 +185,7 @@ namespace Ryujinx.Audio.Renderer.Dsp
|
|||
}
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
throw new ArgumentOutOfRangeException(nameof(state), state.Scale, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -60,7 +60,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
/// <summary>
|
||||
/// Reserved/unused
|
||||
/// </summary>
|
||||
private byte _reserved;
|
||||
private readonly byte _reserved;
|
||||
|
||||
/// <summary>
|
||||
/// The target rendering device.
|
||||
|
@ -96,4 +96,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
/// <seealso cref="Server.BehaviourContext"/>
|
||||
public int Revision;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -27,4 +27,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
/// </summary>
|
||||
private unsafe fixed uint _reserved[3];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,7 +18,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private byte _reserved;
|
||||
private readonly byte _reserved;
|
||||
|
||||
/// <summary>
|
||||
/// Biquad filter numerator (b0, b1, b2).
|
||||
|
@ -31,4 +31,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
/// <remarks>a0 = 1</remarks>
|
||||
public Array2<short> Denominator;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -81,4 +81,4 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
|||
/// <remarks>This is unused.</remarks>
|
||||
public uint MixBufferSampleCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -41,4 +41,4 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
|||
/// </summary>
|
||||
public UsageState Status;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -29,4 +29,4 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
|||
/// </summary>
|
||||
public uint MixesCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -98,7 +98,7 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
|||
/// Check if the <see cref="ChannelCount"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
|
||||
public bool IsChannelCountValid()
|
||||
public readonly bool IsChannelCountValid()
|
||||
{
|
||||
return EffectInParameterVersion1.IsChannelCountValid(ChannelCount);
|
||||
}
|
||||
|
@ -107,7 +107,7 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
|||
/// Check if the <see cref="ChannelCountMax"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
|
||||
public bool IsChannelCountMaxValid()
|
||||
public readonly bool IsChannelCountMaxValid()
|
||||
{
|
||||
return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
|
||||
}
|
||||
|
|
|
@ -84,7 +84,7 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
|||
/// Check if the <see cref="ChannelCount"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
|
||||
public bool IsChannelCountValid()
|
||||
public readonly bool IsChannelCountValid()
|
||||
{
|
||||
return EffectInParameterVersion1.IsChannelCountValid(ChannelCount);
|
||||
}
|
||||
|
@ -93,9 +93,9 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
|||
/// Check if the <see cref="ChannelCountMax"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
|
||||
public bool IsChannelCountMaxValid()
|
||||
public readonly bool IsChannelCountMaxValid()
|
||||
{
|
||||
return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -115,13 +115,13 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
|||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private byte _reserved;
|
||||
private readonly byte _reserved;
|
||||
|
||||
/// <summary>
|
||||
/// Check if the <see cref="ChannelCount"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
|
||||
public bool IsChannelCountValid()
|
||||
public readonly bool IsChannelCountValid()
|
||||
{
|
||||
return EffectInParameterVersion1.IsChannelCountValid(ChannelCount);
|
||||
}
|
||||
|
@ -130,9 +130,9 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
|||
/// Check if the <see cref="ChannelCountMax"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
|
||||
public bool IsChannelCountMaxValid()
|
||||
public readonly bool IsChannelCountMaxValid()
|
||||
{
|
||||
return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -24,8 +24,8 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
|||
/// </summary>
|
||||
public void Reset()
|
||||
{
|
||||
InputMax.AsSpan().Fill(0.0f);
|
||||
InputMax.AsSpan().Clear();
|
||||
CompressionGainMin.AsSpan().Fill(1.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -33,7 +33,7 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
|||
/// <summary>
|
||||
/// Reserved/unused.
|
||||
/// </summary>
|
||||
private uint _reserved;
|
||||
private readonly uint _reserved;
|
||||
|
||||
/// <summary>
|
||||
/// The target sample rate.
|
||||
|
@ -110,7 +110,7 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
|||
/// Check if the <see cref="ChannelCount"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
|
||||
public bool IsChannelCountValid()
|
||||
public readonly bool IsChannelCountValid()
|
||||
{
|
||||
return EffectInParameterVersion1.IsChannelCountValid(ChannelCount);
|
||||
}
|
||||
|
@ -119,9 +119,9 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
|||
/// Check if the <see cref="ChannelCountMax"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
|
||||
public bool IsChannelCountMaxValid()
|
||||
public readonly bool IsChannelCountMaxValid()
|
||||
{
|
||||
return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -102,7 +102,7 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
|||
/// Check if the <see cref="ChannelCount"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCount"/> is valid.</returns>
|
||||
public bool IsChannelCountValid()
|
||||
public readonly bool IsChannelCountValid()
|
||||
{
|
||||
return EffectInParameterVersion1.IsChannelCountValid(ChannelCount);
|
||||
}
|
||||
|
@ -111,9 +111,9 @@ namespace Ryujinx.Audio.Renderer.Parameter.Effect
|
|||
/// Check if the <see cref="ChannelCountMax"/> is valid.
|
||||
/// </summary>
|
||||
/// <returns>Returns true if the <see cref="ChannelCountMax"/> is valid.</returns>
|
||||
public bool IsChannelCountMaxValid()
|
||||
public readonly bool IsChannelCountMaxValid()
|
||||
{
|
||||
return EffectInParameterVersion1.IsChannelCountValid(ChannelCountMax);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,7 +31,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private byte _reserved1;
|
||||
private readonly byte _reserved1;
|
||||
|
||||
/// <summary>
|
||||
/// The target mix id of the effect.
|
||||
|
@ -58,7 +58,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private uint _reserved2;
|
||||
private readonly uint _reserved2;
|
||||
|
||||
/// <summary>
|
||||
/// Specific data storage.
|
||||
|
@ -70,19 +70,19 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
|
||||
public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart);
|
||||
|
||||
EffectType IEffectInParameter.Type => Type;
|
||||
readonly EffectType IEffectInParameter.Type => Type;
|
||||
|
||||
bool IEffectInParameter.IsNew => IsNew;
|
||||
readonly bool IEffectInParameter.IsNew => IsNew;
|
||||
|
||||
bool IEffectInParameter.IsEnabled => IsEnabled;
|
||||
readonly bool IEffectInParameter.IsEnabled => IsEnabled;
|
||||
|
||||
int IEffectInParameter.MixId => MixId;
|
||||
readonly int IEffectInParameter.MixId => MixId;
|
||||
|
||||
ulong IEffectInParameter.BufferBase => BufferBase;
|
||||
readonly ulong IEffectInParameter.BufferBase => BufferBase;
|
||||
|
||||
ulong IEffectInParameter.BufferSize => BufferSize;
|
||||
readonly ulong IEffectInParameter.BufferSize => BufferSize;
|
||||
|
||||
uint IEffectInParameter.ProcessingOrder => ProcessingOrder;
|
||||
readonly uint IEffectInParameter.ProcessingOrder => ProcessingOrder;
|
||||
|
||||
/// <summary>
|
||||
/// Check if the given channel count is valid.
|
||||
|
@ -94,4 +94,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
return channelCount == 1 || channelCount == 2 || channelCount == 4 || channelCount == 6;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,7 +31,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private byte _reserved1;
|
||||
private readonly byte _reserved1;
|
||||
|
||||
/// <summary>
|
||||
/// The target mix id of the effect.
|
||||
|
@ -58,7 +58,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private uint _reserved2;
|
||||
private readonly uint _reserved2;
|
||||
|
||||
/// <summary>
|
||||
/// Specific data storage.
|
||||
|
@ -70,19 +70,19 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
|
||||
public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart);
|
||||
|
||||
EffectType IEffectInParameter.Type => Type;
|
||||
readonly EffectType IEffectInParameter.Type => Type;
|
||||
|
||||
bool IEffectInParameter.IsNew => IsNew;
|
||||
readonly bool IEffectInParameter.IsNew => IsNew;
|
||||
|
||||
bool IEffectInParameter.IsEnabled => IsEnabled;
|
||||
readonly bool IEffectInParameter.IsEnabled => IsEnabled;
|
||||
|
||||
int IEffectInParameter.MixId => MixId;
|
||||
readonly int IEffectInParameter.MixId => MixId;
|
||||
|
||||
ulong IEffectInParameter.BufferBase => BufferBase;
|
||||
readonly ulong IEffectInParameter.BufferBase => BufferBase;
|
||||
|
||||
ulong IEffectInParameter.BufferSize => BufferSize;
|
||||
readonly ulong IEffectInParameter.BufferSize => BufferSize;
|
||||
|
||||
uint IEffectInParameter.ProcessingOrder => ProcessingOrder;
|
||||
readonly uint IEffectInParameter.ProcessingOrder => ProcessingOrder;
|
||||
|
||||
/// <summary>
|
||||
/// Check if the given channel count is valid.
|
||||
|
@ -94,4 +94,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
return channelCount == 1 || channelCount == 2 || channelCount == 4 || channelCount == 6;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,6 +18,6 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
/// </summary>
|
||||
private unsafe fixed byte _reserved[15];
|
||||
|
||||
EffectState IEffectOutStatus.State { get => State; set => State = value; }
|
||||
EffectState IEffectOutStatus.State { readonly get => State; set => State = value; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,6 +23,6 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
/// </summary>
|
||||
public EffectResultState ResultState;
|
||||
|
||||
EffectState IEffectOutStatus.State { get => State; set => State = value; }
|
||||
EffectState IEffectOutStatus.State { readonly get => State; set => State = value; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,4 +23,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
/// </summary>
|
||||
public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,6 +13,6 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
/// <summary>
|
||||
/// The effect is disabled.
|
||||
/// </summary>
|
||||
Disabled = 4
|
||||
Disabled = 4,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -50,4 +50,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
/// </summary>
|
||||
Span<byte> SpecificData { get; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,4 +10,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
/// </summary>
|
||||
EffectState State { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -30,4 +30,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
/// </summary>
|
||||
private unsafe fixed uint _reserved[3];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,4 +19,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
/// </summary>
|
||||
private unsafe fixed uint _reserved[3];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -24,4 +24,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
/// </summary>
|
||||
private unsafe fixed byte _reserved[24];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -41,7 +41,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private ushort _reserved1;
|
||||
private readonly ushort _reserved1;
|
||||
|
||||
/// <summary>
|
||||
/// The id of the mix.
|
||||
|
@ -61,7 +61,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private ulong _reserved2;
|
||||
private readonly ulong _reserved2;
|
||||
|
||||
/// <summary>
|
||||
/// Mix buffer volumes storage.
|
||||
|
@ -81,7 +81,7 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private uint _reserved3;
|
||||
private readonly uint _reserved3;
|
||||
|
||||
[StructLayout(LayoutKind.Sequential, Size = 4 * Constants.MixBufferCountMax * Constants.MixBufferCountMax, Pack = 1)]
|
||||
private struct MixVolumeArray { }
|
||||
|
@ -92,4 +92,4 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
/// <remarks>Used when no splitter id is specified.</remarks>
|
||||
public Span<float> MixBufferVolume => SpanHelpers.AsSpan<MixVolumeArray, float>(ref _mixBufferVolumeArray);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,4 +18,4 @@ namespace Ryujinx.Audio.Renderer.Parameter.Performance
|
|||
/// </summary>
|
||||
private unsafe fixed uint _reserved[3];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,4 +18,4 @@ namespace Ryujinx.Audio.Renderer.Parameter.Performance
|
|||
/// </summary>
|
||||
private unsafe fixed uint _reserved[3];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,6 +16,6 @@ namespace Ryujinx.Audio.Renderer.Parameter
|
|||
/// <summary>
|
||||
/// Reserved/Unused.
|
||||
/// </summary>
|
||||
private ulong _reserved;
|
||||
private readonly ulong _reserved;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,7 +2,6 @@ using Ryujinx.Audio.Common;
|
|||
using Ryujinx.Audio.Renderer.Common;
|
||||
using Ryujinx.Common.Memory;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
using CpuAddress = System.UInt64;
|
||||
|
||||
namespace Ryujinx.Audio.Renderer.Parameter.Sink
|
||||
|
@ -41,7 +40,7 @@ namespace Ryujinx.Audio.Renderer.Parameter.Sink
|
|||
/// <summary>
|
||||
/// The target <see cref="SampleFormat"/>.
|
||||
/// </summary>
|
||||
/// <remarks>Only <see cref="SampleFormat.PcmInt16"/> is supported.</remarks>
|
||||
/// <remarks>Only <see cref="Audio.Common.SampleFormat.PcmInt16"/> is supported.</remarks>
|
||||
public SampleFormat SampleFormat;
|
||||
|
||||
/// <summary>
|
||||
|
@ -57,6 +56,6 @@ namespace Ryujinx.Audio.Renderer.Parameter.Sink
|
|||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private ushort _reserved2;
|
||||
private readonly ushort _reserved2;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -19,7 +19,7 @@ namespace Ryujinx.Audio.Renderer.Parameter.Sink
|
|||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private byte _padding;
|
||||
private readonly byte _padding;
|
||||
|
||||
/// <summary>
|
||||
/// The total count of channels to output to the device.
|
||||
|
@ -34,7 +34,7 @@ namespace Ryujinx.Audio.Renderer.Parameter.Sink
|
|||
/// <summary>
|
||||
/// Reserved/padding.
|
||||
/// </summary>
|
||||
private byte _reserved;
|
||||
private readonly byte _reserved;
|
||||
|
||||
/// <summary>
|
||||
/// Set to true if the user controls Surround to Stereo downmixing coefficients.
|
||||
|
@ -55,4 +55,4 @@ namespace Ryujinx.Audio.Renderer.Parameter.Sink
|
|||
/// </summary>
|
||||
public Span<byte> DeviceName => SpanHelpers.AsSpan<DeviceNameStruct, byte>(ref _deviceName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
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Add a link
Reference in a new issue