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[Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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parent
0684b00b3c
commit
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207 changed files with 1354 additions and 1670 deletions
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@ -1,5 +1,6 @@
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using Ryujinx.Audio.Common;
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using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Dsp.State;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Server.MemoryPool;
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using Ryujinx.Common.Memory;
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@ -9,6 +10,7 @@ using System.Diagnostics;
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using System.Runtime.InteropServices;
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using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
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using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
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using PlayState = Ryujinx.Audio.Renderer.Server.Types.PlayState;
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namespace Ryujinx.Audio.Renderer.Server.Voice
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{
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@ -65,12 +67,12 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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/// <summary>
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/// The current voice <see cref="Types.PlayState"/>.
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/// </summary>
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public Types.PlayState PlayState;
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public PlayState PlayState;
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/// <summary>
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/// The previous voice <see cref="Types.PlayState"/>.
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/// </summary>
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public Types.PlayState PreviousPlayState;
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public PlayState PreviousPlayState;
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/// <summary>
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/// The priority of the voice.
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@ -192,7 +194,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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DataSourceStateUnmapped = false;
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BufferInfoUnmapped = false;
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FlushWaveBufferCount = 0;
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PlayState = Types.PlayState.Stopped;
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PlayState = PlayState.Stopped;
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Priority = Constants.VoiceLowestPriority;
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Id = 0;
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NodeId = 0;
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@ -202,7 +204,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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Pitch = 0.0f;
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Volume = 0.0f;
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PreviousVolume = 0.0f;
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BiquadFilters.AsSpan().Fill(new BiquadFilterParameter());
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BiquadFilters.AsSpan().Clear();
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WaveBuffersCount = 0;
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WaveBuffersIndex = 0;
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MixId = Constants.UnusedMixId;
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@ -233,7 +235,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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/// Check if the voice needs to be skipped.
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/// </summary>
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/// <returns>Returns true if the voice needs to be skipped.</returns>
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public bool ShouldSkip()
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public readonly bool ShouldSkip()
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{
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return !InUse || WaveBuffersCount == 0 || DataSourceStateUnmapped || BufferInfoUnmapped || VoiceDropFlag;
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}
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@ -242,7 +244,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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/// Return true if the mix has any destinations.
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/// </summary>
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/// <returns>True if the mix has any destinations.</returns>
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public bool HasAnyDestination()
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public readonly bool HasAnyDestination()
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{
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return MixId != Constants.UnusedMixId || SplitterId != Constants.UnusedSplitterId;
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}
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@ -252,7 +254,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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/// </summary>
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/// <param name="parameter">The user parameter.</param>
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/// <returns>Return true, if the server voice information needs to be updated.</returns>
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private bool ShouldUpdateParameters(ref VoiceInParameter parameter)
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private readonly bool ShouldUpdateParameters(ref VoiceInParameter parameter)
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{
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if (DataSourceStateAddressInfo.CpuAddress == parameter.DataSourceStateAddress)
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{
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@ -338,31 +340,31 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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/// Update the internal play state from user play state.
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/// </summary>
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/// <param name="userPlayState">The target user play state.</param>
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public void UpdatePlayState(PlayState userPlayState)
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public void UpdatePlayState(Common.PlayState userPlayState)
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{
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Types.PlayState oldServerPlayState = PlayState;
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PlayState oldServerPlayState = PlayState;
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PreviousPlayState = oldServerPlayState;
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Types.PlayState newServerPlayState;
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PlayState newServerPlayState;
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switch (userPlayState)
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{
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case Common.PlayState.Start:
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newServerPlayState = Types.PlayState.Started;
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newServerPlayState = PlayState.Started;
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break;
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case Common.PlayState.Stop:
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if (oldServerPlayState == Types.PlayState.Stopped)
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if (oldServerPlayState == PlayState.Stopped)
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{
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return;
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}
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newServerPlayState = Types.PlayState.Stopping;
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newServerPlayState = PlayState.Stopping;
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break;
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case Common.PlayState.Pause:
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newServerPlayState = Types.PlayState.Paused;
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newServerPlayState = PlayState.Paused;
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break;
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default:
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@ -434,7 +436,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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for (int i = 0; i < parameter.ChannelCount; i++)
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{
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voiceUpdateStates[i].Span[0].IsWaveBufferValid.Fill(false);
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voiceUpdateStates[i].Span[0].IsWaveBufferValid.Clear();
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}
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}
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@ -530,7 +532,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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Memory<VoiceUpdateState> dspSharedState = context.GetUpdateStateForDsp(channelResourceId);
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MemoryMarshal.Cast<VoiceUpdateState, byte>(dspSharedState.Span).Fill(0);
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MemoryMarshal.Cast<VoiceUpdateState, byte>(dspSharedState.Span).Clear();
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voiceChannelResource.UpdateState();
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}
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@ -579,7 +581,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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switch (PlayState)
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{
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case Types.PlayState.Started:
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case PlayState.Started:
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for (int i = 0; i < WaveBuffers.Length; i++)
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{
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ref WaveBuffer wavebuffer = ref WaveBuffers[i];
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@ -611,7 +613,7 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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return false;
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case Types.PlayState.Stopping:
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case PlayState.Stopping:
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for (int i = 0; i < WaveBuffers.Length; i++)
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{
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ref WaveBuffer wavebuffer = ref WaveBuffers[i];
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@ -638,18 +640,18 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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voiceUpdateState.Offset = 0;
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voiceUpdateState.PlayedSampleCount = 0;
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voiceUpdateState.Pitch.AsSpan().Fill(0);
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voiceUpdateState.Pitch.AsSpan().Clear();
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voiceUpdateState.Fraction = 0;
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voiceUpdateState.LoopContext = new Dsp.State.AdpcmLoopContext();
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voiceUpdateState.LoopContext = new AdpcmLoopContext();
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}
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PlayState = Types.PlayState.Stopped;
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WasPlaying = PreviousPlayState == Types.PlayState.Started;
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PlayState = PlayState.Stopped;
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WasPlaying = PreviousPlayState == PlayState.Started;
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return WasPlaying;
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case Types.PlayState.Stopped:
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case Types.PlayState.Paused:
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case PlayState.Stopped:
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case PlayState.Paused:
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foreach (ref WaveBuffer wavebuffer in WaveBuffers.AsSpan())
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{
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wavebuffer.BufferAddressInfo.GetReference(true);
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}
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}
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WasPlaying = PreviousPlayState == Types.PlayState.Started;
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WasPlaying = PreviousPlayState == PlayState.Started;
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return WasPlaying;
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default:
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@ -696,4 +698,4 @@ namespace Ryujinx.Audio.Renderer.Server.Voice
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return UpdateParametersForCommandGeneration(voiceUpdateStates);
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}
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}
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}
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}
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